Pokémon TCG: Sword and Shield—Brilliant Stars

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Pringles

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3 Darkrai EX
3 Tornadus EX
2 Smeargle
1 Mewtwo ex
1 Shaymin UL

-10-

4 Pokemon Catcher
4 Junk Arm
4 Dark Patch
3 Dual Ball
1 Ultra Ball
4 PONT
4 Juniper
1 N
2 Random Receiver
2 Eviolite
2 Pluspower
2 Max Potion
1 Dark Claw
2 Switch

-38-

4 Double Colorless Energy
8 Basic Darkness Energy

-12-

Strategy : Use Juniper/Ultraball/junk arm to discard darkness energy , then accelerate with Dark Patch to power up Darkrai ,
 
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Update : +2 Terrakion , + 2 Energy Search , + 2 Fighting Energy , + 1 Pluspower
- 1DCE , -1 Dark , - 1 Dark Claw , - 2 Mewtwo EX , - 1 Max Potion , - 1 SSU
 
The problem with my siggestions is that i dont know what you would like to take out of the deck to make room.
But you at least need SkyArrowBridge, for Tornadus EX's first attack and for Smeargle to get back to the bench without have to put an energy into him for the turn. Another way is to also add switch so that you could even use both Smeargles in one turn with switching them out and could still attack same turn. if you are willing I would take out your 2 Terrakion, 2 Energy Search, and 2 Fighting Energy with room to have 3 of each SAB and switch. I dont know if you would like to do that but it will make the deck alot faster and stronger since the deck works just fine without Terrakion. Since Tornadus EX having an Eviolite takes care of any fighting deck. and Darkrai EX takes care of any Eels deck. so it is not fully needed. Since I think if you play more games you may notice that Terrakion just gets in the way and needing the other cards more to help you set up and stay set up through out the game.

to sum up my suggestions
Take out 2 Terrakion, 2 Energy Search and 2 Fighting Energy
to Put in place of those cards
3 SkyarrowBridge
3 Switch
 
The problem with my siggestions is that i dont know what you would like to take out of the deck to make room.
But you at least need SkyArrowBridge, for Tornadus EX's first attack and for Smeargle to get back to the bench without have to put an energy into him for the turn. Another way is to also add switch so that you could even use both Smeargles in one turn with switching them out and could still attack same turn. if you are willing I would take out your 2 Terrakion, 2 Energy Search, and 2 Fighting Energy with room to have 3 of each SAB and switch. I dont know if you would like to do that but it will make the deck alot faster and stronger since the deck works just fine without Terrakion. Since Tornadus EX having an Eviolite takes care of any fighting deck. and Darkrai EX takes care of any Eels deck. so it is not fully needed. Since I think if you play more games you may notice that Terrakion just gets in the way and needing the other cards more to help you set up and stay set up through out the game.

to sum up my suggestions
Take out 2 Terrakion, 2 Energy Search and 2 Fighting Energy
to Put in place of those cards
3 SkyarrowBridge
3 Switch

thanks for your help , ill test the terrakion version and the dark tornado version on thursday ,

btw do you think that 2 tornadus , 2 mewtwo is better than 3 Tornadus , 1 Mewtwo ex? ( i still dont know which version is better )
 
I run just one MewtwoEX in my build and the last battle roads I went to I went 6-0 through swiss even beat a trekion deck in the last round with out even giving up a prize. Plus DarkraiEX does two shot a MewtwoEX and does 60damage to the bench so a second one is really not needed. MewtwoEX in this deck is just for the last mements in the game when you really need a knock out. So as you take down a MewtwoEX when Opp is playing CMT you also take out their Celabi's and thats three prizes in one turn. I most of the time hit the MewtwoEX with my TournadusEX then pull up DarkraiEX and knock the MewtwoEX out. Plus this deck really only likes to start with two pokemon Smeargle or TournadusEX. having more then one MewtwoEX means you may start with it and then that is not really good at all since you can not have a MewtwoEX war start by you. Starting with a Smeargle is great since you can portait and still have a retreat for that turn. Starting with TournadusEX you have a good chance to do 60damage/ 70 with a plus power/ and you could even get the donk using shaymin to put three energy to TournadusEX and do 100damage or 110 damage your first turn. which 110 damage your first turn can happen more times then you would think. one last tip for your deck take out one shaymin and put in another plus power and you will really like this deck.

Here is a suggestion on the verion without the Terrakion I run mine very close to this list. You just need to make your deck since I could run it differently then you. But this is a good deck that just does take some thought to run since you really need to think of what could happen 4 or 5 turns ahead and hope that whatever they throw at you that you will still have the cards to win late game. Since you could first turn hit a Junipor with portrait and then again second turn that takes a lot to think about of how many cards you have left and how many are in the discard pile.
3 Darkrai EX
3 Tornadus EX
2 Smeargle
1 MewtwoEX
1 Shaymin UL

4 PONT
4 Juniper
1 N
4 Junk Arm
4 Dark Patch
3 Pokemon Catcher
3 Pluspower
3 Swich
3 SkyArrowBridge
2 Dual Ball
2 Ultra Ball
2 Random Receiver
2 Eviolite
2 Max Potion


3 Double Colorless Energy
8 Basic Darkness Energy
 
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I run just one MewtwoEX in my build and the last battle roads I went to I went 6-0 through swiss even beat a trekion deck in the last round with out even giving up a prize. Plus DarkraiEX does two shot a MewtwoEX and does 60damage to the bench so a second one is really not needed. MewtwoEX in this deck is just for the last mements in the game when you really need a knock out. So as you take down a MewtwoEX when Opp is playing CMT you also take out their Celabi's and thats three prizes in one turn. I most of the time hit the MewtwoEX with my TournadusEX then pull up DarkraiEX and knock the MewtwoEX out. Plus this deck really only likes to start with two pokemon Smeargle or TournadusEX. having more then one MewtwoEX means you may start with it and then that is not really good at all since you can not have a MewtwoEX war start by you. Starting with a Smeargle is great since you can portait and still have a retreat for that turn. Starting with TournadusEX you have a good chance to do 60damage/ 70 with a plus power/ and you could even get the donk using shaymin to put three energy to TournadusEX and do 100damage or 110 damage your first turn. which 110 damage your first turn can happen more times then you would think. one last tip for your deck take out one shaymin and put in another plus power and you will really like this deck.

Here is a suggestion on the verion without the Terrakion I run mine very close to this list. You just need to make your deck since I could run it differently then you. But this is a good deck that just does take some thought to run since you really need to think of what could happen 4 or 5 turns ahead and hope that whatever they throw at you that you will still have the cards to win late game. Since you could first turn hit a Junipor with portrait and then again second turn that takes a lot to think about of how many cards you have left and how many are in the discard pile.
3 Darkrai EX
3 Tornadus EX
2 Smeargle
1 MewtwoEX
1 Shaymin UL

4 PONT
4 Juniper
1 N
4 Junk Arm
4 Dark Patch
3 Pokemon Catcher
3 Pluspower
3 Swich
3 SkyArrowBridge
2 Dual Ball
2 Ultra Ball
2 Random Receiver
2 Eviolite
2 Max Potion


3 Double Colorless Energy
8 Basic Darkness Energy

yea a lot of people tell me to play just 1 shaymin , but idk about it and about 3 switches , it seems to much to me , the bridge is already enough in this deck , but i could try 2 Bridges/1 Switch

and didnt you have problems with your energies? , 11 seems very low to me o,o.. unleast 4 DCE seems like great in this deck if you play 4 Pokemon that needs DCE
 
Yes as it looks on paper that is a lot of switch's but when you can attack last turn then play a switch into a smeargle then you get a PONT then you can get another switch and use the other Smeargle for the same PONT and then retreat into your attacker is just way to good to pass up. as for the energy just as above you will get the energy since you are using so many supportors a turn you will find all the cards you need. Also you are using Dark Patch with Ultra Ball's and Junk Arms you will have energy when you need it.
 
Yes as it looks on paper that is a lot of switch's but when you can attack last turn then play a switch into a smeargle then you get a PONT then you can get another switch and use the other Smeargle for the same PONT and then retreat into your attacker is just way to good to pass up. as for the energy just as above you will get the energy since you are using so many supportors a turn you will find all the cards you need. Also you are using Dark Patch with Ultra Ball's and Junk Arms you will have energy when you need it.

Ok ok thanks alot , i try it with 2-2 briudges-switch , 3 of them seem to much to me . i also stay at 4 dce's and 4 catchers then
 
Why no special dark energy?


Special Dark will always get in the way using Dark Patch.

---------- Post added 06/06/2012 at 09:45 AM ----------

Ok ok thanks alot , i try it with 2-2 briudges-switch , 3 of them seem to much to me . i also stay at 4 dce's and 4 catchers then

I hope that build works good for you. Can you please give me some feed back as to how you feel it runs with that build?
 
Special Dark will always get in the way using Dark Patch.

---------- Post added 06/06/2012 at 09:45 AM ----------



I hope that build works good for you. Can you please give me some feed back as to how you feel it runs with that build?

Sure i'll tell you if im back from nats ( germany) , i guess darkrai isnt that popular here , here will be alot of empoleon/terrakion , Terrakion/landorus and Zekeels i think so ,
btw i thought about just Darkrai and terrakion with energy switch(2x) , switch (3x) and maybe a Groudon EX as a more bulky fighting , what you think about it? :D..
 
If you do have a lot of fighting in your area then I would change my list by

taking out
1 Random Receiver

and put on
1 Eviolite

since those kinds of decks do run a lot of supporters that you can use and with Eviolite you can use on the TournadusEX's and try and only put DarkraiEX down if you have to, but if you do put Darkrai on the bench it has to have an Eviolite. when your Opp plays Terrakion just catcher around the EXp Shares and try and knock them out at the same time with DarkraiEX with 90damage to the active and one to the bench that you already hit for a double KO at the same time which should keep the Retaliate from the Terrakion down to a minimum and keep hitting the ones with energy and you should be just fine

So it would look like this.
3 Darkrai EX
3 Tornadus EX
2 Smeargle
1 MewtwoEX
1 Shaymin UL

4 PONT
4 Juniper
1 N
4 Junk Arm
4 Dark Patch
3 Pokemon Catcher
3 Pluspower
3 Swich
3 SkyArrowBridge
2 Dual Ball
2 Ultra Ball
1 Random Receiver
3 Eviolite
2 Max Potion


3 Double Colorless Energy
8 Basic Darkness Energy
 
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If you do have a lot of fighting in your area then I would change my list by

taking out
1 Random Receiver

and put on
1 Eviolite

since those kinds of decks do run a lot of supporters that you can use and with Eviolite you can use on the TournadusEX's and try and only put DarkraiEX down if you have to, but if you do put Darkrai on the bench it has to have an Eviolite. when your Opp plays Terrakion just catcher around the EXp Shares and try and knock them out at the same time with DarkraiEX with 90damage to the active and one to the bench that you already hit for a double KO at the same time which should keep the Retaliate from the Terrakion down to a minimum and keep hitting the ones with energy and you should be just fine

So it would look like this.
3 Darkrai EX
3 Tornadus EX
2 Smeargle
1 MewtwoEX
1 Shaymin UL

4 PONT
4 Juniper
1 N
4 Junk Arm
4 Dark Patch
3 Pokemon Catcher
3 Pluspower
3 Swich
3 SkyArrowBridge
2 Dual Ball
2 Ultra Ball
1 Random Receiver
3 Eviolite
2 Max Potion


3 Double Colorless Energy
8 Basic Darkness Energy

lol yea i had the same strategy in mind , thats why i want to start 100% with a DCE on Tornadus , and i guess í stay at 2 eviolites , but thanks :D!
 
So im back from the nats in germany , i went 5-3 ( lost to Donphan/terrakion , 2 x Zekeels w/ Terrakion) 2 of these players just won because of luck .
and i didnt draw any supporters in the first 6 games and the last 2 games were "okay"
so i got the 47th place ( we had top32) - at the next day i went 5-1 and just lost to Donphan/terrakion.

i had about 3times the feeling to need a 2nd Mewtwo ex but i lent the 2nd one to a seniors . :/..
the meta was alot darkrai , terrakion , zekeels (w/ terrakion techs) , CMT and Empoleon/Terrakion , also Durant was abit represented.
 
So im back from the nats in germany , i went 5-3 ( lost to Donphan/terrakion , 2 x Zekeels w/ Terrakion) 2 of these players just won because of luck .
and i didnt draw any supporters in the first 6 games and the last 2 games were "okay"
so i got the 47th place ( we had top32) - at the next day i went 5-1 and just lost to Donphan/terrakion.

i had about 3times the feeling to need a 2nd Mewtwo ex but i lent the 2nd one to a seniors . :/..
the meta was alot darkrai , terrakion , zekeels (w/ terrakion techs) , CMT and Empoleon/Terrakion , also Durant was abit represented.


Sorry to hear that. the deck should not go that long with out any supporters since you have Smeargle to help you. As for the Mewtwo issue I never play mine till I have two prized left or my Opp has two prizes left and i can take the game with my Mewtwo. Most of my games I never even use my mewtwo since most of the time I discard it with junipor or us it with Junk Arm or Ultra Ball. So I rarely use mine in this deck. I played this deck on saturday and it worked great for me I even had one game with me using one of my Junipors and Smeargle for two more in my first turn of the game and just shreaded my Opp. the sad part is I came in 5th with a Top of 4 :-(.
 
Sorry to hear that. the deck should not go that long with out any supporters since you have Smeargle to help you. As for the Mewtwo issue I never play mine till I have two prized left or my Opp has two prizes left and i can take the game with my Mewtwo. Most of my games I never even use my mewtwo since most of the time I discard it with junipor or us it with Junk Arm or Ultra Ball. So I rarely use mine in this deck. I played this deck on saturday and it worked great for me I even had one game with me using one of my Junipors and Smeargle for two more in my first turn of the game and just shreaded my Opp. the sad part is I came in 5th with a Top of 4 :-(.


lol i guess here in germany its a bit different and i did need the 2nd mewtwo because i wasnt able to power up tornadus/darkrai :/.. whatever 5-3 is still ok , and bad for you that you went 5th :/ , how many rounds did you have ? 5 Rounds ?
 
lol i guess here in germany its a bit different and i did need the 2nd mewtwo because i wasnt able to power up tornadus/darkrai :/.. whatever 5-3 is still ok , and bad for you that you went 5th :/ , how many rounds did you have ? 5 Rounds ?

Yeah it was five rounds. I lost to a deck that ran Zekrom BW with Terrakion. He used energy switch's crushing hammers and such. so he used that deck for both of my weaknesses and I just could not keep up since he can almost OHKO me and I can almost OHKO him but with me giving up two prizes and I only taking one at a time in the end it was not good for me LOL.
 
Yeah it was five rounds. I lost to a deck that ran Zekrom BW with Terrakion. He used energy switch's crushing hammers and such. so he used that deck for both of my weaknesses and I just could not keep up since he can almost OHKO me and I can almost OHKO him but with me giving up two prizes and I only taking one at a time in the end it was not good for me LOL.


sounds like these games against those 2 zekeels w/ terrakion , just without crushing hammer( wait .. why was he using hammers? xD..)
 
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