PokePharos
Member
I've been making a lot of deck ideas lately, this deck is one that I've made with no inspiration from other decks. I've never seen a deck like this before, so I thought it was a bit unique. Here's my list. Strategy and WIN/Loss ratio below!
Pokemon: 14
3x Darkrai EX (DE 63)
3x Landorus EX (BC 89)
2x Duskull (BC 61)
1x Dusknoir (BC 63)
2x Terrakion (BC 151)
3x Sableye (DE 62)
Trainer/Supporters: 34
3x Ultra Ball
3x Dark Patch
1x Energy Search
1x Energy Retrieval
3x Skyla
3x Energy Switch
3x N
3x Professor Juniper
1x Tool Scrapper
1x Computer Search
1x Super Rod
2x Enhanced Hammer
1x Switch
3x Crushing Hammer
3x Pokemon Catcher
2x Rare Candy
Energy: 12
x8 Darkness Energy
x4 Fighting Energy
Note: Yes there is darkrai/dusknoir, but this is not the same deck. Dusknoir is strictly a late game tech and nothing more. It's not even hugely important to win (but helps!).
Strategy!
The deck to me looks kind of strange. This deck is extremely consistent. I try to start my game with a sableye up front and a darkrai on the bench. For eels and early game bench damage I packed 3x Landorus EX. This is a huge threat to your opponent early game. Terrakion and Bouffalant are amazing against those ANTI EX pokemon out there. Everyone has seen an anti meta deck, don't worry about those with this deck.
TECH?! Yeah it's got that too. Dusknoir. A very strange 2-0-1 line is in place with 2 candies. Don't worry about discarding any pieces of this tech. You really don't need/want it until late game when Darkrai/Landorus are hitting the bench and retreated damaged pokemon are sitting on the bench. Drop your Duskull, your opponent will see this coming. Don't worry, your hammers and bench damage will keep your opponent pre-occupied (usually).
So how good is this deck? Not sure, but a 5/0 Win/loss ratio is pretty good. Let me know what you think. I'm always looking for suggestions. PLEASE, if you make a card suggestion let me know what you think should be taken out. Or even why you think the recommended card is an improvement. Thanks for reading. I hope you enjoyed the list.
-1 Bouffalant
+1 Terrakion
---
-1 Random Receiver
+1 N
---
-1 Level Ball
-2 Heavy Ball
+3 Darkness Energy
I would like to add in another Dusknoir, I just can't find something to remove.
WIN/LOSS as of 1/15/2013.
7 WINS
1 LOSS
I ended up losing a game against a HO OH deck.. The problem occurred when I had over 300 damage on their bench, an able attacker and a duskull on my bench. My only Dusknoir was prized... I had to get 4 prizes more to win and just needed dusknoir to set up a double knock out with my Darkrai. It's now time to add in that 2nd dusknoir. Please help? Also any other suggestions are welcome!
Pokemon: 14
3x Darkrai EX (DE 63)
3x Landorus EX (BC 89)
2x Duskull (BC 61)
1x Dusknoir (BC 63)
2x Terrakion (BC 151)
3x Sableye (DE 62)
Trainer/Supporters: 34
3x Ultra Ball
3x Dark Patch
1x Energy Search
1x Energy Retrieval
3x Skyla
3x Energy Switch
3x N
3x Professor Juniper
1x Tool Scrapper
1x Computer Search
1x Super Rod
2x Enhanced Hammer
1x Switch
3x Crushing Hammer
3x Pokemon Catcher
2x Rare Candy
Energy: 12
x8 Darkness Energy
x4 Fighting Energy
Note: Yes there is darkrai/dusknoir, but this is not the same deck. Dusknoir is strictly a late game tech and nothing more. It's not even hugely important to win (but helps!).
Strategy!
The deck to me looks kind of strange. This deck is extremely consistent. I try to start my game with a sableye up front and a darkrai on the bench. For eels and early game bench damage I packed 3x Landorus EX. This is a huge threat to your opponent early game. Terrakion and Bouffalant are amazing against those ANTI EX pokemon out there. Everyone has seen an anti meta deck, don't worry about those with this deck.
TECH?! Yeah it's got that too. Dusknoir. A very strange 2-0-1 line is in place with 2 candies. Don't worry about discarding any pieces of this tech. You really don't need/want it until late game when Darkrai/Landorus are hitting the bench and retreated damaged pokemon are sitting on the bench. Drop your Duskull, your opponent will see this coming. Don't worry, your hammers and bench damage will keep your opponent pre-occupied (usually).
So how good is this deck? Not sure, but a 5/0 Win/loss ratio is pretty good. Let me know what you think. I'm always looking for suggestions. PLEASE, if you make a card suggestion let me know what you think should be taken out. Or even why you think the recommended card is an improvement. Thanks for reading. I hope you enjoyed the list.
-1 Bouffalant
+1 Terrakion
---
-1 Random Receiver
+1 N
---
-1 Level Ball
-2 Heavy Ball
+3 Darkness Energy
I would like to add in another Dusknoir, I just can't find something to remove.
WIN/LOSS as of 1/15/2013.
7 WINS
1 LOSS
I ended up losing a game against a HO OH deck.. The problem occurred when I had over 300 damage on their bench, an able attacker and a duskull on my bench. My only Dusknoir was prized... I had to get 4 prizes more to win and just needed dusknoir to set up a double knock out with my Darkrai. It's now time to add in that 2nd dusknoir. Please help? Also any other suggestions are welcome!
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