Ever heard of Cybersaur

Discussion in 'Create-A-Card' started by Megamachamp, Aug 29, 2003.

  1. Megamachamp

    Megamachamp New Member

    I have a new card to show all of you, Cybersaur. Here's its stats:


    Name: Cybersaur
    HP: 120
    Type: Grass
    Attacks: Cyber Lariat 100
    Leech Seed 20 (unless all damege from this attack is prevented you may remove 1 damage counter Cybersaur).
    Solarbeam 100
    Weakness: fire
    Resistance water
    Retreat Cost: [C]
    Rarity: rare


    P.S. Tell me your ideas, send me the original card, I'll try to make them, and send it back to you.
     
    Last edited: Sep 1, 2003
  2. Megamachamp

    Megamachamp New Member

    Will somebodypleasepost???????????????!!!!!!!!!!!!!!!!!!!!
     
  3. XFlare

    XFlare New Member

    You didn't give the attacks energy costs!?!?!?
     
  4. Entei27

    Entei27 New Member

    ok card
     
  5. dkates

    dkates New Member

    The cost for Leech Seed should be (G)(G). Solarbeam and Cyber Lariat are hard ones. For simplicity's sake, I would drop one and leave the other. Without text, each attack's cost must be a whopping (G)(G)(G)(G)(G)(G)(C). Since even a 5-Energy attack is rare, this won't do. However, you could make the cost (G)(G)(C)(C) and add as text, "Cybersaur can't use this attack next turn." It would be your choice whether to allow retreating to end the effect (default) or not. If not, add the sentence, "Even putting Cybersaur on the bench won't let you use this attack again." Especially with Cybersaur's low Retreat Cost, I might gravitate toward the extra sentence. Another option is to make whichever 100-damage attack you have cost (G)(G)(G)(G) and add as text, "Cybersaur does 80 damage to itself." I don't personally like this option too much (reminds me of Base Chansey, although I do like that card), but it's your card. There are other options, but those are the easiest ones. BTW, these suggestions (and please take them as suggestions) are all based directly on yoshi1001's article in this forum about costing attacks.
     
    Last edited: Sep 2, 2003
  6. Megamachamp

    Megamachamp New Member

    I also have another card to show you:

    Name: Macheat
    HP:90
    Type:(F)
    Attacks: (F)(F)(F) Cheat if both you and your opponent have 6 prizes left, you win.
    Weakness: (P)
    Resistance:
    Retreat Cost: (C)
    Rarity: rare-holo
     
    Last edited: Sep 2, 2003
  7. dkates

    dkates New Member

    WIERD! First off, that Rarity will not do. Second, this thing is amazingly overpowered. Just stall until you can get this thing out and powered, switch to this guy, it's over. BA-ROKEN!
     
  8. Megamachamp

    Megamachamp New Member

    So what do you think its attack cost should be and what should its rarity be?
     
  9. dkates

    dkates New Member

    Rarity? Rare-holo. Attack cost? Doesn't matter -- you've made a Pokemon version of Exodia, for crying out loud! Tone it down -- a lot.
     
  10. Fawkes0126

    Fawkes0126 New Member

    Yeah, that's too overpowered even for me! 6 prizes left and you still win??!!! Geez, get this guy in the game and it's possible that on his first turn out (if he was on the bench) you would win no matter what. At LEAST put three coin flips in. Then It's more difficult.
     
  11. Megamachamp

    Megamachamp New Member

    You know, I can make some cards for you.









    :thumb: :thumb: :thumb: :thumb: :thumb: :thumb: :thumb: :thumb: :thumb:
     
  12. treecko_332

    treecko_332 New Member

    the Cheat attack should be

    (F) (F) (F) (F) (F)(five energy is the max, and this attack needs to cost the max) Cheat If you and your opponent both have one prize left you win. If you dont your opponent wins.

    Also the card rarity should be(uh...)the rarest rarity ever created.

    And, finally the HP should be 30

    Note: I went to some extremes here, with my version of it the attack should cost (F) (F) (F) (F), the rarity holo-rare and have 30-50 HP
     
    Last edited: Sep 2, 2003
  13. Megamachamp

    Megamachamp New Member

    Another new card: Trainer

    Name: G.S. Ball

    Search your deck for an evolution card.
    Rarity: rare
     
  14. dkates

    dkates New Member

    That, my friend, has been done. It's called Professor Elm's Training Method.
     
  15. Megamachamp

    Megamachamp New Member


    Well some cards have different names, but do the same affect.
     
  16. dkates

    dkates New Member

    Other than Power Charge and Energy Charge, name one.
     
  17. Megamachamp

    Megamachamp New Member


    Energy removal and Energy removal 2
     
  18. dkates

    dkates New Member

    Doesn't count. Energy Removal has no flip, Energy Removal 2 does. Gotta do the exact same thing, the exact same way.
     
  19. Megamachamp

    Megamachamp New Member


    OK then, Super Energy Removal and Energy Removal 2.
     
  20. dkates

    dkates New Member

    Nope. Super Energy Removal is discard 1 of your own to remove your opponent's 2.
     

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