Pokémon TCG: Sword and Shield—Brilliant Stars

Flygon - What do I use with it?

XalttaM

New Member
What are the best combos with this guy? All i can think of is Machamp, Weavile and palkia Lv.x.

Any suggestions?
 
Mewtwo LV X
Dusknoir DP
Manectric PL
Scizor MD
Weavile SW
Hippowdon LV X
Nidoqueen RR . . .

Flygon only needs Colourless Energy, so you can try it with pretty much anything. Obviously some things are better than others. It depends on your meta and your build.
 
Mewtwo LV X
Dusknoir DP
Manectric PL
Scizor MD
Weavile SW
Hippowdon LV X
Nidoqueen RR . . .

Flygon only needs Colourless Energy, so you can try it with pretty much anything. Obviously some things are better than others. It depends on your meta and your build.

Thank's. that helps, i think i will definatley use weavile and test the rest out. thank you.
 
straight flygon is just too slow. You have to find a way of either speeding it up, slowing the opponent down, or both.
 
Deck out Flygon tries to keep Wind Erosion out as constant as possible. It puts a lot of pressure on your opponent to get rid of the Lv. X ASAP. You can really do this with ANY Flygon deck... In my Flygon variants I've tried to keep at a lot of recovery cards in there. I ran one with 2 Night Maintenance and 2 Premiere Ball... and while it can yield some dead draws I think it pays off. Once Flygon Lv. X hits the field it's really hard to get around discards except one of the few turns you KO it... and Warp Points sometimes do the trick (This may save a discard but you (Usually) can't hit Flygon, so it's sort of a trade-off) also but in both of these cases you're only saving yourself from 1 of the 2 in-between-turns discards.

Weavile is probably the most consistent "Straight Flygon" if you wanna make Flygon your main attacker. Mewtwo Lv. X is pretty much a win against SP decks, granted you get it out. You keep Mewtwo out while you charge up Flygon, then hit Dialga G Lv . X when it hits the field... So you'd probably attach to Flygon before Mewtwo and maybe Energy Absorbtion if you could. Ninetales is a tech that's becoming more common and can be played in things like Blaziken, Infernape, or Luxape variants to get past Mewtwo a lot easier than Dialga G Lv. X. Anything that has a good Poke-Body or is reliant on one is good to play with Flygon since you can get rid of Dialga G easily (Just like the Mewtwo concept, and Manectric and Nidoqueen work too). Dusknoir can be played in pretty much any Flygon build that has room since its almost never used as an attacker except in desperation if you play Psychic energies (Perhaps in a Mewtwo build), you'll usually only see it as a 1-0-1 line. Nidoqueen can be played in this fashion too if you don't plan on attacking all that often with it.

One thing that wasn't mentioned was Palkia Lv. X (GE), it has good synergy with Rainbow Float.
 
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XalltaM: Combine it with Machamp and Machamp level X. If your metagame is full of Beedrill decks, you might want to try Dusknoir (DP) to have a better chance against that particular deck.
 
If it's okay with the OP, I think it would be very relevant to this thread to discuss the Flygon/Machamp build. I think it may be the best build for Flygon just given that SP decks are going to be all over the place next season (apparently). Is running Machamp at least better than Weavile and is FlyChamp a good deck choice for next season? I believe 2 out of the top 4 decks in Masters at Worlds were FlyChamp... any thoughts on the deck?

Also, I saw someone said running Mewtwo is also an option, which I also think is a good idea. Would running Mewto in FlyChamp be overkill? Is Mewtwo most effective when being splashed into a Dark Flygon build?

Any help is appreciated and hopefully the OP will find this just as useful as I will.
 
Thankyou very much for all of your replies. i played my flygon at special tournament we hold every year. i went 2 wins 2 loses.. it did really really bad i think. in the games that i won it was amazing but the one's i lost i was pulling nothing after nothing for a very long number of turns. i found if i get a bad setup i lose, and there's was no way of pulling it back.

i played a weavile/flygon veriant of the deck.

maybe im just abit annoyed because it did so bad for me, but i was thinking (my version atleast) was to unreliable to use in major tounaments and im quite happy i tested it out in a non-major tournament.

Do you know of anyways to make it more reliable? Thank's
 
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