NewKidOnTheBlock
New Member
This is my first post as a Pokegym member, I officially started playing the game when DP released
and I am one of some survivors of the PokeBeach Purge. This topic is about Trainer cards that I
would love to see released in future sets. I have not seen many "unique" stadiums, tools, trainers
etc. so I will attempt to make them the best I can, some will be generic, and some incredible.
I try to keep a mind set that these card are really coming out. So how will you use these cards?
I dont know how to do scanning so bare with me please. I will also try to be very specific.
Here are some stadiums I wanted to see come out...The stadium rule is still implied. How will you
use these?
Fog Filled Cavern
Stadium
Cost: Discard 2 cards from your hand.
Effect: Whenever a [P] or [D] pokemon attacks, the owner of the attacking pokemon flips a coin,
if heads and that attack does damage, it does 30 more damage, (after applying W/R) if tails
that attack does nothing and the owner of the attacking pokemon discards a card.
Hailstorm In The Night
Stadium
Effect: At the end of your opponent's turn place 1 damage counter on all non [W] pokemon in
play. All [G] pokemon in play have their max HP -20. All [W] pokemon attacks that do not
have attack effects gain, 'This attack is unaffected by Resistance, and any other effects on
the defending pokemon.'
Disturbing Sandstorm
Stadium
Effect: At the end of your opponent's turn place 1 damage counter on all non [F] and [M]
pokemon in play. Whenever your [F] pokemon are damaged, reduce that damage by
10 (Before applying W/R). Whenever damage counters are removed from a non [F]
and [M] pokemon in play, remove 2 less damgae counters.
Blinding Sunlight
Stadium
Cost: Discard 2 cards from your hand.
Effect: Attacks from [R] pokemon in play do 10 more damage for each [R] energy in the attacks
cost if the attack already does damage (After applying W/R). Attacks from [W] pokemon
in play do 10 less damage (After applying W/R) for each [W] energy in the attacks cost.
All [L] pokemon attacks cost 1 more [L] energy to use. All [G] pokemon
attacks cost 1 less [G] energy to use.
Rainstorm In The Plains.
Stadium
Cost: Discard 2 cards from your hand.
Effect: Attacks from [W] pokemon in play do 10 more damage for each [W] energy in the
attacks cost (After applying W/R). Attacks from [R] pokemon in play do 10 less damage
for each [R] energy in the attacks cost (After applying W/R). Attacks from [L]
pokemon in play are not affected by effects on the defending pokemon.
I will update very soon. Feel free to include any Trainer ideas you have.
and I am one of some survivors of the PokeBeach Purge. This topic is about Trainer cards that I
would love to see released in future sets. I have not seen many "unique" stadiums, tools, trainers
etc. so I will attempt to make them the best I can, some will be generic, and some incredible.
I try to keep a mind set that these card are really coming out. So how will you use these cards?
I dont know how to do scanning so bare with me please. I will also try to be very specific.
Here are some stadiums I wanted to see come out...The stadium rule is still implied. How will you
use these?
Fog Filled Cavern
Stadium
Cost: Discard 2 cards from your hand.
Effect: Whenever a [P] or [D] pokemon attacks, the owner of the attacking pokemon flips a coin,
if heads and that attack does damage, it does 30 more damage, (after applying W/R) if tails
that attack does nothing and the owner of the attacking pokemon discards a card.
Hailstorm In The Night
Stadium
Effect: At the end of your opponent's turn place 1 damage counter on all non [W] pokemon in
play. All [G] pokemon in play have their max HP -20. All [W] pokemon attacks that do not
have attack effects gain, 'This attack is unaffected by Resistance, and any other effects on
the defending pokemon.'
Disturbing Sandstorm
Stadium
Effect: At the end of your opponent's turn place 1 damage counter on all non [F] and [M]
pokemon in play. Whenever your [F] pokemon are damaged, reduce that damage by
10 (Before applying W/R). Whenever damage counters are removed from a non [F]
and [M] pokemon in play, remove 2 less damgae counters.
Blinding Sunlight
Stadium
Cost: Discard 2 cards from your hand.
Effect: Attacks from [R] pokemon in play do 10 more damage for each [R] energy in the attacks
cost if the attack already does damage (After applying W/R). Attacks from [W] pokemon
in play do 10 less damage (After applying W/R) for each [W] energy in the attacks cost.
All [L] pokemon attacks cost 1 more [L] energy to use. All [G] pokemon
attacks cost 1 less [G] energy to use.
Rainstorm In The Plains.
Stadium
Cost: Discard 2 cards from your hand.
Effect: Attacks from [W] pokemon in play do 10 more damage for each [W] energy in the
attacks cost (After applying W/R). Attacks from [R] pokemon in play do 10 less damage
for each [R] energy in the attacks cost (After applying W/R). Attacks from [L]
pokemon in play are not affected by effects on the defending pokemon.
I will update very soon. Feel free to include any Trainer ideas you have.
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