Pokémon TCG: Sword and Shield—Brilliant Stars

Flutterby Fury: Butterfree for states.

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Magmarizer

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Pokemon: 22

Caterpie GE x4
Metapod GE x2
Metapod HGSS x2
Butterfree GE x4
Shaymin (energy blow) PT x1
Shaymin Lv. X PT x1
Cherubi SF x2
Cherrim SF x2
Sunkern HGSS x2
Sunflora HGSS x2

Trainers etc: 26
Roseanne's Research x4
Bebe's Search x2
Pokemon Collector x2
Professor Elm's Training Method x2
Switch x2
Warp Point x2
Night Maintenance x2
Rare Candy x4
Pokemon Communication x2
Expert Belt x2
Broken Time Space x2

:grass: x12


The strategy is to get set up as soon as possible and start draining for 70 per turn. The Sunflora help get the evolutions that I need.
 
if you are playing 4-4-4 then -1 candy +1 BTS.

after that if you want to add a bit more speed you could -1 collector -1 roseannes -1 PETM -1 metapod (still keep the 3 BTS) +4 pokedex handy910is or pokedrawer. if you want to make it a bit more of a tank you could +4 pokehealer instead. that would REALLY make someone mad lolz.
 
I'm going to be testing it out tonight so I will try that set up out then. With as many pokemon as I have, do you think pokeradar might be a good choice?
 
Since you're already using Sunflora maybe you could play the one from SW to get even more healing power? And 3 Butterfree is more than enough I think. 12 Grass is way too much you could drop at least 6 of em and add 4 Call. A 3-3 line of Cherrim would be nice as well. Just some random thoughts.
 
Since you're already using Sunflora maybe you could play the one from SW to get even more healing power? And 3 Butterfree is more than enough I think. 12 Grass is way too much you could drop at least 6 of em and add 4 Call. A 3-3 line of Cherrim would be nice as well. Just some random thoughts.

I agree with the sunflora idea but I would only do -3 grass for +3 call because you really want a grass energy in your hand turn one. and you're kindof limited in space (if you add the sunflora SW)

the bench: sunflora(HG/SS)/sunflora(HG/SS)/sunflora(SW)/metapod (HG/SS)/Cherrim(SF). It's up to you how you do your bench... and shaymin should be in there, so should another butterfree.
 
12 Grass Energy is too many. Butterfrees attack requires one grass energy.

My suggestion is -2 :grass:; + 1 Chancey +1 Blissey Prime
 
Pokemon: 22

Caterpie GE x4
Metapod GE x2
Metapod HGSS x2
Butterfree GE x4
Shaymin (energy blow) PT x1
Shaymin Lv. X PT x1
Cherubi SF x2
Cherrim SF x2
Sunkern HGSS x2
Sunflora HGSS x2

Trainers etc: 26
Roseanne's Research x4
Bebe's Search x2
Pokemon Collector x2
Professor Elm's Training Method x2
Switch x2
Warp Point x2
Night Maintenance x2
Rare Candy x4
Pokemon Communication x2
Expert Belt x2
Broken Time Space x2

:grass: x12


The strategy is to get set up as soon as possible and start draining for 70 per turn. The Sunflora help get the evolutions that I need.

-15
-1 Cherrim SF
-4 Grass Energy
-1 Caterpie GE
-1 Metapod HGSS
-1 Butterfree GE
-2 Rare Candy
-1 Sunflora
-1 Sunkern
-2 Switch
-1 Night Maintenance

+15
+1 Expert Belt
+1 Azelf LA
+1 Uxie LA
+2 Vespiquen SF
+2 Combee SF
+1 Dawn Stadium
+1 BTS
+3 Warp Energy
+1 Cherubi SF
+2 Cherrim AR (Helps the Kingdra/any other Sniper Matchup)

I have tested this out - can be a pretty solid deck. I'm not sure about Sunflora, but if it works for you...

Vespiquen is absolutely essential to regain prizes on your opponent.
 
Anyone who tells you to put in PA Arceus has the wrong idea. Butterfree gets more healing with more damage, so you can accomplish the same thing, just with less damage. Whiel its true that it helps the Kingdra match-up, that shouldn't be something that worries you.

Right now Sunflora is sitting in Claydol's spot. Claydol's drawing in a game will more than likely net you the same number of Pokemon, but also grab energy and trainers.

You also are putting bulk into a few of the wrong places. Switch and Warp point really aren't needed here. Drop them for 1 Unown G and 3 Pokemon Reversal, Reversal can allow you to grab opposing Claydol's off the bench, and OHKO them if you have a Belt'd Butterfree and 1 Cherrim in play.

Next, as suggested drop 3 Grass, 1 Rare Candy and add in 1 Expert Belt (you want to get them quicker, hence playign 1 more), 1 BTS (same deal), a Luxury Ball and another Communication.
 
Anyone who tells you to put in PA Arceus has the wrong idea. Butterfree gets more healing with more damage, so you can accomplish the same thing, just with less damage. Whiel its true that it helps the Kingdra match-up, that shouldn't be something that worries you.

Right now Sunflora is sitting in Claydol's spot. Claydol's drawing in a game will more than likely net you the same number of Pokemon, but also grab energy and trainers.

You also are putting bulk into a few of the wrong places. Switch and Warp point really aren't needed here. Drop them for 1 Unown G and 3 Pokemon Reversal, Reversal can allow you to grab opposing Claydol's off the bench, and OHKO them if you have a Belt'd Butterfree and 1 Cherrim in play.

Next, as suggested drop 3 Grass, 1 Rare Candy and add in 1 Expert Belt (you want to get them quicker, hence playign 1 more), 1 BTS (same deal), a Luxury Ball and another Communication.

I'm not sure who that was directed at - regarding the Kingdra matchup comment, if you were talking about Cherrim AR being a worse call than Cherrim SF, it isn't.

Reason 1: Cursegar now does 50 + 0 snipe with 1 out, 40 + 0 snipe with 2 out - same goes for Kingdra.
Reason 2: It's now harder for Butterfree/bench support to get KO'd. Things that could've been one-shotted (Garchomp C) have to now be 2-shotted, or more resources have to be spent on Bats.
Reason 3: While you're dealing less damage, you also require to heal less. Unless they have a solid healing engine as well, you are likely going to outlast them.

I agree about Sunflora, though Claydol also doesn't get the effects of Shaymin/Cherrim AR (or give a bonus if you're running Vespiquen). I think that without Claydol, the T/S/S definitely needs a rework though (4 Volkner's, 1-2 Cynthia's, more communications).
 
Going off personal experience, i was saying Kingdra really shouldn't be a problem. I do see tyhe merit in preveting certain KOs on the bench vua Garchomp, but that -10 won't really save anything, except Cherrim itself. Claydol doesn't get protected, they'll have to drag up Shaymin to kill it anyway, and you'll miss otu on a lot of potential 2HKOs (50 2HKO's Jumpluff and solely Jumpluff in the popular format. 60 2HKO's everything except Charizard, Pluff w/Shaymin, Gyarados, Gardevoir X and Donphan "not including belt drops" 70 2HKO's all mentioned). The PA Cherrim is like half a Buffer Piece, the SF one like a Plus Power. Most of the time, i prefer Plus Power to Buffer Piece. This is ofcourse just my view on it based off personal experience, which i beileve is worth testing.
 
I've played a variation on this deck and the big thing is getting 2 butterfrees out so when 1 is within KO range you bring up the other and heal the bench one. I've tried it with both the Sunny Day and Cloudy Sky and I prefer the Cloudy Sky. But I was playing it vs. a lot of Kingdra, Gyrados ... decks that can OH a 140 HP poke with well timed crobats and plus powers.
 
Buffer Piece and PlusPower aren't even comparable - one is a tool that doesn't always work (warp point, bright look, simply sniping), and the other is a regular trainer that will usually work.

I see what you're saying, but most of the decks out there (Luxchomp, Gyarados, Flygon, DonQueen, etc.) can OHKO stuff - AR Cherrim prevents this from happening. I think that 1 SF Cherrim is good, but the deck is crippled if your butterfrees go down in one hit.

For that reason, I think the Vespiquens and PlusPowers/Buck's Training are a good addition to the deck. Damage Prevention is harder to get out than increased damage.
 
I think the best way to go with this (though I'm still a noob... Y_Y) is to use E-Belt with Butterfree to up your damage and heals, have 2 or 3 Cherrim AR on your bench to reduce damage even more, and possibly 1 or 2 Cherrim SF. I think the PokeHealer suggestion is pretty fun sounding too. ^^

Most annoying deck EVAR!​
 
I would run a butterfree GS and maybe 2-3 DCE's for it. You can drag out a claydol and then Heal for 70 or more if you get behind in healing.
 
This is the funniest joke post i've ever seen. Thank you.

1. Go find a bridge troll.

2. Thanks for all the suggestions but I think I might go with a different deck. Everything I have tested against just hits to hard to recover from.
 
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