Pokémon TCG: Sword and Shield—Brilliant Stars

fast and big scizor

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davylee

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pkmn23:
2-1-2 sceptile ge
4-4 scizor sf
2-2 shayminx (thankfullness)
2-2 claydoll
2 unknown g

supporters10:
4 roseanne
4 bebe
2 cynthia

trainers17:
4 rare candy
4 pluspower
2 night maintenance
3 warp point
1 level max
1 broken time- space
1x luxury ball
1x premier ball

energy10:
10 grass

strategy: try to set up sceptile and scizor up as quickly as possible so you can start to attack 70 a turn for one energie witch gives you the speed to get a whole horde ready at no time
pluspower to help when need to strike a 150
claydoll for draw power
once shaymin comes in to play your scizors are very strong attackers who only need one energie
off course i need some unknown g to protect claydoll/ shaymin
once a scizor can be ko'd retreat it with no worries about the energie
you can prepare even a shaymin or sceptile to do some battle

i tried to make a deck with a good attack power without having to worry about the energie
even with an unexpected ko your scizors are always ready
 
This deck isn't bad, but it doesn't look as fast as straight up Scizor/Cherrim. Maybe you could add some more Broken Time Space and Premeir Ball somehow.
 
Is Sceptile really necessary? Scizor only needs 2 energies to attack. The spaces you're using for the Sceptiles could be used for somthing more productive such as Cherrim SF.
 
I like the idea of Shaymin X with Scisor's Honey Comb Defender pokebody. Together that makes Scisor very hard to KO. Add some SSU to pick up damaged Scisor's. If you already have Scyther on the bench, you can evolve him and start building another Scisor.

I agree with the comments about Sceptile. You can use him to attack, but I think it will just slow you down overall.

Claydol blocks Scisor's extra Pound Down damage. It will only do 30 when Claydol is out. Drop Claydol and Sceptile for a trainer engine: Poke Ball, Great Ball, Dusk Ball, Quck Ball, PokeDex, PokeRadar. Without Sceptile you could probably also drop 1 or 2 of your Rare Candy's since Scisor doesn't really need them.

Hmmm, I may try something like this. I think the trainer mix needs a lot of work, but it is a good start.

pkmn16:
4-4 scizor sf
2-2 shayminx (thankfullness)
2 Chatot MD (Mimic can help a bad start or after a KO)
2 unknown g

supporters12:
4 roseanne
4 bebe
2 cynthia
2 Bucks (draw + DMG)

trainers22:
2 rare candy
4 pluspower
2 night maintenance
2 Pokemon Rescue (recover 1 Scisor line)
3 warp point
1 level max
1x luxury ball
1x premier ball
2 Dawn Stadium (BTS will help opponent more than you)
2 Quck Ball
2 Dusk Ball

energy10:
10 grass
 
My suggestions (taken from first post)

-2-1-2 Sceptile
-4 Rare Candy

+3-3 Cherrim
+2 Dawn Stadium
+1 Miasma Valley
 
thank you guys; when i just put out the pc i also realised that claydoll or uxie blocks scizors best attack. So then i realised i would have to come up with a great trainer/ support line. so your suggestions are very welcome,i'm a new player and still have much to learn. Anyway i thought the idea of shayminx's pokebody and the honeycomb defender body would be great. Also i like the idea i can attack with only one energie but maybe the sceptile line would defenitely make it to slow. And another question. I don't like scyter to be my starter in the new deck because i would wste a turn doing nothing, any suggestions about a starter (cherubi, maybe shaymin 3-1x or just do the 2-2x)???
 
-2 DawnStadium
+2 Unknown E

It seems like when I used a Dawn Stadium it would always mess me up. Like I would have 6 damage counters on my Scizor and attach an energy to the something, knock me down to 5 and I would lose the Honeycomb Defender bonus.
 
LMAO noob, u r running Scizor with claydol.... lol lol lol lol

Also 2 energys is alot easier to get onto scizor than 1, treeko candy septile
.
Basically, this just bad
 
you cant run Claydol with Scizor. Or Uxie for that matter. You have to really on trainers to get the cards (Personally I think Furret helps, but that is my own opinion)
 
Personally I would take out the rare candy for 2x Switch, just in case you need to get out of a status like sleep that you can't retreat from, and lose a Warp Point for a Marley's Request (a lot of people dislike this card but if both of the options you present to your opponent will help you, then it's a win-win situation). The rare candy isn't as useful now that the Sceptile line's gone, and you shouldn't run into the situation where you desperately need to evolve right after putting the Scyther out anyway.
Looker's Investigation will probably help you a lot. I mean, who doesn't love having hand control over your opponent, right? You may also want to work in another Level Max, if only for consistency (to make sure it's not prized).

On a side note, you seem to have a lot of rude comments on your decklist. What's up with that, 'Gym?
Personally I don't think you need more than 2 Cynthia's. I only ever ran one or none. Rowan's not that useful for me either -- Looker's will be better, in my opinion. So many times I've Galactic's Wager'd an opponent who had things in his / her hand that were needed. More than once it's won me the game, by sheer force of luck. Ultimately your deck is your own and anything that runs well for you should be in it, and anything you don't like should stay out of it. Other people's opinions don't matter if you enjoy your deck and it plays well for you (or even just if you enjoy your deck).
 
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