Pokémon TCG: Sword and Shield—Brilliant Stars

"Extended" Format?

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I agree with your first point, not so much the second as it counteracts your first. A ban list is not suppose to make all strategies equal but to restrict or stop the over powered ones. Not all energy accel is bad. Dropping an extra a turn is fine, but not 4 every turn.

My ban list is not the end all but a start.
 
I agree with your first point, not so much the second as it counteracts your first. A ban list is not suppose to make all strategies equal but to restrict or stop the over powered ones. Not all energy accel is bad. Dropping an extra a turn is fine, but not 4 every turn.

My ban list is not the end all but a start.
Almost nothing, save Emboar, can drop 4 a turn. He's balanced out by being a Stage 2, with a heavy retreat cost. Even Eel, the most powerful energy acceleration in the current format, usually doesn't drop more than 1 extra energy per turn. 2 extra max. 3 is insane. Celebi only drop 1 extra (generally). Typhlosion is basically a weaker Eel, so it's not too bad either.

Basically, my point is I don't think the current state of energy acceleration is worth complaining about, and I don't think it's a problem at all.

HOWEVER, Catcher and Mewtwo EX certainly are, and you can make an argument for Zekrom (although I have no problem with him personally).
 
Any banlist that bans Catcher had better also ban Reversal, or you'll have nothing but more complaints than we started with.
 
Almost nothing, save Emboar, can drop 4 a turn. He's balanced out by being a Stage 2, with a heavy retreat cost. Even Eel, the most powerful energy acceleration in the current format, usually doesn't drop more than 1 extra energy per turn. 2 extra max. 3 is insane. Celebi only drop 1 extra (generally). Typhlosion is basically a weaker Eel, so it's not too bad either.

Basically, my point is I don't think the current state of energy acceleration is worth complaining about, and I don't think it's a problem at all.

HOWEVER, Catcher and Mewtwo EX certainly are, and you can make an argument for Zekrom (although I have no problem with him personally).

I say get rid of all the non ex basic attackers that can hit for 120 or more. Personally, I don't think catcher will be bad in a format without catcher. I can see the same thing happening again with Pokemon Reversal, only this time with recycle which will force them to reprint junk arm.

I swear it's a never ending cycle. First Pokemmon Catcher, Fast Ticket. Whats next,

---------- Post added 03/01/2012 at 05:21 AM ----------

Any banlist that bans Catcher had better also ban Reversal, or you'll have nothing but more complaints than we started with.

I was going to put in on the list but I figured I'd just put the main threats on the list but I guess if you could only run 1 Catcher, people would run reversal again.
 
As I am short on time, I have to say I agree with the last few posts, vaporeon, a lot of your Bans/Restrictions don't make much sense to me. Looking at them, you might accidentally have created a format where some ultimate Magneboar deck exists, either because everything else is properly nerfed as well, or because you unintentionally force the perfect card mix. That last bit is unlikely, but I've seen it before. When Prop 15/3 came out suddenly at least I learned (if not other players) that "staples" I'd been running maxed out in every deck were actually more beneficial at three, saving room for other cards.

Before you try again (or keep arguing for your current one), try a cost/benefit evaluation, like Yu-Gi-Oh never does, which is why at least when I was playing that game, the Ban/Restricted list was never enough. In Yu-Gi-Oh, they never seemed to want to admit that the fundamental rules made monsters the hardest cards to play, followed by Traps, followed at last by Spells, and thus the relative power level of the effects should have followed suit. That never happened, and eventually my point became harder to explain as monsters that Special Summoned themselves and had effect priority basically acted like Spells with a body attached. @_@

So with Pokemon you have to look at what cards are the hardest to play. That would be Energy cards. As such they can probably have the most potent effects. Doesn't mean all Energy is inherently balanced, just that a card you can only play once per turn, have to attach to a specific Pokemon, and that tends to be hard to search/recycle is just harder to overpower. Then come your Stage 2 Pokemon, then your Stage 1, then Stadiums, then Supporters, then Basic Pokemon, then Items. I've got an appointment this morning, so that is a real quick evaluation; I probably have a mistake or two on the exact order.

After that, look for abuse potential: a Basic Pokemon with a Supporter like effect, in the short term, becomes a free second supporter. Pokemon;s Prize system makes it less likely than a game like Yu-Gi-Oh (where attacks do damage to LP to determine the winner) that an obscene amount of same turn advantage turns into a single turn win, but a drawback that requires three turns to matter might never matter, creating another opportunity for broken cards.
 
Why would I complain? I play the good and popular but that still does not mean they aren't overpowered. That ban list would be a step in the right direction.

Well, historically you would complain about various formats irrespective of whether the format was actually bad or not. You're rarely going to get a format as balanced as it was in 2004. Today's format comes pretty close, yet you're still complaining.

I think Pablo's point was that if you ban/restrict some cards, you're going to find that new deck concepts will replace old deck concepts in Tier 1. With a ban/restriction list, you're still going to have "overpowered" cards in the format.

For evidence of this, look no further than Wormadam Sandy Cloak.
 
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