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Drifting: A Tyranitar Deck
Tyranitar SF has two great attacks and a helpful PokePower. The trouble is that those attacks are very expensive and the power doesn’t always work. This isn’t a perfect solution, but it works quite well.
:dark:Pokémon (21)
4-2-4 Tyranitar SF
4-2 Drifblim DP/SF
2-2 Claydol
1 Unown G
:dark:Trainers (24)
4 Bebe’s Search
4 Felicity’s Drawing
3 Roseanne’s Research
4 Rare Candy
3 Warp Point
2 Night Maintenance
2 Luxury Ball
2 Moonlight Stadium
:dark:Energy (15)
4 Special Dark
11 Dark
:dark:Strategy
The ideal start is Drifloon, followed by a T2 Drifblim, I can then use its attack to get 2 Larvitars out with Energy attached, which gets multiple T-tars powered up a bit faster. Drifblim is a high utility card and its first attack makes playing 2 Luxury Ball worthwhile (which increases my chances of getting the Drifblim out in the first place). Warp + Moonlight is used for disruption/counter Stadium. Night Maintenance gets Pokémon and Energy back in the deck so I can re-use with Drifblim. Felicity is there to discard Energy to use with T-tar’s Power if the opponent is dependent on Powers themselves. The Unown G protects my Claydol from Dusknoir/Gengar decks.
Tyranitar SF has two great attacks and a helpful PokePower. The trouble is that those attacks are very expensive and the power doesn’t always work. This isn’t a perfect solution, but it works quite well.
:dark:Pokémon (21)
4-2-4 Tyranitar SF
4-2 Drifblim DP/SF
2-2 Claydol
1 Unown G
:dark:Trainers (24)
4 Bebe’s Search
4 Felicity’s Drawing
3 Roseanne’s Research
4 Rare Candy
3 Warp Point
2 Night Maintenance
2 Luxury Ball
2 Moonlight Stadium
:dark:Energy (15)
4 Special Dark
11 Dark
:dark:Strategy
The ideal start is Drifloon, followed by a T2 Drifblim, I can then use its attack to get 2 Larvitars out with Energy attached, which gets multiple T-tars powered up a bit faster. Drifblim is a high utility card and its first attack makes playing 2 Luxury Ball worthwhile (which increases my chances of getting the Drifblim out in the first place). Warp + Moonlight is used for disruption/counter Stadium. Night Maintenance gets Pokémon and Energy back in the deck so I can re-use with Drifblim. Felicity is there to discard Energy to use with T-tar’s Power if the opponent is dependent on Powers themselves. The Unown G protects my Claydol from Dusknoir/Gengar decks.