Okay, so I made myself a deck that I liked, and even though it wasn't EXACTLY the best deck, especially for FL States, I still ran with it... and lost. Well, more like 4-3 anyways. So now of course, I'm looking to better my deck, so if anyone can give any USEFUL suggestions, other than saying that it sucks or that something else is better, then that would be appreciated. Thanks.
Pokemon: 19
3 Voltorb
3 Electrode
2 Holon's Castform
4 Murkrow (MT)
3 Honchkrow
1 Honchkrow Lv X
3 Absol (SW)
Trainers: 28
2 TGM
3 TGW
4 Cessation Crystal
3 Pokedex
3 Celios Network
2 Pluspower
3 Warp Point
2 Night Maintenence
3 Energy Removal 2
2 Castaway
1 Moonlight Stadium
Energy: 13
4 Darkness Energy (Special)
4 DRE
3 Multi Energy
2 Scramble Energy
Strategy: T1 should be either an Absol or Voltorb as a starter. Use an energy to get things going (probably with Absol for Baleful Wind). Try for a T2 Trode and blow up. Hope for a 2 turn KO. If things get dragged out longer, then use Cessation Crystal to shut down Gardevoir/Magmortar/Claydol. Cess should be on Absol or a souped up Honchkrow/Lv X. Then attack and wreck their hand, while stalling Powers and bodies.
I need some help, but also want to keep in mind that TGM can be used against me by Telepass. I have a slow set up, so what I'm looking for is a quicker and almost absolute T2 Trode, and back-up in the Hand Disruption and Power/Body-lock.
Pokemon: 19
3 Voltorb
3 Electrode
2 Holon's Castform
4 Murkrow (MT)
3 Honchkrow
1 Honchkrow Lv X
3 Absol (SW)
Trainers: 28
2 TGM
3 TGW
4 Cessation Crystal
3 Pokedex
3 Celios Network
2 Pluspower
3 Warp Point
2 Night Maintenence
3 Energy Removal 2
2 Castaway
1 Moonlight Stadium
Energy: 13
4 Darkness Energy (Special)
4 DRE
3 Multi Energy
2 Scramble Energy
Strategy: T1 should be either an Absol or Voltorb as a starter. Use an energy to get things going (probably with Absol for Baleful Wind). Try for a T2 Trode and blow up. Hope for a 2 turn KO. If things get dragged out longer, then use Cessation Crystal to shut down Gardevoir/Magmortar/Claydol. Cess should be on Absol or a souped up Honchkrow/Lv X. Then attack and wreck their hand, while stalling Powers and bodies.
I need some help, but also want to keep in mind that TGM can be used against me by Telepass. I have a slow set up, so what I'm looking for is a quicker and almost absolute T2 Trode, and back-up in the Hand Disruption and Power/Body-lock.