Pokemon =17
4 Houndour- AQ
3 Houndoom- AQ
4 Growlithe- SS
3 Arcanine- SS
3 Dunsparce
Energy =16
8 Fire energy
4 Darkness Energy
4 Multi Energy
Trainers =27
4 Professor Elm's Training Method
3 Copycat
3 Juggler
3 Power Charge
3 Moo-Moo Milk
3 Switch
3 Root Fossil
3 Oran Berry
2 Town Volunteers
Strategy: Use Dunsparce to get Growlithes and Houndours into the bench, use PETM to get the evolutions, and use Root Fossil to stall for a bit when I power them up. Power Charge is to get the Multi and Darkness energies back into play.
4 Houndour- AQ
3 Houndoom- AQ
4 Growlithe- SS
3 Arcanine- SS
3 Dunsparce
Energy =16
8 Fire energy
4 Darkness Energy
4 Multi Energy
Trainers =27
4 Professor Elm's Training Method
3 Copycat
3 Juggler
3 Power Charge
3 Moo-Moo Milk
3 Switch
3 Root Fossil
3 Oran Berry
2 Town Volunteers
Strategy: Use Dunsparce to get Growlithes and Houndours into the bench, use PETM to get the evolutions, and use Root Fossil to stall for a bit when I power them up. Power Charge is to get the Multi and Darkness energies back into play.