Pokémon TCG: Sword and Shield—Brilliant Stars

EX: Aquatic Labyrinth (THE LAUNCHING AND APPRECIATION CEREMONY)

Omanyte 60HP [W]
Evolves from Mysterious Fossil

Poké-POWER: Fossil Awakening
Once during your turn (before you attack), you may search
your discard pile for a Omanyte, Kabuto, Aerodactyl, Lileep
or Anorith and put it on your bench. Treat that Pokémon as
a Basic Pokémon. You can't use this power if your bench is
full or if Omanyte is affected by a Special Condition.

[W][C] Spinning Shell 20+
Flip 3 coins. This attack does 20 damage plus 10 more
damage for each heads.

Weakness: [L]
Resistance:
Retreat Cost: [C]
----------------------------------------------------------
Omastar 100HP [W]
Evolves from Omanyte.

Poké-BODY: Spiky Shell
All damage done to Omastar is reduced by 10. If Omastar
is your Active Pokémon and is damaged by your opponent's
Pokémon (even if Omastar is Knocked Out), put 1 damage
counter on the Attacking Pokémon.

[W] Tentacle Trap 20
Your opponent can't retreat his or her Active Pokémon (ben-
ching Omastar ends this effect).

[W][W][C][C] Ammonic Shot 20x
Does 20 damage times the number of your Omanyte and Oma-
star in play (including this Omastar).

Weakness: [L]
Resistance:
Retreat Cost: [C][C]
----------------------------------------------------------
Underwater Cavern
Trainer (Stadium)
Stadium rule.

All Pokémon in play (both your's and your opponent's) with
Omanyte, Omastar, Kabuto, Kabutops, Aerodactyl, Lileep,
Cradily, Anorith or Armaldo in it's name gets +20 HP.
 
Seedot
Basic (G) Pokemon
50hp

(Poke-Power)-Seed Sprout
Once during your turn(before your attack), you may search your deck for a (G) Pokemon and put it in your hand. Shuffle your deck afterwards. If you got a Stage 2 Pokemon in this way, put 1 damage counter on Seedot. You can't use this power if Seedot is affected by a Special Condition.

(C) Collect
Draw a card.

Weakness(R)
Resistance
Retreat Cost(C)

Nuzleaf
Stage 1 (D) Pokemon Evolves from Seedot
70hp

(C)(C) Aerial Ace(30)
If the Defending Pokemon is (F), this attack's base damage is 50.

(D)(G)(C) Dark Razor Leaf(40+)
Flip a coin. If heads, this attack does 40 plus 20 more damage.

Weakness(F)
Resistance(P)
Resistance(C)

Shiftry
Stage 2 (D) Pokemon Evolves from Nuzleaf
110hp

(Poke-Body)-Torment
As long as Shiftry is your Active Pokemon, if the Defending Pokemon attacked during your opponent's last turn, the Defnding Pokemon can't use that attack during your opponent's next turn.

(C) Amnesia
Choose 1 of the Defending Pokemon's attacks. The Defending Pokemon can't use that attack during your opponent's next turn.

(D)(C)(C) Dark Trap(40)
During your opponent's next turn, the Defending Pokemon can't retreat.

Weakness(F)
Resistance(P)
Retreat Cost(C)(C)
 
Fearow 80HP Colourless
Stage 1-Evolves from Spearow
CC: Forced Flight
Put 3 damage counters on Fearow. Prevent all effects of attacks, including damage, done to Fearow during your opponent's next turn.
CCCC: Beak Shot
Choose 1 of your opponent's Pokémon. This attack does 50 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
L/F/

Spearow 50HP Colourless
Basic Pokémon
C: Flap Around 20
Flip a coin. If tails, put 1 damage counter on Spearow
CC: Spearhead
Draw 2 cards.
L/F/C

Torkoal 80 HP Fire
Basic Pokémon
R: Pyronise
Discard any number of cards from the top of your deck, then search your deck for that many (R) Energy cards and attach them to Torkoal. Shuffle your deck afterwards.
RR: Fire Spin 60
Discard 2 (R) Energy cards attached to Torkoal.
W/ /CC
 
I'll do the Aron family.

Aron / 40HP /(M)
Basic Pokemon

(C) / Sharpen / 0
During your next turn, Anchor Tackle's base attack will be 30 instead of 10.

(C)(C) / Anchor Tackle / 10
Flip a coin. If it is heads, the Defending Pokemon is now Paralyzed.

Weakness / (R)
Resistance / (G) -30
Retreat Cost / (C)





Lairon / 90HP /(M)
Stage 1 - Evolves fom Aron

(Poke-Body) Ailment Armor
Lairon can't have a Special Condition.

(M) / Iron Spike / 0
Place 2 damage counters on either Defending Pokemon.

(C)(C)(C) / Anchor Tackle / 40
Flip a coin. If it is heads, the Defending Pokemon is now Paralyzed.

Weakness / (R)
Resistance / (G) -30
Retreat Cost / (C)(C)(C)






Aggron / 120HP /(M)(F)
Stage 2 - Evolves from Lairon

(Poke-Power) Will Power
During your turn (before you attack) you may take off all damage counters that are on Aggron and put them on your Benched Pokemon (you choose where to put the counters). This stops working when Aggron has a Special Condition.

(F)(F) / Bulk Up / 0
During your next turn, Land Tackle's Base Damage is 80 instead of 50.

(F)(F)(C)(C) / Land Tackle / 50
Flip a coin. If it is heads, the Defending Pokemon is now Paralyzed.


Weakness / (R)(W)
Resistance / (G) -30
Retreat Cost / (C)(C)(C)(C)
 
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Aggron has alot wrong with it and Lairon's a little too broken(hint:drop hp)

Natu
Basic (P) Pokemon
40hp

(P) Hypnosis(10)
The Defending Pokemon is now Asleep.

Weakness(L)
Resistance(F)
Retreat Cost

Xatu
Stage 1 (P) Pokemon Evolves from Natu
70hp

(P) Mystic Wind
Put one damage counter on each of your opponent's Pokemon.

(P)(C) Psysplash(20+)
This attack does 20 plus 10 more damage for each Pokemon on your opponent's side of the field with at least 1 damage counter on it.

Weakness(L)
Resistance(F)
Retreat Cost
 
You can do the Secret cards, if you want...

Machop (F) 40HP
Basic Pokemon.

(C) Ram 10

(F) Punch 20

Weakness (P)
Resistance
Retreat Cost (C)


Machoke (F) 70HP
Stage 1 Pokemon.
Evolves from Machop.

(C) Punch 20

(F)(C) Submission 60
Machoke does 20 damage to itself.

Weakness (P)
Resistance
Retreat Cost (C)


Machamp (F) 110HP
Stage 2 Pokemon
Evolves from Machoke.

(Poke-Power) Savage Thump
When you play Machamp from your hand to evolve your Active Pokemon, you may Knock Out all Pokemon in play with 20 or less remaining HP (yours and your opponent's). If you do, your turn ends immediately (you don't get to attack).

(F)(C) Mega Punch 40

(C)(C)(C)(C) Power-up Punch 10+
Flip a coin for each Energy in play. This attack does 10 damage plus 10 more damage for each heads.

Weakness (P)
Resistance
Retreat Cost (C)(C)(C)
 
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i'll do another stage 1 EX line.

Chinchou (L) 50 HP

(C) Static
Flip a coin, if heads, the defending pokemon is now paralyzed.

(L) (L) Dual bolt 10+
Flip 2 coins. This attack does 10 damage plus 10 more damage for each heads.

Weakness: (F)
Resistance:
Retreat cost: (C)

---

Lanturn EX (L) 90 HP

Poke-POWER: Energy Explosion
If Lanturn EX is your active pokemon and is knocked out, you may move as many basic energy cards attatched to Laturn EX to your new active pokemon as you like.


(L) Stunning bolt 10
Flip a coin, if heads, the defending pokemon is now paralyzed.

(L) (C) (C) Electric Link 50
The defending pokemon can't retreat until the end of your opponent's next turn.

Weakness: (F)
Resistance:
Retreat cost: (C) (C)
 
Remoraid (W) 50HP
Basic Pokemon.

(W) Sharpshooter
Flip a coin. If heads, choose one of your opponent's Pokemon. This attack does 30 damage to that Pokemon. Don't apply Weakness and Resistance.

(W)(C) Spout 20

Weakness (L)
Resistance
Retreat Cost


Octillery ex (W) 90HP
Stage 1 Pokemon.
Evolves from Remoraid.
When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards.

(Poke-Body) Inky Black
As long as Octilery ex is your Active Pokemon, whenever your opponent tries to attack or use Poke-Powers, he or she flips a coin. If tails, that attack or Poke-Power does nothing. Your opponent's turn ends immediately.

(W) Bound Crash
Choose one of your opponent's Pokemon. This attack does 40 damage to that Pokemon (don't apply Weakness and Resistance for Benched Pokemon). Octillery ex can't use this attack during your next turn.

(W)(C)(C) Suction Lash 60
Before doing damage, you may choose an Energy card attached to any of your opponent's Benched Pokemon and attach it to the Defending Pokemon. If your opponent has no Benched Pokemon, ignore this effect.

Weakness (L)
Resistance
Retreat Cost (C)(C)(C)
 
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gah! Taking Quagsire ex and Sneasel ex. Will do in a few mins, just making my claim
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Wooper
Basic [W] Pokemon
50 HP

Poke-Body: Water Absorb
When a [W] Pokemon's attack would do damage to Wooper, flip a coin. If heads, that attack does nothing and remove damage counters from Wooper equal to the damage that would be done to Wooper.

[W] Water Gun 10+
This attack does 10 damage plus 10 more damage for each [W] energy attached to Wooper but not used to pay for this attack's cost. You can't add more then 20 damage in this way.

Weak: [G]
Resist: [R]
Retreat: [C]
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Quagsire ex
Stage 1 [F] Pokemon-Evolves from Wooper
110 HP

Poke-Body: Water Absorb
When a [W] Pokemon's attack would do damage to Quagsire ex, that attack does nothing and remove damage counters from Quagsire ex equal to the damage that would be done to Quagsire ex.

[F][C] Muddy Punch 20+
Flip a coin for each of your benched [F] Pokemon. This attack does 20 damage plus 10 more damage for each heads.

[W][W][W][W] Aquatic Decimation 100
Discard all energy cards attached to Quagsire ex and the Defending Pokemon. This attack does 20 damage to each benched Pokemon(yours and your opponent's)(Don't apply weakness and resistance for benched Pokemon). Quagsire ex does 30 damage to itself.

Weak: [G]
Resist: [L]
Retreat: [C][C]
---
Did I put enough of a drawback on Aquatic Decimation?
---
Sneasel ex
Basic [D] Pokemon
100 HP

Poke-Body: Icy Death
If an opponent's attack would knock out Sneasel ex, place a damage counter on the Attacking Pokemon for each of your benched [W] Pokemon that are weak to [M].

[W] Icy Wind 10x
Flip a coin for each [W] energy attached to Sneasel ex. This attack does 10 damage times the number of heads.

[D][D][C][C] Creeping Darkness 30
Place a Darkened counter on the Defending Pokemon. When a Pokemon with a Darkened counter on it attacks, that Pokemon's owner flips a coin. If tails, that attack does nothing(not even damage). When a Pokemon retreats or evolves, remove all Darkened counters on that Pokemon.

Weak: [F]
Resist: [P]
Retreat: [C]
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I don't think Icy Death is that broken...it's 5 damage counters max...And I know this set doesn't utilize Ultima types, so I made him [W] instead of , but I felt he should be playable with Ultima types...lmk if I should change it. Didn't know how to word "that Pokemon's owner" or w/e.
EDIT: Changed it.
 
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Hot_Carl said:
i'll do another stage 1 EX line.
*SNIP*
---
]


I resevered that line! Why don't people read first?! HOT CARL READ!!! Sorry...just got a bit angry.

Chinchou (L)50HP
Basic Pokemon
Pokebody: Volt Absorb
Prevent all effects of attacks, including damage, done to Chinchou by your opponent's (L) pokemon.

(L) Chain Spark 20
This attack does 10 damage to each of your non-(L) pokemon in play.

W:(F) R: RC:(C)



Lanturn EX (L) 100HP
Stage 1 pokemon
EX Rule
Pokebody: Volt Absorb
Prevent all effects of attacks, including damage, done to Lanturn EX by your opponent's (L) pokemon.

(L)(C) OverCharge 50
Both players can't play trainer cards until the end of your next turn.

(L)(L)(C) Mega Thunder 60
This attack does 30 damage to each non(L) pokemon in play. Lanturn EX does 20 damage to itself.

W:(F) R: RC:(C)



Nincada (G) 50HP
Basic Pokemon(

(C) Claw 10

(G) Molt
Flip a coin, if heads, search your deck for Ninjask and put it on Nincada. If tails, search your deck
for Shedinja and put it on Nincada. Either way, this counts as evolving Nincada, shuffle your deck afterwards.

W:(R) R: RC:(C)


Ninjask (G)70HP
Stage 1 Pokemon
Pokebody: Speed Boost
During your opponent's turn, if Ninjask were to be affected or damaged by an opponent's attack
and Ninjask has no damage counter on it, flip a coin. If heads, prevent all effects of that attack(including damage)

(G)(C) Double Slash 30x
Flip 2 coins. This attack does 30x the number of heads. If you get 2 heads, the defending pokemon
is now paralyzed.

W:F R: RC:



Shedinja (P) 50HP
Stage 1 Pokemon
(C) Curse
Place 2 damage counters on the defending pokemon

(P) Grudge
During your opponent's next turn, if Shedinja were to be knocked by an attack, discard all energy cards
attached to the pokemon who knocked out Shedinja.

W: R: RC:
 
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BT, No dual types here. Do the type according to the type specificated.
Also, no (I) Pokemon. We're not making Ultima types here.
Ahhh... sorry Hot_Carl, he did reserved it first. Sorry I didn't mark it.
Ky00ber, sorry, I missed the part where you said you reserved it. But I'd take your Lanturn ex.
Either of you can make normal Lanturn, if you want.

Slowpoke (P) 40HP
Basic Pokemon.

(P) Mind Shock 10
Don't apply Weakness and Resistance.

(P)(C) Rythm Tail 10x
Flip five coins. This attack does 10 damage times the number of heads.

Weakness (G)
Resistance
Retreat Cost (C)(C)


Slowbro (P) 70HP
Stage 1 Pokemon.
Evolves from Slowpoke.

(Poke-Body) Lazy
As long as Slowbro is your Active Pokemon, your opponent's Pokemon can't use Poke-Powers.

(P) Limitation 10
During your opponent's next turn, your opponent can't play any Supporter cards.

(P)(C) Psychic 10+
This attack does 10 damage plus 10 more damage for each Energy attached to the Defending Pokemon.

Weakness (G)
Resistance
Retreat Cost (C)(C)(C)


Slowking (P) 80HP
Stage 1 Pokemon.
Evolves from Slowpoke.

(P) Confusion 10
The Defending Pokemon is now Confused.

(P)(P)(C) Mental Outburst
Discard all Energy attached to Slowking. Choose one of your opponent's Pokemon. This attack does 80 damage to that Pokemon (don't apply Weakness and Resistance for Benched Pokemon). Slowking can't use this attack during your next turn.

Weakness (G)
Resistance
Retreat Cost (C)(C)(C)


Staryu (W) 40HP
Basic Pokemon.

(C) Spout 10

(W) Water Slap 20x
Discard all (W) Energy attached to Staryu. This attack does 20 damage times the number of Energy discarded this way.

Weakness (L)
Resistance
Retreat Cost (C)


Starmie (P) 80HP
Stage 1 Pokemon.
Evolves from Staryu.

(Poke-Power) Supernatural Core
Once during your turn, you may search your discard pile for a Supporter card. You may use the effect of that card as the effect of this Poke-Power. This Power can't be used if Starmie is affected by a Special Condition.

(P) Spiral Blow 10x
This attack does 10 damage times the your Energy card in play.

(P)(C)(C) Star Back 40
Search your discard pile for an Energy card and attach it to any of your Pokemon in play (excluding Pokemon-ex).

Weakness (P)
Resistance
Retreat Cost (C)(C)


Girafarig (P) 70HP
Basic Pokemon.

(Poke-Body) Safeguard
Prevent all effects of attacks, including damage, done to Girafarig by any of your opponent's Pokemon-ex.

(C) Collect
Draw two cards.

(P) Confusion 20
The Defending Pokemon is now Confused.

Weakness (P)
Resistance
Retreat Cost (C)


Misdreavus (P) 50HP
Basic Pokemon.

(Poke-Body) Nightmarish Toss
As long as Misdreavus is your Active Pokemon, all Asleep Pokemon can't use any Poke-Bodies.

(P) Hypnoblast 10
The Defending Pokemon is now Asleep.

(P)(C) Shadow Pain
Put a damage counter on the Defending Pokemon for each damage counter on the Defending Pokemon.

Weakness (D)
Resistance (F)
Retreat Cost (C)
 
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Meditite
Basic (F) Pokemon
50hp

(P) Levitate
During your opponent's next turn, if Meditite would be damaged by your opponent's attack, flip a coin. If heads, that attack does nothing(not even damage).

(F) High Jump Kick(40)
Flip a coin. If tails, this attack does nothing and Meditite does 20 damage to itself.

Weakness(P)
Resistance
Retreat Cost(C)

Medicham
Stage 1 (F) Pokemon Evolves from Meditite
70hp

(Poke-Power)-Pure Power
Once during your turn(before your attack), you may discard 1 energy attached to Medicham. If you do, all damage done to the Defending Pokemon by Medicham during this turn is increased by 30. You can't use this power if Medicham is affected by a Special Condition.

(F) Fighting Stance(10)
Search your discard pile for an energy and attach it to Medicham.

(F)(P)(C) Meditation Mega Kick(60)
Discard an energy attached to Medicham or this attack does nothing.

Weakness(P)
Resistance
Retreat Cost(C)

Onix
Basic (F) Pokemon
70hp

(F) Evolution Hardening
Flip a coin. If heads, prevent all effects of attacks(including damage) done to Onix and seacrch your deck for a card that evolves from Onix and put it in your hand.

(F)(C)(C) Rock Slide(40)

Weakness(G)
Resistance(L)
Retreat Cost(C)(C)(C)

Steelix
Stage 1 (M) Pokemon Evolves from Onix
110hp

(M) Metal's Rage(10x)
This attack does 10 times the number of (M) energies in play.

(M)(F)(C)(C)(C) Ironquake(100)
Discard 4 energies attached to Steelix or this attack does nothing. This attack does 20 damage to each of your opponent's Benched Pokemon(don't apply Weakness or Resistance for Benched Pokemon).

Weakness(R)
Resistance(G)
Retreat Cost(C)(C)(C)(C)
 
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well, since I did the others in it's family...
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Quagsire
Stage 1 [W] Pokemon-Evolves from Wooper
80 HP

Poke-Body: Water Absorb
When a [W] Pokemon's attack would do damage to Quagsire, flip a coin. If heads, that attack does nothing and remove damage counters from Quagsire equal to the damage that would be done to Quagsire.

[F] Calling from the Muddy Depths 10
You may make Quagsire's type [F] instead of [W] until the end of your next turn.

[W][W][C] Blunt-Headed Water Ram 50+
Flip a coin for each [W] energy attached to Quagsire. This attack does 50 damage plus 20 more damage for each heads. Then, discard a basic [W] energy card attached to Quagsire for each heads. If you can't, this attack does nothing.

Weakness: [G]
Resist: [R]
Retreat: [C][C]
---
The last line of Water Ram is for DRE/Rainbow/Multi users.
---
Arcanine
Stage 1 [R] Pokemon-Evolves from Growlithe
90 HP

Poke-Body: Flaming Speed
As long as Arcanine has at least 2 [R] energy attached to it, Arcanine's retreat cost is 0.

[R] Flaming Upchuck 10x
This attack does 10 damage for each [R] energy attached to Arcanine but not used to pay for this attack's cost. You can't do more then 50 damage in this way. If this attack does more then 30 damage(before applying weakness and resistance), discard an energy card attached to Arcanine and the Defending Pokemon.

[R][R][R] Overheat 80
During your next turn, Overheat's base damage is 40 instead of 80.

Weak: [W]
Resist: None
Retreat: [C][C]
---
Growlithe
Basic [R] Pokemon
50 HP

Poke-Body: Flaming Speed
As long as Growlithe has any [R] energy attached to it, Growlithe's retreat cost is 0.

[R][R] Underheat 10
During your next turn, Underheat's base damage is 40 instead of 10.

Weak: [W]
Resist: None
Retreat: [C]
---
haha, Overheat, Underheat...
---
Altaria
Stage 1 [C] Pokemon-Evolves from Swablu
80 HP

Poke-Power: Fluffy Smothering
As long as Altaria is on your bench, if an opponent's attack would knock out your Active Pokemon, flip a coin. If heads, put 4 damage counters on the attacking Pokemon.

[C] Dragon Song
Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, during your next turn, if any of your current Active Pokemon attacks, that attack does 20 more damage(before applying weakness and resistance).

[R][W][L] Tri-Fluff Elemental Attack 30x
Flip 3 coins. This attack does 30 damage times the number of heads. If one is heads, the Defending Pokemon is now Burned. If two are heads, the Defending Pokemon is now Asleep. If all are heads, the Defending Pokemon is now Paralyzed. If none are heads, put damage counters on Altaria so that it is 10 HP away from being knocked out.

Weak: [C]
Resist: [W][G]
Retreat: [C]
---
I think there was a Rayquaza with an attack that did Dragon Song's tails effect. Don't remember how to word the last line of Tri-Fluff.
---
Swablu
Basic [C] Pokemon
50 HP

Poke-Power: Fluffy Smothering
As long as Swablu is on your bench, if an opponent's attack would knock out your Active Pokemon, flip a coin. If heads, put 2 damage counters on the attacking Pokemon.

[L] Static Fluff 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Weak: [C]
Resist: [W]
Retreat: None
---
Beedrill
Stage 2 [G] Pokemon-Evolves from Kakuna
100 HP

[G][C] Poisonous Flight 10
The Defending Pokemon is now Poisoned. Flip a coin. If heads, during your opponent's next turn, prevent all effects of attack, including damage, done to Beedrill. If tails, this attack does nothing(not even damage).

[G][G][C] Swarming Poison Bomb 20
The Defending Pokemon is now Poisoned. Put damage counters on it inbetween turns equal to the number of Beedrill in play(yours and your opponent's)(excluding this card) instead of 1.

Weak: [R]
Resist: None
Retreat: [C]
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Kakuna
Stage 1 [G] Pokemon-Evolves from Weedle
70 HP

Poke-Body: Alternative Shell
If an attack would put damage counters on Kakuna, that attack does nothing.

[G] Poison Harden
During your opponent's next turn, reduce all damage done to Kakuna by 10. If an attack damages Kakuna during your opponent's next turn(even if Kakuna would be knocked out), the attacking Pokemon is now Poisoned.

Weak: [R]
Resist: None
Retreat: [C][C]
---
Alternative Shell is meant to counter things like that one Metang(Put 5 damage counters on the Defending Pokemon). LMK if it should be worded differently
---
Weedle
Basic [G] Pokemon
40 HP

[G] Call for Adolescence
For each Weedle you have in play, search your deck from a Pokemon that evolves from Weedle, show them to your opponent, and put it into your hand. Shuffle your deck afterward.

Weak: [R]
Resist: None
Retreat: [C]
---
Decided to do the Power/Body cubes later...sorry, just not in the mood to do any more cards right now.
 
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Premier Ball
Search your deck for a Basic Pokémon or Evolution card, show it to your opponent, then put it into your hand. Then discard 2 cards from your hand.

Restorative Berry {Pokémon Tool}
*standard tool text*
If the Pokémon Restorative Berry is attached to would be Knocked Out by an opponent's attack, return this Pokémon's Basic Pokémon card to your hand after discarding it.

Potion Dealer {Supporter}
*standard supporter text*
Search your deck for up to 3 cards with Potion in their name, show them to your opponent, then put them into your hand. Shuffle your deck afterwards.
 
I'll do Sharpedo line, Lunatone and Solrock, and Sableye.

Carvahna
Basic (D) Pokemon
40hp

(Poke-Body)-Final Swarm
If Carvahna is your Active Pokemon and would be Knocked Out by an attack, search your deck for up to 2 cards named Carvahna and put them on your Bench. Shuffle your deck afterwards.

(D) Take Down(20)
Carvahna does 10 damage to itself.

Weakness(G)
Resistance(P)
Retreat Cost(C)

Sharpedo
Stage 1 (D) Pokemon Evolves from Carvahna
70hp

(Poke-Body)-Pack Attack
As long as Sharpedo is your Active Pokemon, all damage done to the Defending Pokemon by Sharpedo is increased by 10 for each card named Carvahna or Sharpedo on your side of the field(after applying Weakness or Resistance)(excluding Sharpedo).

(D) Sneak Attack(10)
Look at your opponent's hand and discard 1 Trainer card you find there, if any.

(D)(W) Depth Bite(20+)
This attack does 20 plus 10 more damage for each card with Carvahna or Sharpedo in its name in play.

Weakness(G)
Resistance(P)
Retreat Cost

Sableye
Basic (D) Pokemon
60hp

(D) Shadows Spread
Put 1 damage counter on each of your opponent's Pokemon.

(D) Sneak Attack(10)
Look at your opponent's hand and discard 1 Trainer card you find there, if any.

Weakness(F)
Resistance(P)
Retreat Cost(C)

Lunatone and Solrock later.
 
Extra Potion
Trainer
Search your discard pile for a card with Potion in it's name, show it to your opponent, and put it into your hand.
---
prolly not what you expected, is it? ;x
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Mystic Water
Pokemon Tool
Attach this card to one of your [W] Pokemon(excluding Pokemon ex) that doesn't already have a Pokemon Tool attached to it. If that Pokemon is knocked out, Discard Mystic Water.
Whenever an attack from the Pokemon that Mystic Water is attached to does damage to the Active Pokemon, the attack does 20 more damage(before applying weakness and resistance). Discard Mystic Water at the end of the turn in which this Pokemon attacks.
---
Wording from Strength Charm. Yeah, its like a powerful strength charm for water Pokemon.
---
Reserving Kabutops line, Ninetales line, Summon Ball, and Water-based Potion.
EDIT: Wait, wait...there's no mysterious fossil in the set. Does Kabuto evolve from it anyways or is it a basic Pokemon now?
 
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I'd guess that one of the cards in this set is supposed to allow you to get Kabuto into play, but its still a Stage 1, just like it was in Neo Discovery and Skyridge.
 
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