Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on Flare Blitz!! Emboar's Origin!!

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amphy#1

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Well, I went back to the drawing board, and this is what I came up with.

Flare Blitz!!

Pokemon=16
4-2-4 Emboar 2, 19 + 2, 20
3. Cleffa
3. Reshiram

Trainers=29
3. Pokemon Collector
3. Prof. Juniper
2. Prof. Oak's New Theory
2. Prof. Elm's Training Method
1. Fisherman
4. Pokemon Communication
4. Energy Retrieval
3. Rare Candy
2. Dual Ball
2. Switch
3. Plus Power

Energy=15
2. DCE
3. Rescue
10. Fire

Strategy: Get out Emboar 20 out on the bench by T2-3, and powering up Reshiram so it can do Blue Flare for 120. During/After that, get Emboar 19 evolved, so it can help kill big threats like Donchamp, and Magneboar. Cleffa, Juniper, and PONT help me to draw cards really well, despite not having Ninetales in here. Energy Retrieval and Fisherman help me get back energies from the discard pile.

Matchups: This format just started, so wait until after Nats for this.

I went down on a Pignite, Dual Ball, and 2 Interviewer's Questions to add 3 Plus Powers, and a Fire Energy. I agree that I need the Plus Powers for the mirror, and maybe some other stuff. I left the Juniper's as they are, because I need the massive draw power, and I know how to deal with, and control my discarding. It's only let me down slightly, and I've benefited greatly so far from using them. I'm trying this without Interviewers right now to see how it goes. I usually like it a 2 when I have 15, or more Energy, and I usually pull a lot of energy with it when I do play it.

I just recently got Dual Balls, and ever since I got them they've been a big help. Especially when I don't have Collector. I know they seem like much, but so far they're worth it. I might go down on a Collector, and add in the 3rd ball, or something. :lol: (the third ball) I'm going to need all of the energy recovery that I can get, so taking out an Energy Retrieval is out of the question. I did like the idea of the 4th Reshi, but I'm going to need those Rescue Energy to help me get back Emboar #19 when it's facing decks like DonChamp, and MagneBoar.

They have multiple copy's of their main attacker, and they'll be/have been placing Rescue Energies on them as well. If #19 dies off without a Rescue, Reshi can't handle them, and I'll be playing behind. Also, It's just nice to be able to use up to 4-6 Reshiram, Without playing that many. I've got enough energy in here to supply each of my attackers once. Then I have the Retrievals/Fisherman to reuse their attacks, because they will stay on the field more than one turn.

I've played this deck all through out BR's, (with tombs of course) and have been testing it out for this format ever since. I have played it with Ninetales before, and it hasn't worked for me like I wanted it to. I wouldn't be saying it plays good without Ninetales if I didn't test/play it without it. It actually Inspired me to write my article, which I'm still working on atm to get it front page worthy. I'll be putting most of this in the OP, so people won't get confused, and think this is another net-deck, theorymon, newbie deck without Ninetales/good draw engine.

I'm going to keep working on this deck, and get it ready for the National Championships. Thanks guys for all your help, and keep posting.
 
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1.) You forgot about T-Tar Prime (160 HP > 150 damage)
2.) Zoroark is pretty big right now. I have an Emboar varaint myself and though he may not be the main attacker, the fact is that Foul Play is WAY faster and easier to spam than Flare Bltz, regardless of IF. Even with Rescue Energy, it'll still take time (at least 1 whole turn) to set up another one and you'll fall behind in prize count (speaking from experience)
3.) Without a constant draw engine like Ninetales, I can't see how you plan to get the material to effectively reproduce Emboar when KOed. Even with PONT and Juniper, it's very possible to whiff on stuff you need. Ninetales is just a little insurance, though I understand that would take away from the whole idea of the deck, with the "star" being Emboar
4.) I don't know how your playtesting goes, but 8 Basic Pokemon doesn't seem like enough to prevent excessive mulligans or just a single starter, especially with the threat of T1 Zekrom.

Again, everything I've stated here is due to the experiences I've gone through. If this build works best for you then all power to you, my friend. Good luck at Nats :)
 
1.) You forgot about T-Tar Prime (160 HP > 150 damage)
2.) Zoroark is pretty big right now. I have an Emboar varaint myself and though he may not be the main attacker, the fact is that Foul Play is WAY faster and easier to spam than Flare Bltz, regardless of IF. Even with Rescue Energy, it'll still take time (at least 1 whole turn) to set up another one and you'll fall behind in prize count (speaking from experience)
3.) Without a constant draw engine like Ninetales, I can't see how you plan to get the material to effectively reproduce Emboar when KOed. Even with PONT and Juniper, it's very possible to whiff on stuff you need. Ninetales is just a little insurance, though I understand that would take away from the whole idea of the deck, with the "star" being Emboar
4.) I don't know how your playtesting goes, but 8 Basic Pokemon doesn't seem like enough to prevent excessive mulligans or just a single starter, especially with the threat of T1 Zekrom.

Again, everything I've stated here is due to the experiences I've gone through. If this build works best for you then all power to you, my friend. Good luck at Nats :)

I didn't forget about T-tar. It just gets overshadowed by Donchamp that's all.

Zoroark will be a pain, But I can deal with that. I've explained a little more about what I'm able to in the strategy section.

I've covered that in the strategy section too. With the way the deck sets up, you should have no problem getting what you need, and evolving after a KO.

So far I've only muliganed twice out of all the games I played. If any thing, you know I'm going to start with a Tepig, or a Cleffa. Either way, I'm in good shape. And I guess I should have expected someone to mention Zekrom sooner or later. Thanks for warning me about a lucky, inconsistent deck that can only get off their best combos due to coin flips. I wonder what's going to happen after that first turn when they can't donk me. (duh, I'm winning!!) :lol:

I've experienced a lot with this deck already. This is just a remade version of what I used to play with, before I built Reshiboar. It was back in the MD-on format though. That's why I remade it, so I can try it in this format. Hey!! I didn't say I was going to play this for Nats. Are you crazy?!! It's not a bad deck though, and I would love to get it to where it is as good as my other decks.

Hey!! Where is everybody? Come on now, talk to me yall and give me some feedback. Good or bad, I want to hear it. You can even joke/troll a little bit, I don't care. I'm usually bored at home, so give me something to talk about. Let's keep it goin!! :smile:
 
I like it yet I don't. Like Yoshi said Nintales would help with draw power.

Ok, cool. 1717171717

---------- Post added 06/15/2011 at 10:19 AM ----------

I was playtesting yesterday and found out some things that I should tell you guys about.

1. This deck doesn't care if it mulligan's. When I finally get a basic, I usually get either another one with it, or/and I get Collector/Juniper/Point to get things going.

2. Discarding 2 Rare Candies with Juniper is not good when playing against Blastzel.

3. I can get ability boar out by turn 3, but it takes much longer to get out starter boar. You can't do both at the same time either. No one gets that lucky. Setting up like this is fine if you don't go up against something that snipes.

4. It's possible to get starter boar back out quick after a KO (except when going up against snipe, and you don't have Rare Candy).

5. I scrapped the deck. :lol: I just rebuilt my Reshiboar (BEWD) deck back. Now I'm happy. :smile:
 
I say if you can try and squeeze in a few PlusPowers in somewhere. I do in a fire deck that I have and I was surprised how helpful they can be. Considering that sometimes you just need that one more extra point of damage to knock out the opponent. Nothing drives me nutty more than just being one hit point shy of knocking my opponent's Pokemon out. That and starting off a match with only a Cleffa and my opponent gets to go first and uses Pokemon Collector to call up three Crobat Gs and Flash Bite me for the instant win. How sad is that!?
 
I say if you can try and squeeze in a few PlusPowers in somewhere. I do in a fire deck that I have and I was surprised how helpful they can be. Considering that sometimes you just need that one more extra point of damage to knock out the opponent. Nothing drives me nutty more than just being one hit point shy of knocking my opponent's Pokemon out. That and starting off a match with only a Cleffa and my opponent gets to go first and uses Pokemon Collector to call up three Crobat Gs and Flash Bite me for the instant win. How sad is that!?

I might try that. Deck space is tight though.

You know that this is HGSS-on now, so no more Crobat G's!! They won't be knocking out anything, because they'll be doing the same thing I'm doing. Setting up with Cleffa, or some other cheap starter to get things going. The only deck I have to worry about is maybe Zekrom, or Reshiram if they get DCE and a Plus Power, and that's very unlikely. It's not so sad now is it? :smile:

---------- Post added 06/17/2011 at 08:17 AM ----------

Ok, this should be a little better.

Flare Blitz!!

Pokemon=14
4-3-4 Emboar (2 ability)
3. Cleffa

Supporters=15
3. Pokemon Collector
3. Prof. Juniper
2. Prof. Oak's New Theory
2. Prof. Elm's Training Method
2. Interviewer's Questions
2. Fisherman
1. Flowershop Lady

Trainers=15
4. Pokemon Communication
4. Energy Retrieval
3. Rare Candy
4. Plus Power

energy=16
4. DCE
2. Rescue
10. Fire
 
I dont understand why not just playing reshiboar. Its cool to be original, but your deck is completely inferior to it. As stated before, the low amount of basics is a cause for worry, especially with all these high hp basics.
 
I think you might benefint if you try Engineer's Adjustment for draw power

What are you talking about? Oh, that card. NO. That won't work. I don't want to discard energies just to draw cards. That's exactly why Ninetailes isn't in here.

---------- Post added 06/17/2011 at 08:41 PM ----------

I dont understand why not just playing reshiboar. Its cool to be original, but your deck is completely inferior to it. As stated before, the low amount of basics is a cause for worry, especially with all these high hp basics.

I have a Reshiboar deck. I just thought that this would be pretty fun since you can 1 shot a lot of stuff, including Magnezone, which is nice. Reshiram can't attack T1. So, it doesn't matter who I start with in that matchup. Now against Zekrom, you have to pray you go first, then if you do, then you hope to get out Cleffa, and stall. But Zekrom does that to everyone, no matter what you play. So It really won't matter.
 
Hey!! I took your advice Kurama and added Reshiram. I actually like this better than my Reshiboar list. Check it out!! :smile:

Blue Flare Blitz!!

Pokemon=17
4-3-4 Emboar (2 ability)
3. Cleffa
3. Reshiram

Trainers=29
3. Pokemon Collector
3. Prof. Juniper
2. Prof. Oak's New Theory
2. Prof. Elm's Training Method
2. Interviewer's Questions
1. Fisherman
4. Pokemon Communication
4. Energy Retrieval
3. Rare Candy
3. Dual Ball
2. Switch

energy=14
2. DCE
3. Rescue
9. Fire
 
You need a lot more draw power. Ninetales, more junipers, maybe sages training

With the way this deck runs I can get just about everything I need by doing a couple of Juniper and PONT every game. Plus I got Cleffa to draw with in the early game as well. I might add another Juniper, but that's it. I'm not trying to deck out you know.

This deck draws fine without Ninetales. You can get away with that in here, some of those other decks you can't though.
 
This deck draws fine without Ninetales. You can get away with that in here, some of those other decks you can't though.

And then someone uses Judge on you and you pull a (common with this deck) crappy hand and cry.

It comes to this. If you want a DECENT fire deck, that can compete against other DECENT decks, you should run ninetales or magnezone for the draw-power that is currently non-existent in your build.

Do you really playtest against good decks? Anyone can get a high off of testing against turbo chansey...
 
And then someone uses Judge on you and you pull a (common with this deck) crappy hand and cry.

It comes to this. If you want a DECENT fire deck, that can compete against other DECENT decks, you should run ninetales or magnezone for the draw-power that is currently non-existent in your build.

Do you really playtest against good decks? Anyone can get a high off of testing against turbo chansey...

Judge doesn't effect this deck like you think it would. I know, I've played and tested this to find that out.

And yes. I play against some of the best players in NC, and it does fine without Ninetales. So if you're done playing theorymon, lets talk about something solid that you do know ok.

---------- Post added 06/21/2011 at 05:38 PM ----------

Well, I wen back to the drawing board, and this is what I came up with.

Flare Blitz!!

Pokemon=16
4-2-4 Emboar 2, 19 + 2, 20
3. Cleffa
3. Reshiram

Trainers=29
3. Pokemon Collector
3. Prof. Juniper
2. Prof. Oak's New Theory
2. Prof. Elm's Training Method
1. Fisherman
4. Pokemon Communication
4. Energy Retrieval
3. Rare Candy
2. Dual Ball
2. Switch
3. Plus Power

Energy=15
2. DCE
3. Rescue
10. Fire

Strategy: Get out Emboar 20 out on the bench by T2-3, and powering up Reshiram so it can do Blue Flare for 120. During/After that, get Emboar 19 evolved, so it can help kill big threats like Donchamp, and Magneboar. Cleffa, Juniper, and PONT help me to draw cards really well, despite not having Ninetales in here. Energy Retrieval and Fisherman help me get back energies from the discard pile.

Matchups: This format just started, so wait until after Nats for this.

I went down on a Pignite, Dual Ball, and 2 Interviewer's Questions to add 3 Plus Powers, and a Fire Energy. I agree that I need the Plus Powers for the mirror, and maybe some other stuff. I left the Juniper's as they are, because I need the massive draw power, and I know how to deal with, and control my discarding. It's only let me down slightly, and I've benefited greatly so far from using them. I'm trying this without Interviewers right now to see how it goes. I usually like it a 2 when I have 15, or more Energy, and I usually pull a lot of energy with it when I do play it.

I just recently got Dual Balls, and ever since I got them they've been a big help. Especially when I don't have Collector. I know they seem like much, but so far they're worth it. I might go down on a Collector, and add in the 3rd ball, or something. :lol: (the third ball) I'm going to need all of the energy recovery that I can get, so taking out an Energy Retrieval is out of the question. I did like the idea of the 4th Reshi, but I'm going to need those Rescue Energy to help me get back Emboar #19 when it's facing decks like DonChamp, and MagneBoar.

They have multiple copy's of their main attacker, and they'll be/have been placing Rescue Energies on them as well. If #19 dies off without a Rescue, Reshi can't handle them, and I'll be playing behind. Also, It's just nice to be able to use up to 4-6 Reshiram, Without playing that many. I've got enough energy in here to supply each of my attackers once. Then I have the Retrievals/Fisherman to reuse their attacks, because they will stay on the field more than one turn.

I've played this deck all through out BR's, (with tombs of course) and have been testing it out for this format ever since. I have played it with Ninetales before, and it hasn't worked for me like I wanted it to. I wouldn't be saying it plays good without Ninetales if I didn't test/play it without it. It actually Inspired me to write my article, which I'm still working on atm to get it front page worthy. I'll be putting most of this in the OP, so people won't get confused, and think this is another net-deck, theorymon, newbie deck without Ninetales/good draw engine.

I'm going to keep working on this deck, and get it ready for the National Championships. Thanks guys for all your help, and keep posting.
 
Wow. Conceited much. Do you test online amphy? Maybe you should. I'm up for a game if you wish.

Just play the general public on rs or apprentice with that decklist of yours - it will be a very humbling experience.

I really don't like conflict, but someone has to step up in saying that this deck is basically a stripped down reshiboar deck that is outclassed even by the vanilla varients of reshiboar that are ran.

Just trying to let you not waste your nationals trip. The competitive aspect of it at least.
 
Wow. Conceited much. Do you test online amphy? Maybe you should. I'm up for a game if you wish.

Just play the general public on rs or apprentice with that decklist of yours - it will be a very humbling experience.

I really don't like conflict, but someone has to step up in saying that this deck is basically a stripped down reshiboar deck that is outclassed even by the vanilla varients of reshiboar that are ran.

Just trying to let you not waste your nationals trip. The competitive aspect of it at least.

Really? you're calling me conceited? :nonono: I wish my computer wasn't crappy. Or I would play you online, and open up a can on you. As for that humbling experience you're talking about, it would be the other way around. You'll be very surprised at what will happen.

I love conflicts. :biggrin: If someone doesn't disagree with you, you'll never learn how to fix the problem, or be able to grow. As far as this deck being outclassed by Vanilla variants, it's the other way around. This deck surpasses them by a landslide, and I have the experience to prove it. Trust me, you don't have to worry about my trip. I'll do just fine.
 
Really? you're calling me conceited? :nonono: I wish my computer wasn't crappy. Or I would play you online, and open up a can on you. As for that humbling experience you're talking about, it would be the other way around. You'll be very surprised at what will happen.

I love conflicts. :biggrin: If someone doesn't disagree with you, you'll never learn how to fix the problem, or be able to grow. As far as this deck being outclassed by Vanilla variants, it's the other way around. This deck surpasses them by a landslide, and I have the experience to prove it. Trust me, you don't have to worry about my trip. I'll do just fine.



I'm going to have to agree with him. You obviously havent tested enough if you think that putting ninetales in doesn't help your deck.

You ask for advice, and when people give you good advice, you tell them that their advice is bad. Do yourself a favour and, if you want to improve the deck, put in vulpix. At the very least, turn 1, you can collector for cleffa, attach, and retreat. Next turn, evolve. Also, if you want to run double colorless, I suggest 1 Bouffalant. And, if you want to focus on the attacking emboar, I suggest adding another DCE or two.



Seriously? No ninetales? The amount of times roast reveal has saved my hand from being terrible is incredible. Your supposed experience...

"As far as this deck being outclassed by Vanilla variants, it's the other way around. This deck surpasses them by a landslide, and I have the experience to prove it. "

I don't believe you. Either that, or the 'vanilla' variants either a) had a bad draw or b) have an inferior list.
 
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