SLOW DECK
New Member
I won't be going to Worlds this year, but I would play this Dunsparse Donk List with Confidence at Worlds.
14 Pokes
2 Dunsparse
1 Shuppet
3 Crobat G
3 Uxie
2 Unown Q
2 Mr Mime
1 Mime JR
4 Poke Dex
4 Poke Drawer
4 S-Prof Oak New Theory (great way of fishing)
2 S-Judge (Fishing and Hand diruption)
4 S-Roseanne (A way to find energy)
4 Dual Ball
1 Luxury Ball
4 PokeTurn
4 Super Scoop
4 Plus Power
3 Expert Belt
3 Pokemon Reversals
5 Energy
2 Psychic (Roseannable)
2 Cyclone (Awesome Options)
1 DCE (Need for Azelf Downer Material 2 NRG Lock)
Strategy: KO active pokemon every turn. Hide behind double Mime Walls.
Uxie's, Dual Balls, Roseanne, Drawers, and Poke-Dex is the first turn engine to get your resources flowing.
Roseanne let you search for Basics or Psychic energy to get the attack going.
Professor Oak New Theory works great with Uxie's and SSU in the deck. You often will play resources on a Dunsparce or Shuppet. PONT, find more resources such as PP or SSU or Reversals. or another Uxie.
Trainer Locks you have Cyclone's to move out the Spiritomb, or Shuppet's to two hit KO them if needed.
I find having just 2 Mime's out is just nasty. Your early wall would be Crobats, but as the game progresses the Mime's come out. You might not find all 4 plus powers right away, but you use the crobat drops to KO stuff as you go. Reversals are awesome. Hit on a key reversals as they try to build up energy on something, you win.
ONce you find NRG and Dunsparce (or shuppet) drop your resources on it, then use the fishing cards such as Oak and Judge to fishf and find other resources plus powers or poketurns or crobats.
Judge(and PONT) is so good here, you play your resources off Plus Powers, NRG, and Belt onto your attacker, then Judge them. YOu get your resources back after your attack. You learn that you conserve search resources in case you get Judged. Because you could get caught in a bad resource draw, but if you don't over spend your resources, you will often be able to restablish an attacker after a judge quickly.
Dunsparce and Cyclone Energy is so much more versitile in the deck than Shuppet allone, I have it in there. I can attack and donk with Dunsparce and Psychic early on, then switch to Shuppet as the game goes to get the extra bang. Rosanne's are needed for to go find Psycic NRG to get attacking.
I have found that First Trainer Turn I can ussually KO only one pokemon per turn, and you save resources as the game goes. Prof Oak new theory work well as you ussualy are set up with an EX Belt and 2 Plus powers early, and you just keep fishing for the 3rd and 4th as you go. The option to attack with both Shuppet or Dunsparce (or Uxie) helps allot versus Garchomp C Snipper. Shuppet might give you 10 more damage, but Dunsparce with Cyclone is often used more, and more valuable in match ups.
Mewtwo Counter is early Cyclone, then ultimately a Mr.Mime(evolved) and a Flip. Entie Raikou demands common sense bench control. Don't leave out Crobats and Uxies when you dont need to. Hey it still is tough, but you can SSU a Uxie, and not put it back down, attack wtih Uxie w/t extra EX belt and Energy to deck it, or Poke-turn a Crobat to hand, but not replay it.
Again, this deck has favorable match ups against Jumpluff, Garchomp C, Sableye Lock. It is fast. It would stuggle against energy acceleration decks such as Magenzone.
MD- On format, this deck get's serious problems because of the lack of Mime Wall.
14 Pokes
2 Dunsparse
1 Shuppet
3 Crobat G
3 Uxie
2 Unown Q
2 Mr Mime
1 Mime JR
4 Poke Dex
4 Poke Drawer
4 S-Prof Oak New Theory (great way of fishing)
2 S-Judge (Fishing and Hand diruption)
4 S-Roseanne (A way to find energy)
4 Dual Ball
1 Luxury Ball
4 PokeTurn
4 Super Scoop
4 Plus Power
3 Expert Belt
3 Pokemon Reversals
5 Energy
2 Psychic (Roseannable)
2 Cyclone (Awesome Options)
1 DCE (Need for Azelf Downer Material 2 NRG Lock)
Strategy: KO active pokemon every turn. Hide behind double Mime Walls.
Uxie's, Dual Balls, Roseanne, Drawers, and Poke-Dex is the first turn engine to get your resources flowing.
Roseanne let you search for Basics or Psychic energy to get the attack going.
Professor Oak New Theory works great with Uxie's and SSU in the deck. You often will play resources on a Dunsparce or Shuppet. PONT, find more resources such as PP or SSU or Reversals. or another Uxie.
Trainer Locks you have Cyclone's to move out the Spiritomb, or Shuppet's to two hit KO them if needed.
I find having just 2 Mime's out is just nasty. Your early wall would be Crobats, but as the game progresses the Mime's come out. You might not find all 4 plus powers right away, but you use the crobat drops to KO stuff as you go. Reversals are awesome. Hit on a key reversals as they try to build up energy on something, you win.
ONce you find NRG and Dunsparce (or shuppet) drop your resources on it, then use the fishing cards such as Oak and Judge to fishf and find other resources plus powers or poketurns or crobats.
Judge(and PONT) is so good here, you play your resources off Plus Powers, NRG, and Belt onto your attacker, then Judge them. YOu get your resources back after your attack. You learn that you conserve search resources in case you get Judged. Because you could get caught in a bad resource draw, but if you don't over spend your resources, you will often be able to restablish an attacker after a judge quickly.
Dunsparce and Cyclone Energy is so much more versitile in the deck than Shuppet allone, I have it in there. I can attack and donk with Dunsparce and Psychic early on, then switch to Shuppet as the game goes to get the extra bang. Rosanne's are needed for to go find Psycic NRG to get attacking.
I have found that First Trainer Turn I can ussually KO only one pokemon per turn, and you save resources as the game goes. Prof Oak new theory work well as you ussualy are set up with an EX Belt and 2 Plus powers early, and you just keep fishing for the 3rd and 4th as you go. The option to attack with both Shuppet or Dunsparce (or Uxie) helps allot versus Garchomp C Snipper. Shuppet might give you 10 more damage, but Dunsparce with Cyclone is often used more, and more valuable in match ups.
Mewtwo Counter is early Cyclone, then ultimately a Mr.Mime(evolved) and a Flip. Entie Raikou demands common sense bench control. Don't leave out Crobats and Uxies when you dont need to. Hey it still is tough, but you can SSU a Uxie, and not put it back down, attack wtih Uxie w/t extra EX belt and Energy to deck it, or Poke-turn a Crobat to hand, but not replay it.
Again, this deck has favorable match ups against Jumpluff, Garchomp C, Sableye Lock. It is fast. It would stuggle against energy acceleration decks such as Magenzone.
MD- On format, this deck get's serious problems because of the lack of Mime Wall.
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