bullados
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I think I finally got the hang of how this thing is supposed to work, and I'm kinda excited about its potential. But I've got absolutely zero clue how to build it correctly. So, I'm just gonna throw out my first bet, and let you guys rip it to shreds. Ready to hate on me? Go right ahead!
Pokemon (18):
4 Piplup DEX
2 Prinplup LT
4 Empoleon DEX
3 Duskull BC
1 Dusclops BC
2 Dusknoir BC
1 Exeggcute
1 Mr. Mime
Trainers (35):
4 Level Ball
3 Ultra Ball
4 Juniper
4 N
3 Skyla
3 Max Potion
4 Rare Candy
3 Float Stone
2 Tool Scrapper
1 Dowsing Machine
1 Tropical Beach
1 Super Rod
2 Silver Bangle
Energy (7):
7 Water
The strategy here is to mass damage as much as possible. Spread it wide, spread it thin. Target things with Energy, or things that evolve into very, very dangerous things. Against Evolution decks, target the Basics and get cheap KOs whenever possible. Against EXs, spread the damage until you've got 540+ in play. Then, Dusknoir for the game. Unless, of course, your opponent gets something into play that can one-shot your Empoleons.
I decided on a more defensive build. Seeing as Empoleon only takes a single energy to attack, I think that the Max Potions will allow me to save my Penguins while still allowing me to attack every turn. While I like the sudden turn an Escape Rope can make for this deck, I prefer the relative stability and reusability of Float Stone.
All that I ask is that you don't tell me to add more Beach. I've only got the one. And it'll probably be used more defensively than offensively in this deck. i.e. getting rid of Banks.
I'd like to find a way for some more Active switching abilities, and another 2 or 3 Basics wouldn't hurt the deck either. But really, this is all about just getting back into the swing of deckbuilding with something that actually sounds interesting.
Pokemon (18):
4 Piplup DEX
2 Prinplup LT
4 Empoleon DEX
3 Duskull BC
1 Dusclops BC
2 Dusknoir BC
1 Exeggcute
1 Mr. Mime
Trainers (35):
4 Level Ball
3 Ultra Ball
4 Juniper
4 N
3 Skyla
3 Max Potion
4 Rare Candy
3 Float Stone
2 Tool Scrapper
1 Dowsing Machine
1 Tropical Beach
1 Super Rod
2 Silver Bangle
Energy (7):
7 Water
The strategy here is to mass damage as much as possible. Spread it wide, spread it thin. Target things with Energy, or things that evolve into very, very dangerous things. Against Evolution decks, target the Basics and get cheap KOs whenever possible. Against EXs, spread the damage until you've got 540+ in play. Then, Dusknoir for the game. Unless, of course, your opponent gets something into play that can one-shot your Empoleons.
I decided on a more defensive build. Seeing as Empoleon only takes a single energy to attack, I think that the Max Potions will allow me to save my Penguins while still allowing me to attack every turn. While I like the sudden turn an Escape Rope can make for this deck, I prefer the relative stability and reusability of Float Stone.
All that I ask is that you don't tell me to add more Beach. I've only got the one. And it'll probably be used more defensively than offensively in this deck. i.e. getting rid of Banks.
I'd like to find a way for some more Active switching abilities, and another 2 or 3 Basics wouldn't hurt the deck either. But really, this is all about just getting back into the swing of deckbuilding with something that actually sounds interesting.