Pokémon TCG: Sword and Shield—Brilliant Stars

Durant Milling

Sounds pretty anoying, but is not possible to win with Metal pokemon alone, super rod will substitute Flower Shop Lady and Junk Arm would make it even easier to use. You are gonna need a vileplume if you want to nullify the opponent`s recovery. Since the whole strategy might take 8 Turns at least, you should focus in ways to prevent Durant from getting owned by Reshiram and about mime jr is totally unnecesary, specially if you are not running slowking.
 
Sounds pretty anoying, but is not possible to win with Metal pokemon alone, super rod will substitute Flower Shop Lady and Junk Arm would make it even easier to use. You are gonna need a vileplume if you want to nullify the opponent`s recovery.

Hmmm...Super Rod and Junk Arm...with Vileplume...

I think I see the problem!
 
You aren`t seeing that I said to nullify the opponent`s recovery, I never suggested him to use those trainer items , I suggested Vileplume to prevent the use of trainer items.
 
But it is always nice to have 1 backup attacker, whether it be Yanmega, Donphan, Steelix, Cobalion, or Scizor.

On a side note, has there ever been a milling deck in Pokemon that worked? (Not Flygon Lv.X)

To the first, just don't attack to do damage. Ever. That's a turn where you could have burned 4 cards.

To the second, yes. KGL. Magmortar TM. Those are still legal.
In terms of retro, Flytrap, Rhyperior (and dammit it worked!), as well as some rogues which I'm not sure of the common names for.

---------- Post added 07/16/2011 at 10:24 PM ----------

You aren`t seeing that I said to nullify the opponent`s recovery, I never suggested him to use those trainer items , I suggested Vileplume to prevent the use of trainer items.

I understood that perfectly. However you suggested the use of Junk Arm and Super Rod.
What you didn't infer from what I said roughly translates to:

Use Super Rod and Junk Arm when your Vileplume is out. I double dare you.
 
I recommend Dialga/Palkia LEGEND, some Switches, and a few Rescue Energy. This deck's main weakness is that it probably can't mill as quickly as your opponent takes prizes, and Dialga/Palkia can fix that (while milling two cards).
 
youre forgetting archeops in your decklist.
very important :) you need to stop the damage output
also helps prevent vilplume from happening
 
You guys are overcomplicating this deck. None of your attackers are good enough to take six prizes without supporting pokemon. Even the tier one decks now have support - namely Emboar, and Shaymin/Pachi.

If you detour from the main strategy, your opponent will take more prizes than you and you will lose before you deck them. Lostgar doesn't bother taking prizes either. The entire focus of The deck should be to get 4 Durants out t1 and keep recovering them every turn. Any card that does not help you do that shouldn't be in the deck.

For Vileplume, you can run Flower Shop Lady and Collector, but that match is a pain. I wish Dialga G X was still around :/

The Pokemon lines should look like this:
4 Durant
1 Rotom
 
Why not run Weavile with Durant? You're running 4 Durants, max, meaning you still have 2 spaces, meaning you can still maintain a Weavile discard chain with SSUs or Seekers if you want to, and if you mill one of their attackers and discard their draw / recovery cards in their hand, it could be pretty much game over, regardless of what deck you're up against.
 
I will probably try to build a Durant deck, seems like fun. I would run it a little differently though, maybe with Magnezone for consistency and the ability to one-shot stuff that actually gets on-line. T1 Quad-Durant is the ultimate goal, so I would go..
4 Durant
2 Collector
4 Dual Ball
Discarding 4 cards from T1 is simply ridiculous.. I like Weavile too, a free retreater into Durant and an awesome Power.
4-4 Weavile
Keep the swarm coming..
2 Revive
4 Junk Arm
Catcher up a High Retreater to get some free Mills? Yes please.
3 Catcher
You aren't taking prizes, so...
3 Twins
Might as well get that Magnezone online with Twins..
2 Magnemite
1 Magneton
2 Magnezone
2 Rare Candy
We'll need some energy, with a T1 Metal being most important..
4 Sp. Metal
5 Metal
4 Lightning
Seeker and SSU could be fun with Weavile...
4 SSU?
Cheerleader's Cheer? Not sure about that, but I'm all about
1 Spiritomb TR

That's 55 cards right there.. Not a bad starting point!
 
Durant Deck!

Here's what I'm thinking!

The goal of the game this deck is discard, not dealing damage. After prize cards and drawing a hand, then drawing a card for T1, your opponent has 46 cards in their deck.

Ideally, if you were to use Durant with 3 on your bench, it would take 12 turns until you win by inability to draw another card. Not only that, but your opponent has got a bunch of cards in their hand that they can shuffle back into their deck (POTN and cards like that).

Some thoughts for the deck:

1. Supporter N: I'm a bit torn on this card. It'll keep the cards out of your opponents hand and into their deck for the Durant discard, but that's even MORE turns until you've got your win. Let's face it; during this deck, you WILL have more prizes than your opponent as this deck is NOT BUILT FOR KOing Pokemon.

2. Sharpedo/Spiritomb/Victini: Since Victini's translation came out, I've loved the idea of using Sharpedo's "Strip Bare" with a chance to reflip in case I didn't get to discard my opponent's hand. If you lay a Spiritomb down, your opponent shuffles their hand in their deck and draws 6 cards, then use Sharpedo's "Strip Bare" to discard your opponent's hand.. if you don't get both heads, use Victini to try again, and that's 6 cards you're discarding each turn out of your opponents hand!!
... but again, getting 2 heads on 2 flips may be difficult. I'd like this strategy once my Durants have been KOed.

3. Team Rocket's Trickery: Any discarding card is good in this deck, so I think this is a card that belongs here.

4. Other cards to think about:
- Weavile: You get to choose the card of your choice! Very nice. If you're using that Spiritomb from number 2, I imagine you'd be able to discard a key card for your opponent's strategy.
- Houndoom: More discard is nice, and 50 damage for 2 energy isn't bad.
- Vileplume has been mentioned before, but I don't like the idea of evolving a stage 2 in my "Basic Pokemon" discard deck.
 
I will probably try to build a Durant deck, seems like fun. I would run it a little differently though, maybe with Magnezone for consistency and the ability to one-shot stuff that actually gets on-line. T1 Quad-Durant is the ultimate goal, so I would go..
4 Durant
2 Collector
4 Dual Ball
Discarding 4 cards from T1 is simply ridiculous.. I like Weavile too, a free retreater into Durant and an awesome Power.
4-4 Weavile
Keep the swarm coming..
2 Revive
4 Junk Arm
Catcher up a High Retreater to get some free Mills? Yes please.
3 Catcher
You aren't taking prizes, so...
3 Twins
Might as well get that Magnezone online with Twins..
2 Magnemite
1 Magneton
2 Magnezone
2 Rare Candy
We'll need some energy, with a T1 Metal being most important..
4 Sp. Metal
5 Metal
4 Lightning
Seeker and SSU could be fun with Weavile...
4 SSU?
Cheerleader's Cheer? Not sure about that, but I'm all about
1 Spiritomb TR

That's 55 cards right there.. Not a bad starting point!

CPeterik- I really like your list. I think you may want a switch or 2 if you're going to play Magnezone. I think it could be pretty harmful if your Zone gets catcher'd active and you can't mill for a few turns. Personally, I would just go with 4 Oak, 4 Juniper, and 3 Copycat (or Bianca, which lets you draw until you have 6) in place of the zone line, candy, and lightning energies. With 5 remaining spots I would like to up the collector to 4 (just to guarantee -- kind of -- the turn 1 mill of 4) add 1 super rod (the night maintenance reprint) and maybe 1 seeker and 1 tyrogue (of course, just for the cheap win). If you reeealy want a backup attacker, I might go with a 2-2 or 3-3 Yanmega prime.

I really like your list, and actually a friend of mine played you at nationals, and I've been testing the deck you were playing and I absolutely love it. I'll PM you a list and some thoughts of mine on the idea as a whole!

-Guy
 
^You basically just summed the deck up; thanks. Although I don't like the Sharpedo; I'd rather run Weavile if you're going for the hand discard because he doesn't flip and still lets you attack with Durant. I also don't agree with Houndoom or Vileplume; plume is too hard to get out and Houndoom doesn't discard as much as Durant and doesn't KO anything big.

EDIT- Ninja'd I was talking to MashMashMash

I'd also like to add that with each basic you add to the deck that isn't Durant, the chances of a Durant being prized go up. Because if you open Durant, the Durant in your deck are 3/53 cards meaning that around 1/18 cards is a Durant. If you open something else, though, you have 4/53 cards in your deck as Durant, meaning that around 1/13 cards is a Durant. Obviously this is a simplified version that doesn't apply for 2 basics in hand, etc but the point is that the more basics you add the more likely it is you'll prize a Durant (because it gets more and more likely you don't open Durant). That's the main reason why it's not justifiable to run more than 4 Durant and a Rotom (Archeops is too hard to get out; your opponent will evolve before you get out out most of the time).
 
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Yes, and considering you are depleting them of options by discarding their deck, that doesn't seem like an impossible feat.
And that's why I really like Magnezone.. It lets you kill the stuff that they manage to set up. Otherwise, they can just use Yanmega 6 turns in a row ftw, or whatever. With Magnezone, you can take their attackers out of the picture and have more freedom milling.

Before anyone says anything, I know the point of this deck is not to take prizes, but I think you will NEED to take 1 or 2 to be successful.
 
Here's what I'm thinking!

The goal of the game this deck is discard, not dealing damage. After prize cards and drawing a hand, then drawing a card for T1, your opponent has 46 cards in their deck.

Ideally, if you were to use Durant with 3 on your bench, it would take 12 turns until you win by inability to draw another card. Not only that, but your opponent has got a bunch of cards in their hand that they can shuffle back into their deck (POTN and cards like that).

actually they take 47 cards (hand, prizes), then with 4 durant you discard 4 cards and they take 1 for start of turn which makes 5 out of the deck for each player taking a turn which works out to 9.4 (10) turns using just durant.

now looking at durants stats and other cards (sp metal, eviolite, defender) we can likely keep them alive 2 turns min while they are active (excepting strong attacks reshiram, zekrom or fire types) and we should have 2-3 turns at the start before they have built up enough to ko the first one.

assuming that 2-3 turns for the first one 1-2 for the rest we can guess we'll have 7-13 turns before they take the 6th prize which means we have to hope either we can make them survive longer or they help us by using various draw cards.

most draw cards get 2-4 cards out of the deck which is worth about 1 of the turns we need to discard all their deck, they'll use 2-4 by the time they setup so we could be around the 10 turns we need to deck them before they get the last prize
 
Being someone who has good experience with a mill deck, I understand how difficult it can be when you run into a situation that steers from your normal strategy. When you run a mill deck, things really need to work out right or it can cost you the game. That is why I understand having an attacker that can get you prizes. A prized Durant is bad and 2 can be devastating. However, I can also see how using an attacker to get prizes such as Magnezone can be bad. With Catcher, Mag can be brought to active before its set up and even if it manages to knock out the opponent, there is the possibility of being knocked out yourself. Then your opponent takes an additional prize without having their deck discarded for a few turns.

To be perfectly honest, Catcher may have ruined all potential for this deck, or at least for it to work very successfully.
 
4x Durant
2x Weavile UD
2x Sneasel UD
1x Tyrogue
1x Reshiram/Zekrom/Kyurem
1x Rotom
----
11x Pokémon

4x Collector
4x PONT
4x Juniper
3x Twins
4x Dual Ball
2x Catcher
3x Revive
4x Junk Arm
4x Evolite
4x Defender
1x Alph Lithograph
2x Switch
----
39x T/S/S

4x Sp. Metal
6x Basic Metal
----
10x Energy

Dunno about the dragon slot, but I want some attacker in there to revenge kill anything that's sweeping Durants... Not like the latter situation is especially likely. With Evolite, Defender, and Sp. Metal, Durant reaches an amazing 130 HP (effectively even more if they can't one-shot it). People seem to forget that 130 HP on a Basic is actually really, really good. Most decks will be able to two-shot you... while you discard eight cards from their deck.

In fact, since it will often be easy for you to get four Durants in play T1 or T2, and most other decks (except Donphan, which is not a threat) cannot set up that fast, you will already have discarded eight or so cards from their deck before they can even begin attacking. And, the other thing people are failing to consider is that you will OFTEN discard a LOT of critical cards from their deck.

This thread makes me very happy. I think Durant may actually have some potential in the competitive play world.
 
I cannot see this deck doing very well with catcher in the format. They will just catcher up the vulnerable durants and whatever techs you put into the deck for the KOs . With that being said Vilplume would be a nice partner but you need to use trainers to stay protected. The more sensible option would be Archeops but that still won't protect you from the stronger basic Pokemon that will be seeing play and there is no guarantee on how fast you can get it out. Also, if the deck becomes too popular I am sure there is some splashable fire pokemon in the format that will easily be able to one-shot the durants. This is just my opinion :)
 
Early Sharpedo is insane with this deck, Weavile with ample SSU and Seeker. Spiritomb is beastily in this deck, team rockets trickery can be good.

This is sounding like a lot of fun.
Posted with Mobile style...
 
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