Pokémon TCG: Sword and Shield—Brilliant Stars

FakeSet - BW Limit Challengers

reshikrom64

New Member
I've been making fake cards when I was bored for the last few weeks now, and I made a few cards which I think are pretty interesting. These cards were designed to basically be my take on a BW-on set. It's based around breaking the mold set in the NXD-on sets by legendary Pokemon-EX. There will still be legendary EXs, but the set will have Plasma Pokemon, legendary Pokemon that can challenge their EX counterparts, forme-changing cards and...evolved Pokemon-EX! I'm really looking forward to completing this. Will try and make a generic Nintendo-written blurb about the set.

Anyway, on to the first few cards of the set.

Bellsprout 40HP :grass:
:colorless:Axe Kick 30
Flip a coin. If tails, this attack does nothing.
:grass: Poison Sprout
The Defending Pokemon is now Poisoned. Flip a coin. If heads, search your deck for a Bellsprout and put it on your Bench. Shuffle your deck afterward.
Weakness: :fire: Resistance:
Retreat Cost::colorless:
Weepinbell 80HP:grass:
:colorless::colorless: Tackle 30
:grass::colorless: Toxic Acid 20
The Defending Pokemon is now Poisoned and Burned.
Weakness: :fire: Resistance:
Retreat Cost::colorless::colorless:
Larvesta 70HP:grass:
:grass: Burning Silk
Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Burned.
Weakness: :water: Resistance:
Retreat Cost::colorless:
Shaymin 90HP:grass:
:colorless: Seed Flare 10+
Attach up to 5 :grass: energy cards from your hand to your Pokemon. This attack does 10 more damage for each :grass: energy card attached in this way.
:grass::colorless:Revenge Seed 30+
if any of your :grass: Pokemon were Knocked out during your opponent's last turn, this attack does 70 more damage.
Weakness::fire: Resistance: :fighting:
Retreat Cost::colorless:

Shaymin 80HP :grass:
:grass: Green Draw
Draw a card for each G Pokemon you have in play.
:grass::grass::colorless:Toxic Expulsion 30+
Remove all Special Conditions on all Active Pokemon. This attack does 40 more damage for each Special Condition removed in this way. (This attack ca be used even if this Pokemon is Paralyzed or Asleep)
Weakness::fire: Resistance: :water:
Retreat Cost::colorless::colorless:

Reshiram 130HP :fire:
P Ability: Turboblaze
L If this Pokemon has any :fire: energy attached to it, its attacks' damage are not affected by any effects on the Defending Pokemon.
A :colorless::colorless: Flare Up 20
S Search your deck for a :fire: energy card and attach it to this Pokemon. Shuffle your deck afterward.
M :fire::colorless::colorless: Fusion Flare 70+
A If any of your Pokemon used Fusion Bolt during your last turn, this attack does 70 more damage.
Weakness: :water: Resistance:
Retreat Cost: :colorless::colorless:

Remoraid 40HP:water:
:water: Sharpshooting
Does 20 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon)
Weakness::lightning: Resistance:
Retreat Cost::colorless::

Octillery 90HP:water:
:water: Sniping Bazooka
Discard all energy cards attached to this Pokemon. For each energy you discarded, choose 1 of your opponent's Pokemon and do 40 damage to it(You can choose the same Pokemon more than once) (Don't apply Weakness and Resistance for Benched Pokemon).
:water::colorless: Aqua Cannon 40+
Does 20 more damage for each :water: energy attached to this Pokemon.
Weakness::lightning: Resistance:
Retreat Cost::colorless::colorless:

Marill 70HP :water:
:colorless: Aqua Tail 10+
Flip a coin for each :water: energy attached to this Pokemon. This attack does 20 more damage for each heads.
Weakness::lightning: Resistance:
Retreat Cost::colorless:

Azumarill 100HP:water:
:colorless::colorless: Aqua Sonic 50
Don't apply Resistance.
:water::water: Bubble Burst 20+
Discard as many :water: energy cards as you like from this Pokemon. This attack does 30 more damage for damage for each :water: energy discarded in this way.
Weakness::lightning: Resistance:
Retreat Cost::colorless:


Zekrom 130HP :lightning:
P Ability: Teravolt
L If this Pokemon has any :lightning: energy attached to it, its attacks do 10 more damage to the Defending Pokemon.
A :colorless: Power Surge 10
S SAttach a :lightning: energy card from your discard pile and attach it to this Pokemon.
M :lightning::colorless::colorless: Fusion Bolt 70+
A If any of your Pokemon used Fusion Flare during your last turn, this attack does 70 more damage.
Weakness: :fighting: Resistance:
Retreat Cost: :colorless::colorless:


Wynaut 30HP :psychic:
:colorless: Disable 10
Choose 1 of the Defending Pokemon's attacks. The Defending Pokemon can't use that attack during your opponent's next turn.
This Pokemon evolves into Wobbuffet. Any Pokemon that has evolved from this Pokemon can use any attack on this Pokemon, and gains 30+ HP.
Weakness: Resistance:
Retreat Cost:

Wobbuffet 100HP :psychic:
Ability: Shadow Tag
As long as this Pokemon is your Active Pokemon, the Defending Pokemon can't retreat.
:psychic: Crosscounter
If this Pokemon would be damaged by an attack during your opponent's next turn, flip a coin If heads, this attack does double the damage done to this Pokemon to the Defending Pokemon.
Weakness: :psychic: Resistance:
Retreat Cost: :colorless::colorless:


Darkrai 120HP :dark:
Ability: Dream Sucker
If the Defending Pokemon remains asleep between turns, discard 1 energy card attached to it.
:dark: Night Dragger 10
Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon. The new Defending Pokemon is now Asleep.
:dark::dark::colorless: Darkness Cloak 80
During your opponent's next turn, each of your :dark: Pokemon have no Weakness.
Weakness: :fighting: Resistance: :psychic:
Retreat Cost::colorless:
Zoroark 100HP :dark:
P Ability: Shapeshift
L Once during your turn (before your attack) you may place a Pokemon (excluding Pokemon-EX) on this A Pokemon. This Pokemon has the same HP as that Pokemon and can use any of its attacks. All of this
S Pokemon's attack costs are now :dark::dark:. At the end of your opponent's turn, discard all Pokemon cards
M attached to this Pokemon.
A :dark::dark: Night Slash 60
Weakness: :fighting: Resistance: :psychic:
Retreat Cost: :colorless:

Bagon 50HP :setsDR:
:colorless: Skull Bash 10
Reduce all damage done to this pokemon by attacks by 20 until the end of your next turn.
:fire::water: Rising Headbutt 20+
Flip a coin. If heads, this attack does 20 more damage. If tails, this Pokemon does 20 damage to itself, and don't apply Weakness or Resistance to this damage.
Weakness: :setsDR: Resistance:
Retreat Cost: :colorless:

Shelgon 80 HP :setsDR:
:fire::water: Maximum Harden
Discard 1 energy attached to this Pokemon. Prevent all damage done to this Pokemon during your opponent's next turn.
:fire::water::colorless::colorless: Protect Charge 80
During your opponent's next turn, reduce all damage done to this Pokemon by 20.
Weakness: :setsDR: Resistance:
Retreat Cost: :colorless::colorless::colorless:


Azurill 30HP :colorless:
:colorless: Water Gun 10+
Does 10 more damage for each :water: energy attached to this Pokemon.
This Pokemon evolves into Marill. Any Pokemon that has evolved from this Pokemon can use any attack on this Pokemon, and each Basic :water: enegy card attached to it provides :water::water: instead..
Weakness: Resistance:
Retreat Cost:

Bianca's Discovery - Supporter
Reveal the top 2 cards from your deck and put them in your hand. If 1 of them is a Pokemon, draw 2 cards. If both of them are Pokemon, discard 1 card from your hand and search your deck for a card and put it in your hand. Shuffle your deck after ward.

Cheren's Training - Supporter
Reveal your hand. If you have no Pokemon in your hand, draw cards until you have 7 cards in your hand. If you have 1 or 2 Pokemon in your hand, each player shuffles their hand into their deck and draws 5 cards. If you have 3 or more Pokemon in your hand, discard your hand and draw 8 cards

Gracidea Flower
Item - Pokemon Tool
Ace-Spec: No more than 1 Ace-Spec per deck.
If the Pokemon this card is attached to is Shaymin or Shaymin-EX, its attacks and Retreat Cost cost :colorless: less. Once during your turn, you may search you r deck for Shaymin or Shaymin-EX and swutch it witht the Pokemon this card is attached to. Shuffle your deck afterward. (All effects and cards on the old Pokemon are now on the new Pokemon)

Deoxys-EX 170HP :psychic:
P Ability: Gene Mutation
L Once during your turn, before your attack, you may discard 2 cards from your hand. If you do, you may use 1 of the following effects: this Pokemon's
A Retreat Cost is 0 until the end of your turn; during this turn, this Pokemon's attacks do 40 more
S damage to the Defending Pokemon; during your opponent's next turn, reduce all damage done to this Pokemon by 40.
M
A :psychic::colorless: Psycho Crusher 10x
Does 10 damage times the number of cards in your hand.
Weakness: :psychic: Resistance:
Retreat Cost: :colorless::colorless:

Salamence-EX 190 HP :setsDR:
P:colorless::colorless::colorless: Double Slash 50
L Does 50 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness or Resistance for Benched Pokemon)
A
S :fire::water::colorless::colorless: Overconfident Blast 150
M Discard 3 energy attached to this Pokemon. If this attack Knocks Out the Defending Pokemon, take 1 A more prize card for each Pokemon this Pokemon Knocked Out last turn.
Weakness: :setsDR: Resistance:
Retreat Cost: :colorless::colorless::colorless:
 
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Maybe psycho crusher could do 20x the amount of trainers/pokemon/energy (you could decide which is most balanced) in your hand.
 
Big update, with both Shaymins, an Ace-Spec Gracidea Flower, and a new Baby Mechanic: They evolve just like the original ones did, with a textbox indicating their special rules, but retain their original attacks and make the Pokemon they evolve into even stronger than before. With an Azurill under it, Azumarill hits 140 damage for just 2 :water: energy cards!
 
Bump. Seriously, why is no one replying at all?

Anyway, Plasma Zoroark added. It's like a born-again Brock's Ninetales!
 
The baby mechanic is awesome. Seriously, all of the baby mechanics have blown chunks post-neo/e-reader sets. I don't know what they were thinking when they turned baby evolutions into pokepowers and then just getting rid of them all together in the hgss sets.
 
The baby mechanic is awesome. Seriously, all of the baby mechanics have blown chunks post-neo/e-reader sets. I don't know what they were thinking when they turned baby evolutions into pokepowers and then just getting rid of them all together in the hgss sets.

Thanks! I've always thought that (1) Baby Pokemon should have special attacks (which they have, for the most part) but more importantly (2) justify evolving them at all. The original Babies did (1) brilliantly, but (2) has never really happened, I think. Things like Electabuzz Unseen Forces and their "Stages of Evolution" Pokebodies never really cut it for me.

Added some filler cards, plus Darkrai, Bianca's Discovery and Cheren's Training. And Larvesta is added too. Could it lead to an awesome Volcarona? Or maybe a Volcarona-EX? Or maybe both...:lol:
 
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