I hope someone can tell me whats wrong when i´m linking images.
Format: MD on
Introduction
A new season, a new metagame. Well not much except scizor but I still see some red face paint deck that can beat luxchomp, gyarados and scizor. Duos is a rather interesting deck that does fine against the metagame and should be fine against most red face paint decks. The deck is build with donphan (prime) and dusknoir that can handle earthquake damage and help against gyarados.
The Decklist
Pokemon: 22
3: Phanpy, GS-77
3: Donphan (Prime), GS-107
2: Duskull, SF-59
2: Dusclops, SF-34
2: Dusknoir, SF-1
1: Dusknoir LV.X, SF-96
1: Regirock, LA-38
1: Relicanth, SV-79
2: Uxie, LA-43
4: Spiritomb, AR-32
1: Unown Q, MD-49
Trainers: 25
2: Bebe's Search, RR-89
2: Sage's Training, UD-77
1: Twins, TM-89
2: Underground Expedition, RR-97
4: Pokemon Collector, GS-97
2: Stark Mountain, LA-135
3: Pokemon Communication, GS-98
2: Warp Point, MD-88
4: Poke Healer +, SF-90
1: Luxury Ball, SF-86
2: Expert Belt, AR-87
Energy: 13
4: Rainbow Energy, GS-104
7: Fighting Energy, GS-120
2: Psychic Energy, GS-119
Main Cards
Donphan is a true powerhouse and the only reason it´s not a very big part of the metagame is because of gyarados that can KO it with 180 damage. One fighting energy gives 60 with earthquake and 10 to your bench so it can´t be combined with everything. It combines well with Donphan because it can reduce the damage with its own body. 60 can be good for fast KO and many Donphan deck use this attack the most. The other attack heavy impact needs 3 fighting energy and gives 90. Unlike most Donphan deck this uses these attacks 50/50. 3 energy of one kind is usually hard to get fast but this deck can do it rather well.
This card makes Donphan able to do heavy impact rather fast. Discard 2 cards like some supporter or maybe spiritomb or relicanth and get one fighting energy from your discard pile and attach it to regirock. This energy can be moved with stark mountain to donphan. The only problem with this is to get discarded some fighting energy. Unlike regice it can´t discard for no reason.
This card has a lot of tricks up its sleeve. It can work like draw power with its power. It gives itself 2 damage counters and draws 2 cards then you have to discard until there only are 6 cards in your hand and this is a good way to get a fighting energy discarded. Hurting yourself is often a bad idea but this can with 1 psychic and one colorless give the same amount of damage to one of the opponents pokémon equal to the damage on dusknoir. Dusknoir is like happy to get damaged and this makes it fine with donphans earthquake. Taking damage from the rainbow energy with this pokemon and move them with stark mountain is a good tactic. Dusknoir is also your trump card against gyarados because of the attack night spin. It cost 2 psychic and one colorless energy and gives 50 damage. When used your opponent can´t hit it unless he got 3 or more energy and when gyarados only runs 5-6 energy it can really hurt.
Poke healer + is rather rare to see in our metagame because most deck get more from seeker, poketurn or just get KO in one hit. Donphan is an exception because of its big retreat cost and can´t like gyarados use warp energy. Well it could but not in my deck because the pokemon needs many energy of the same kind. It is used in different ways depending on the matchup so I mention it again in that section.
Other Cards
Spiritomb
You need basic pokemon in a deck and this is a fine choice and can get free retreat cost with an unown q. It can slow the opponent, search for evolutions to duskull or phanpy which can works like draw power with dusknoir. It can also force an uxie power through power spray. All know uxie work like draw power so won´t mention that one more.
Relicanth
Maybe this one shouldn´t be in the deck but it is a fine way to get past the new umbreon and its attack that stops pokemon with body or power.
Sage Training
This is a fine card but many decks can find something better. It works well in this deck because it can discard fighting energy cards and search more cards than underground expedition. Some cards can´t just wait like poke healer +.
Twins
This came in the deck just to test it and it have saved me more than one time. It can be discarded if you are in front but in some matchup it´s fine.
Rainbow energy
This deck needs many energy of the same card and this card can solve this problem and the damage problem is often rarely a problem because dusknoir wants the damage.
Matchups
Luxchomp 70-30
This match is all about killing sp with donphan. A donphan with 3 fighting energy and expert belt kills all the used pokemon in luxchomp deck except drifblim and dragonite. Luxchomp will try to KO the donphan and many would try to use crobats G toxic fang because donphan have a high retreat cost. That attack won´t do much if you have a warp point to remove the poison, or 1 poke healer + that reamoves 1 special condition and 1 damage. Garchomp G also use dragon rush against donphan and 2 poke healer + solves that damage. You can´t heal forever but 4 should be enough to win the match. Dusknoir is still used as draw power in this match and often forces luxchomp to kill it before it gets too much damage and then takes some pressure off donphan.
Gyarados 40-60
This deck was built before the arrival of rescue energy and dusknoir were a lot more effective. You still have a chance with dusknoir because killing one gyarados with energy and attacking with night spin afterwards should do the trick. In this battle belts and poke healers are used for dusknoir. Start the game with taking some free prices (often only one) with donphan and give dusknoir energy meanwhile. You often get behind in this process and twins become handy. Then attack with a belted dusknoir and take a hit then a gyarados with 3 energy comes out. This damage can be healed with the poke healers and now you have to KO the gyarados. Sometimes an attack with donphan is fine but sometimes makes opponent able to seeker the gyarados. Night spin puts pressure on the opponent and he can´t seeker it because you´ll get too many prices meanwhile. Night spin to victory is the best plan and works time to time.
Scizor variants 60-40
Scizor and donphan are both very strong but donphan is better in the start because of its body and higher HP. Later scizor can get enough to hurt a lot and make poke healer unusable. Dusknoir is also a good trump card in this match because it can give 100 damage through metal energy and also body because it is put damage and scizor only stop damage with its body. It would be annoying if all 4 rainbow energy were good for nothing.
GengarPlume 60-40 (not sure about this one)
I have tried this battle and it depends on gengars power. You can get past it with dusknoir but don´t be sure to get the chance. You can´t use warp point and won´t get back and it´s the same deal for uxie. It isn´t good if he flips too many heads in the start because then you´ll be forced to use earthquake and that damage can give cheap prices in this battle. It is often easy to get away with enough trainers so that won´t give a problem.
Duos Deck
Written by: Morten GundesenFormat: MD on
Introduction
A new season, a new metagame. Well not much except scizor but I still see some red face paint deck that can beat luxchomp, gyarados and scizor. Duos is a rather interesting deck that does fine against the metagame and should be fine against most red face paint decks. The deck is build with donphan (prime) and dusknoir that can handle earthquake damage and help against gyarados.
The Decklist
Pokemon: 22
3: Phanpy, GS-77
3: Donphan (Prime), GS-107
2: Duskull, SF-59
2: Dusclops, SF-34
2: Dusknoir, SF-1
1: Dusknoir LV.X, SF-96
1: Regirock, LA-38
1: Relicanth, SV-79
2: Uxie, LA-43
4: Spiritomb, AR-32
1: Unown Q, MD-49
Trainers: 25
2: Bebe's Search, RR-89
2: Sage's Training, UD-77
1: Twins, TM-89
2: Underground Expedition, RR-97
4: Pokemon Collector, GS-97
2: Stark Mountain, LA-135
3: Pokemon Communication, GS-98
2: Warp Point, MD-88
4: Poke Healer +, SF-90
1: Luxury Ball, SF-86
2: Expert Belt, AR-87
Energy: 13
4: Rainbow Energy, GS-104
7: Fighting Energy, GS-120
2: Psychic Energy, GS-119
Main Cards
Donphan is a true powerhouse and the only reason it´s not a very big part of the metagame is because of gyarados that can KO it with 180 damage. One fighting energy gives 60 with earthquake and 10 to your bench so it can´t be combined with everything. It combines well with Donphan because it can reduce the damage with its own body. 60 can be good for fast KO and many Donphan deck use this attack the most. The other attack heavy impact needs 3 fighting energy and gives 90. Unlike most Donphan deck this uses these attacks 50/50. 3 energy of one kind is usually hard to get fast but this deck can do it rather well.
This card makes Donphan able to do heavy impact rather fast. Discard 2 cards like some supporter or maybe spiritomb or relicanth and get one fighting energy from your discard pile and attach it to regirock. This energy can be moved with stark mountain to donphan. The only problem with this is to get discarded some fighting energy. Unlike regice it can´t discard for no reason.
This card has a lot of tricks up its sleeve. It can work like draw power with its power. It gives itself 2 damage counters and draws 2 cards then you have to discard until there only are 6 cards in your hand and this is a good way to get a fighting energy discarded. Hurting yourself is often a bad idea but this can with 1 psychic and one colorless give the same amount of damage to one of the opponents pokémon equal to the damage on dusknoir. Dusknoir is like happy to get damaged and this makes it fine with donphans earthquake. Taking damage from the rainbow energy with this pokemon and move them with stark mountain is a good tactic. Dusknoir is also your trump card against gyarados because of the attack night spin. It cost 2 psychic and one colorless energy and gives 50 damage. When used your opponent can´t hit it unless he got 3 or more energy and when gyarados only runs 5-6 energy it can really hurt.
Poke healer + is rather rare to see in our metagame because most deck get more from seeker, poketurn or just get KO in one hit. Donphan is an exception because of its big retreat cost and can´t like gyarados use warp energy. Well it could but not in my deck because the pokemon needs many energy of the same kind. It is used in different ways depending on the matchup so I mention it again in that section.
Other Cards
Spiritomb
You need basic pokemon in a deck and this is a fine choice and can get free retreat cost with an unown q. It can slow the opponent, search for evolutions to duskull or phanpy which can works like draw power with dusknoir. It can also force an uxie power through power spray. All know uxie work like draw power so won´t mention that one more.
Relicanth
Maybe this one shouldn´t be in the deck but it is a fine way to get past the new umbreon and its attack that stops pokemon with body or power.
Sage Training
This is a fine card but many decks can find something better. It works well in this deck because it can discard fighting energy cards and search more cards than underground expedition. Some cards can´t just wait like poke healer +.
Twins
This came in the deck just to test it and it have saved me more than one time. It can be discarded if you are in front but in some matchup it´s fine.
Rainbow energy
This deck needs many energy of the same card and this card can solve this problem and the damage problem is often rarely a problem because dusknoir wants the damage.
Matchups
Luxchomp 70-30
This match is all about killing sp with donphan. A donphan with 3 fighting energy and expert belt kills all the used pokemon in luxchomp deck except drifblim and dragonite. Luxchomp will try to KO the donphan and many would try to use crobats G toxic fang because donphan have a high retreat cost. That attack won´t do much if you have a warp point to remove the poison, or 1 poke healer + that reamoves 1 special condition and 1 damage. Garchomp G also use dragon rush against donphan and 2 poke healer + solves that damage. You can´t heal forever but 4 should be enough to win the match. Dusknoir is still used as draw power in this match and often forces luxchomp to kill it before it gets too much damage and then takes some pressure off donphan.
Gyarados 40-60
This deck was built before the arrival of rescue energy and dusknoir were a lot more effective. You still have a chance with dusknoir because killing one gyarados with energy and attacking with night spin afterwards should do the trick. In this battle belts and poke healers are used for dusknoir. Start the game with taking some free prices (often only one) with donphan and give dusknoir energy meanwhile. You often get behind in this process and twins become handy. Then attack with a belted dusknoir and take a hit then a gyarados with 3 energy comes out. This damage can be healed with the poke healers and now you have to KO the gyarados. Sometimes an attack with donphan is fine but sometimes makes opponent able to seeker the gyarados. Night spin puts pressure on the opponent and he can´t seeker it because you´ll get too many prices meanwhile. Night spin to victory is the best plan and works time to time.
Scizor variants 60-40
Scizor and donphan are both very strong but donphan is better in the start because of its body and higher HP. Later scizor can get enough to hurt a lot and make poke healer unusable. Dusknoir is also a good trump card in this match because it can give 100 damage through metal energy and also body because it is put damage and scizor only stop damage with its body. It would be annoying if all 4 rainbow energy were good for nothing.
GengarPlume 60-40 (not sure about this one)
I have tried this battle and it depends on gengars power. You can get past it with dusknoir but don´t be sure to get the chance. You can´t use warp point and won´t get back and it´s the same deal for uxie. It isn´t good if he flips too many heads in the start because then you´ll be forced to use earthquake and that damage can give cheap prices in this battle. It is often easy to get away with enough trainers so that won´t give a problem.
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