Rai
<a href="http://pokegym.net/forums/showpost.php?p=
you could just play straight flygon with multis and use 4 sw vibravaand some fighting and tech in 2-1-1 lucario it'd probably be faster you could use quick balls e.t.c
Straight Flygon? You mean completely cut the Ampharos line, replace most of the energies with more multis, and then go for it?
Disregarding the death of the current strategy, this is not a smart move should you keep the same engine.
Castform suddenly lost Mareep, Flaafy, and delta Vibrava to delta draw off of. This is HUGE. You HAVE to keep them, or you lose draw power by the tons. Vibrava SW is a nice card, but not in the Castform set up.
Suddenly, you've found it harder to spread damage with Flygon EX d. You don't have a convenient body to place a damage counter everywhere, so pokemon can evolve and be safe from Psychic Pulse. Bad. Very bad.
Ampharos is also a rather psychological card too. Your opponent suddenly has to stop acting on impulse or preprogrammed code and think about what they do. "Wait a minute, if I play this supporter which is good in all cases, I'll set myself up to get smashed by Flygon. Uh oh... Now what...?" Sure, it's not good against decks that only rely on ball engine. How many of those decks do you see?
Quick Ball is unreliable with all stage 2 decks, unless you're using it with Nidoqueen or something similar. Why Nidoqueen? 'Cause you're always able to search for a pokemon anyways, so specifics don't matter; you're just playing Quick ball because it quickens up your rate of pulling pokemon (kinda like playing more draw power, but not in a supporter). Of course, this is not a Nidoqueen deck. This loses speed by going out of it's way to build up Fearow. Quick Ball doesn't bring the kind of benefits you'd expect, when you can just play real search supporters instead (you don't need limited extra draw power with Delta Draw)
Finally, the energy issue is only complicated further with this suggestion of including Multis. Flygon EX d can't work if you play fighting energies and multis. It still won't work if you tech in a few delta rainbow. Multi can't ever provide it's rainbow energy if another special energy is attached. How is Flygon going to get 2 specific colors if you don't play any energy but Multi and a type it doesn't want? The current energy set up is fine, and you want Holon's Castform in the deck for something other then energy providing.
On a side note- this deck doesn't have any issues with abusing the Flygon SW tech either. It's called have a Holon's Castform and some other energy attached to Flygon SW. Play Roseanne's. You now have a second Castform in hand. Attach Castform, returning the other Castform to hand. Surprise, you've now got an infinate loop of boosting Flygon SW's attack! Putting Fighting energy in the deck won't help this, at all.
And Lucario's not the fail proof, always perfect idea anymore. Flygon's starting to be looked at again, now that it has a plausible partner. Gardevoir is being looked at. Bannette's being looked at. There's enough psychic in the format now for Lucario to start to fall from it's "Zomg, best card in format" position.
~~~~
As for Bebe's, it will always be an inferior play to Elms, so long as you're covered with the ability to search for basics. Bebe's can put a card in your hand back into your deck, to get a pokemon, right? And Meches states that the combo is with Fearow d, who can then just search the card out of your deck.
What's stopping Fearow d from just searching the pokemon out in the first place, rather then wasting your supporter for the turn with redundancy? It can't search out Holon's Castform, okay. That's why you play Holon Mentor and Roseanne's Research. It can't search out Ampharos, okay. That's why you play Professor Elms, who CAN search out any evolution.
Redundant combos require more cards to be pulled off, and more cards to be pulled off takes away from limited deck space, hand size, and makes games more difficult. Why make something more difficult then it has to be?