Pokémon TCG: Sword and Shield—Brilliant Stars

FoRmErLy AlMoSt InSaNiTy

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SuperWooper

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Blaziken/Delcatty/Pidgeot/Rayquaza list (RS-On)
Isn't the title original? I kinda got tired of typing AlMoSt InSaNiTy ;x

Pokemon: 23
4 Dunsparce
4 Torchic
2 Combusken
3 Blaziken
2 Blaziken ex
2 Skitty
2 Delcatty
1 Pidgey
1 Pidgeot
2 Rayquaza ex

Energy: 16
12 Fire
3 Multi
1 Lightning

Trainers: 21
4 Rare Candy
4 Celio's Network
3 TV Reporter
3 Steven's Advice
1 POR
1 VS Seeker
2 Switch/Warp Point*
1 Warp Point/Switch*
1 HPS
1 Card of choice**

*There are three slots for switching cards total, so you could either have 2 Switch and 1 Warp Point, 2 Warp Point and 1 Switch, 3 Switch, or 3 Warp Point. I prefer 2-1, but I'm not sure how they're going to be divided up: 2 Warp Point and 1 Switch, or 2 Switch and 1 Warp Point.

**The Card of choice doesn't really need to be a trainer, but it most likely will be. Here are some possible options for the 60th card:
4th Steven's Advice
2nd VS Seeker
2nd Stadium Card
2nd POR - Highly unlikely, though
ATM: Rock
Ditto
Etc.

Yes, the deck has 8 singles. Yes, the deck has a 1-1 Pidgeot line. Yes, I am insane. Hence the name, InSaNiTy. You'll get the deck in time, I hope, after I explain the strategy, which is a bit further below. Keep on scrollin'!

There are many variations on this deck in a lot of cases, since Blaziken can be used with a lot of cards. Here are some of my favorite alternatives to the above list:

With Magneton and no Pidgeot:


Pokemon: 25
4 Dunsparce
4 Torchic
2 Combusken
3 Blaziken
2 Blaziken ex
3 Skitty
3 Delcatty
1 Magnemite
1 Magneton
2 Rayquaza ex

Energy: 15
11 Fire
3 Multi
1 Lightning

Trainers: 20
4 Celio's Network
4 Rare Candy
3 Steven's Advice
3 TV Reporter
1 POR
2 Switch/Warp Point
1 Switch/Warp Point
1 HPS
1 Other Card**

With Team Aqua's Manectric with no Pidgeot:

Pokemon: 24
4 Dunsparce
4 Torchic
3 Combusken
3 Blaziken
2 Blaziken ex
2 Skitty
2 Delcatty
1 Team Aqua's Electrike
1 Team Aqua's Manectric
2 Rayquaza ex

Energy: 16
12 Fire
3 Multi
1 Lightning

Trainers: 20
4 Celio's Network
3 Rare Candy
3 Steven's Advice
3 TV Reporter
1 POR
2 VS Seeker
1 Switch
1 Warp Point
1 HPS
1 Rock TM

Strategies:

InSaNiTy generally has a quick searching ability and can grab most cards right when it needs them. Delcatty and Oracle together fueled InSaNiTy in Eon, and now Pidgeot/Delcatty and Delcatty/Magneton all work together to fuel the deck and find what it needs. There are only 2 evolution lines in reality, since Magneton and Pidgeot are really just TecH and at the roots of AlMoSt InSaNiTy there is a simple, straightforward BlazeCattyRay deck.

Pidgeot is here simply because of its power. Look for 1 card per turn? This is definitely a substitution for Oracle if you can get it out on time, and with this decks's 4 Celio's Network and 4 Rare Candy, it shouldn't be that hard. Dunsparce finds Pidgey, and Celio's Network can find Pidgeot. Of course there are four rare candy, three for the Blaziken line and one for the Pidgeot line, ideally. In a deck with so many singles and four evolution lines, Pidgeot helps a lot in finding what you want.

Magneton is here to help out against Blastoise ex and to conserve deck space by lessening the need for energy. Instead of 12 fire energy, I use 11, and instead of 2 lightning energy, just 1. Magneton can get the energy back from the discard when you need to Energy Draw, and you have the option of keeping it in when you wanna Firestarter. It is also super-effective against Blastoise ex, which could give this deck trouble.

Delcatty, Rayquaza ex, Blaziken/ex, and Team Aqua's Manny are all self-explanitory if you've been playing Pokemon for a while now and follow the game closely. The three have great synergy and their power is unmatchable once rolling. Team Aqua's Manectric was a popular pokemon in RAMBO, a deck similar to this one, and it's definitely still deserving of a space in one variation, so both Magneton and TAM have a variation. Notice there are 3 switching cards in the Magneton and Pidgeot versions, an above average amount for a deck of Pokemon. This is because Blaziken's Firestarter only works on the bench, and I have no Team Aqua's Manectric in the 'Ton and Pidgeot versions to shift energy to the active position without switching or retreating.

The ideal start would be a Dunsparce, most likely a Celio's Network or a Steven's Advice, and a Rare Candy and an energy somewhere in there or something along those lines ;x Use Dunsparce to fill your bench with one of the following three combinations by using SARs:

Torchic, Pidgey, Skitty - I'm liking this one right about now.
Torchic, Torchic, Pidgey
Torchic, Torchic, Skitty

Well, this is just my preference, but it seems to work pretty well. It really depends on what's in your opening hand. I say go for the Pidgeot if you've got the Candy on hand, but if not, try your luck with the Delcatty. Magnemite isn't needed until much later, and you probably want your Dunsparce to be killed so you end up having 3 Blaziken/ex/s, a Rayquaza ex, Delcatty, and a Pidgeot filling up your six spots. Of course, you could drop the Magneton, as it's not VITAL to the deck's strategy, but Magneton/Team Aqua's Manectric can be a lifesaver, especially against nasty big water attackers. Make sure to only use Magneton/Team Aqua's Manectric when necessary, because that sixth space could belong to a 3rd Blaziken or some kind, or maybe even another Delcatty for extra draw.

I only have 1 counter gym because of my tendancy to attack with Magneton against decks that play things like Desert Ruins in certain cases. However, in others, like Team Magma using Ruins, in which case I assault the enemy with Blaziken ex, and in rare cases Pidgeot, I might need to counter it because Blaziken ex will get damaged. If it's a Royalty or Monarchy (Nidoking/queen decks), I'll definitely counter it, because that's where Rayquaza ex makes a showing. I'll usually time the lone gym I have, HPS, just right, and I definitely can thanks to Pidgeot's searching power.

The deck just has a lot of versatility and a lot of potential, I feel. InSaNiTy did so well at Worlds that I wondered if this would have a shot. The deck is designed partially from standard BlazeRay, and partially from the 2nd InSaNiTy used last month at Worlds, or at least my knowledge of it, but the list is my own. Those guys started this deck, though, so give the creators of those two a round of applause.

This is actually a fairly complicated deck with tight space and is hard to design, so if you have questions about it, post them here or Private Message me and I'll try to respond quickly. School started two days ago, and I'm already swamped. It's not looking good for this year, but I'm going to do my best to balance work and Pokemon. Here's a list of some of the popular decks in RSon, which is most likely going to be the new format after the change on October the 1st, and how this deck stacks up against them:

Monarchy: EX: Return of Team Rocket probably means no Crystal Shard, although Nintendo might put Shard in that set. This is awesome news for BlazeRay players, because Rayquaza ex has resistance to the fighting element that Nidoking and Queen happen to be. Nidoking's bench hitting the delicate parts of the deck, holding it up and keeping it going, like Delcatty and Pidgeot, could be fatal, so make sure your setup is faster. Play Magneton only as a benchwarmer at best in this matchup, it has weakness to fighting, and it'll get slaughtered if it somehow goes into the active. It might be best to keep 'Ton off the field entirely during this matchup, actually.

Magma: Blaziken ex can OHKO their Magma's Claydol, which is what keeps Groudon ticking. After those guys are out of the way, OHKO the Groudons. This is another matchup where Magneton might not see play, and Pidgeot would definitely be helpful. Pidgeot's resistance to fighting to great for getting Groudon to a lower health, and springing a surprise attack with Rayquaza just after. If they try to Maxie their pokemon back, hit in between their recovery periods when they power everybody back up. Watch out for Reversal and use your HPS carefully! Beware of a quick Magma's Zangoose making dragon meat of your Rayquaza ex, the weakness is a killer.

Blastoise ex: This one is trickier. Here, Magneton will be a valuable addition to your lineup. Rayquaza ex can live large since there is no Desert Ruins to hinder him, and take down some serious Blastoise ex butt. However, if things get out of hand, Magneton is a good backup. Firestarter onto your Blaziken ex or something and use the energy to power up Magneton's lone attack, then finish everything up by Volcanic Ash'ing their Milotics/Feebas's or their other backup pokemon, like Delcatty or Magneton or anything of that nature. Blastoise decks tend to Energy Rain onto the bench, where it's "safe", but no bench is safe with Blaziken ex in the format.

WailWall: Magneton and Rayquaza ex slaughter Wailord ex, Rayquaza ex especially. With the kind of damage it deals, 4 Brineys and 4 VS Seekers won't be enough to keep up. Get a quick start, look for the early Pidgeot oppurtunities and get setup before your opponent to pressure them and you'll get an easy win. Blaziken ex can take one for the team and Volcanic Ash away a Slowbro and put a huge dent in the opponent's game plan.

Everything else should be obvious to experienced players and longtime Blaziken users. Hope this made your day, guys. ;P I really look forward to playtesting this thing and watching it turn into a tournament-winning deck, if possible. Help me make it possible, leave feedback, positive or negative, just gimme a reason for what I should change, because the list sure isn't perfect.

If anybody wants to use this deck, I'm not stopping you. It was designed by me, but I'm not sure I was the first to think of it. I accredit AlMoSt InSaNiTy to the folks down @ Neo and the brilliant soul (ArticJedi was one of the main contributors) who promoted straight BlazeRay when BAR was enjoying the prime of its career. You don't need to quote me or any of the other people if you use this deck, it's pokemon.

That was probably a lot longer than you wanted it to be, and it you're reading what's on the screen right now, congratulations, you just got through a whole bunch of junk that most other people didn't bother to read. Yeah, I'm kidna known for my long posts, but I hope this one has been worth it.

Look! No SSBM references. *Pauses for a minute...* DOH! ^_^

~Wooper
 
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Hey Woop. I'd drop the Magneton, not worth it IMO.

+ a fourth celio with all the evo lines still it'll be needed.

So like - VS Seeker (not really needed in blaz)
- the magneton line

+1/1 pidgeot line... try a 2-2-2-2 pidgey and catty line. can't hurt I guess ;) .

Add in like a stevens or rock TM or something like that.
 
Hey, thanks for the quick response, YJ. You're suggesting I do something like this?

(AlMoSt) AlMoSt InSaNiTy

Pokemon: 25
4 Dunsparce
4 Torchic
2 Combusken
3 Blaziken
2 Blaziken ex
2 Skitty
2 Delcatty
2 Pidgey
2 Pidgeot
2 Rayquaza ex

Energy: 15
11 Fire
3 Multi
1 Lightning

Trainers: 20
4 Rare Candy
4 Celio's Network
3 Steven's Advice
3 TV Reporter
2 Switch
1 Warp Point
1 POR
1 HPS
1 ATMR

Hmmm. I think my main problem with this is the lack of VS Seeker. I could drop the Pidgeot line back down to 1-1 and add 2 VS Seeker, but that would be basically the same as my original no-'Ton list. I'm also not sure about just 11-3-1 without Magneton, but I'll try it out.

My main problem with 2-2 Pidgeot is that you can only use 1 Mach Search per turn, so I don't think 2-2 really helps much. Just 1 Pidgeot is usually enough for me. 4 Celio's Network is enough to get out Pidgeot fast enough, especially with 4 Rare Candy. If it's just Pidgeot being prized you're worried about, I understand that, but I think 4 Celio's alone would be enough to justify 1-1.

I will test both your suggestions and my list and update accordingly once my teachers stop being retarded and giving me homework on the first week of school. =/

Thanks for your reply. :)
~Wooper
 
I think a 2-2 line for Pidgeot is needed. I have been playing a deck with a 2-2-2 line, and yes later game those other cards are pretty useless and you can't use Pidgeot's power more than once, but believe me it is worth getting that Pidgeot out at the beginning. (Also on a side note, I had a game where both of my Pidgeots were in my prizes, and also a game where I had both of my Pidgeottos in my prizes. -_- )
 
we've yet to converse about decks/ trade/ argue lol but all i hafto say is a teriffic deck man, really... covers its weaknesses all to well, looks more hectic than it really is, i would go with pokemontoya on the lanettes, it really holds your decks "sanity" in that it can stabilize when your scrambling for your skitty/mite/pidgey if you dont start with sparce or just get crap all together in the first few turns... good luck man, i really respect what you have done with this one.

Geoffro
 
Anyway, current deck, I never really liked the pidgeot line in this deck, it just feels too cluttered to make the deck effective if you already have delcatty taking up bench space. I actually like running regular blaziken with a 1/1 manetric line to transfer energy in place of the pidgeot line. This might be a situation where you might want to run lanette, but that's what sparce is for anyway.

Right now, the biggest problem with blaze is that there is so much you can do with the deck as far as support, draw, search, etc. It's going to be hard to test all of those ideas out. I'm actually considering putting ditto as a fifth torchic. Just an idea though.
 
Uh, Pokedex Handy909? This is an ultimate combo(stolen from Meganium45). And this might even lower your trainer count.
 
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I really dont like Delcatty much anymore. Its really subpar without its oracle friend and no ex search sucks. Im going to try a more Pidgeot focused list when i get around to it. Also Magneton has become Manectric now simply becuase Ray is highly abusable.
 
Articjedi said:
Anyway, current deck, I never really liked the pidgeot line in this deck, it just feels too cluttered to make the deck effective if you already have delcatty taking up bench space. I actually like running regular blaziken with a 1/1 manetric line to transfer energy in place of the pidgeot line. This might be a situation where you might want to run lanette, but that's what sparce is for anyway.

Right now, the biggest problem with blaze is that there is so much you can do with the deck as far as support, draw, search, etc. It's going to be hard to test all of those ideas out. I'm actually considering putting ditto as a fifth torchic. Just an idea though.


ive done the dito thing and let me tell you, late game it is AWSOME it really justifieys runing weird ex lines like 4/3/3/2 stuff. lol lol now you can have like 5 torchicks instead of just 3

i might as well just tell you guys

here is the pokemon completlation of my current "bar" deck

4 dunsparc
4 torchicks
2 combuskins
3 blaziken
2 blaziken ex
2 pidgy
1 pidgeotto
2 pidgeot
1 ditto
1 rayquazzaEX

it works wonders....that pidgeot is SOOO ubber!

things i love doing with this deck

-o look you knocked out my blazeEX (no more on the bench) and ive used all my torchics what am i to.......how about ditto(or celios for it first) to bench, exange for torchic, use mach search (for a rare orcandy or a blazeEX) and poof hes back.....

obv 4 rarecandy is a must
i use like 3 switch and 2 warpoint so that i can attack every turn (and i can mach search for them when i want :) )

for me, this works so good its freaky....ive said it once...ill say it again PIDGEOT OWNS THE CAT
 
Thanks to everybody for replies!

Peachyoto and YJ - About Pidgeot 2-2. So far it's not workin' for me. You can only use Pidgeot's Mach Search once per turn, and I get out Pidgeot actually pretty early for just a 1-1 line. First of all, I SARs for Pidgey. I have, in essence, 5 Pidgeot, and 4 Rare Candy, so it may take me until turn 3-5 to get Pidgeot set up, it really depends on what kind of setup I have. I usually Mach Search for Delcatty if I get Pidgeot out earlier, so it's pretty versatile having 1-1 because it makes more space for Magneton or Team Aqua's Manectric, and if I don't play either of those, it makes room for some nice TecH, like Rock TM or VS Seeker.

Supertyranitar - With Pidgeot's searching capabilities, I find that including 3 Multi is more important since they're only used once, and Pidgeot can nab them, whereas Lightning stay on Rayquaza until I decide otherwise or it gets KO'd, and since Pidgeot can find it, even if there is only 1 or 2, I tend to disagree with the 11/12-2-2 energy ratio. Thanks for the reply, though!

PokeMontoya - I'm not sure I want to use LNS, simply because Dunsparce can do the exact same thing but better, and deck space is really tight here. Thanks for the reply, though!

Geoffro - Thanks for the compliments, I try my best. Right now the biggest thing on my mind is the Pidgeot line between 1-1 and 2-2 and 2-1-2, and the debate between TAM or Magneton or neither for my other 1-1 line. Right now Magneton is the best contender, but I'll update frequently incase that changes.

Articjedi - I actually did think of the Torchic idea, and it's a good idea, definitely. In case your only TA Electrike gets Rock TM'd, it's awesome to Celio for a Ditto, get the Electrike back and look at the shock on your opponent's face. ^_^

As for the reason I run Pidgeot, it's really useful, actually. With Blaziken's loss of Oracle, the deck is CRIPPLED severely, as Blaziken was one of the most card-dependant decks in the Eon format, and still is in RS-On. Pidgeot helps loads with this, and with the Delcatty engine, Dunsparce SARsing, 4 Celio and 4 Rare Candy, I usually get Pidgeot out turn 3-5. From there on it is a lifesaver and a gamewinner. Pidgeot is basically my replacement Oracle, and it's a pretty darned good one.

Metal Master - I think, instead of rearranging the top six cards of my deck, I'd rather draw all six of them at once with a Steven's Advice, then use my Energy Draw. I save cards. Handy 909 is pretty much a waste of deck space, IMNSHO.

JediDrew - Yeah, Delcatty is seeming less appealing to me, actually, with Pidgeot's power being the one I depend on most early on, and then everything's set up after Pidgeot uses Mach Search a bit, and I really don't need to Energy Draw, because I've got everything set up, and Pidgeot's finding me everything else. It's the good life.

I wouldn't say TAM is inferior to Magneton, but right now Magneton is my choice, since Pidgeot finds switch so fast and makes TAM less important. Magneton also does more damage to stuff like Blastoise ex, which is cool.

Something I thought of was making the Delcatty line 1-1 and the Pidgeot line 2-2. Post your responses to this. I know it's really unorthodox as far as Blaziken decks go, but Delcatty doesn't appeal to me as much with Pidgeot's power being as useful as it is.

Godtrainer - I'm thinking about Ditto, yeah I saw that combo too, it's really nice to surprise your opponent with. As for 1 Rayquaza ex, I am definitely running 2. It's too important against Monarchy and Stoise and so many other decks now that it's not even funny. Ditto can't get back exs, so 1 Rayquaza ex is out of the question for me. The rest of your list looks pretty good, although I heavily dislike the lack of Delcatty. I'd at least use a 1-1 line so Pidgeot could search for it.

And 5 switching cards aren't necessary, since Blaziken ex will do a lot of attacking in some matchups. With 5 switching cards, you seriously reduce the amount of drawing/TecH you can add into your deck.

Thanks everybody, for your replies. Edits will be made to the original list! Changes will be everywhere, feel free to reread everything, or don't: you probably didn't the first time through. ;P

~Wooper
 
ugh

I really don't like these kind of decks anymore
space is way too tight

anyway, you probably won't take my advice anyway
but here I go

Pokemon (24)
4 Torchic
3 Combusken
3 Blaziken
2 Blaziken EX
2 Pidgey
1 Pidgeotto
2 Pidgeot
1 Skitty
1 Delcatty
4 Dunsparce
1 Ditto

Energy (15)
3 Multi
1 Electric
11 Fire

Trainers (21)
4 Rare Candy
3 Steven's Advice
3 TV Reporter
3 Celio's Network
2 Professor Oak's Research
1 High Pressure System
2 Switch
1 Warp Point
2 VS Seeker
 
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Whicker said:
Pokemon (24)
4 Torchic
3 Combusken
3 Blaziken
2 Blaziken EX
2 Pidgey
1 Pidgeotto
2 Pidgeot
1 Skitty
1 Delcatty
4 Dunsparce
1 Ditto

Energy (15)
3 Multi
1 Electric
11 Fire

Trainers (21)
4 Rare Candy
3 Steven's Advice
3 TV Reporter
3 Celio's Network
2 Professor Oak's Research
1 High Pressure System
2 Switch
1 Warp Point
2 VS Seeker

Whicker, I like the deck, the outline is pretty good. However, I do have a couple problems:

1. 3 Combusken: Why, when you have 4 Rare Candy and the combined searching power of Pidgeot and Celio's Network?

2. Lack of Rayquaza ex: Against Blastoise ex, Monarchy, WailWall, and many other decks where Blaziken just can't quite cut the mustard, Ray's a big factor.

Other than that, the general outline is good, although I think only 1 POR is needed as long as you have a VS Seeker to back it up.

Thanks for the reply! :) I'll take the Ditto into consideration most heavily, a lot of people seem to like that.

~Wooper
 
*slaps head*

I now know why I had so much room
I FORGOT STUPID RAYQUAZA

- POR
- Combusken
+ 2 Rayquaza

that should fix it right up


and if you were wondering, that is why there were 3 Combuskens in there
 
This is basically Insanity with 1/1 Pidgeot =/. Two 1/1 lines is kinda =/, especially when one in a stage 2. It's not really insanity when you only play 2/2 delcatty as well. And bench room is waaaay too tight. Your goal is to have Magneton, Pidgeot, Delcatty, 2 Blaziken, and one space for Rayquaza on the bench? That is kinda =/. And Blastoise ex still destroys it, it'd just attack Rayquaza with Magneton. You don't really need Pidgeot OR Magneton in this deck. Magneton is only useful if you use something like 3/3 Delcatty and 2/2 Magneton or something IDK. IMO this deck just tries to have too much in it.
 
GrandmaJoner said:
This is basically Insanity with 1/1 Pidgeot =/. Two 1/1 lines is kinda =/, especially when one in a stage 2. It's not really insanity when you only play 2/2 delcatty as well.

Well, that's why it's called AlMoSt InSaNiTy, Joner. It's not quite, but I think it actually does a pretty good job. And about the Magneton, I'm considering just taking that out and just making it something like this:

Pokemon: 23
4 Dunsparce
4 Torchic
2 Combusken
3 Blaziken
2 Blaziken ex
2 Skitty
2 Delcatty
1 Pidgey
1 Pidgeot
2 Rayquaza ex

Energy: 16
11 Fire
3 Multi
2 Lightning

Trainers: 21
4 Rare Candy
4 Celio's Network
3 Steven's Advice
3 TV Reporter
1 POR
1 VS Seeker
1 Switch
2 Warp Point
1 HPS
1 Rock TM

This kinda allows for more space, and the deck works pretty well. The Magneton was only 1-1 because it was pretty optional, it was more for late game when something got KO'd and you had room to slap it down, it's good support mid-late game to get back energy and maybe even attack.

When you said I didn't really need Pidgeot in this deck, I really must disagree. Blaziken was a monster because of Oracle, and Pigeot is kinda a replacement for Oracle. A 1-1 line doesn't waste too much space, and it still gets the job done.

However, when you bring up InSaNiTy, I am tempted to compare this deck's setup speed to InSaNiTy's. This deck actually gets set up faster, but only if Pidgeot appears early enough. By observing this fact, I can logically determine that Pigdeot is a key part of the deck, unless you're going to use the InSaNiTy engine, in which case Pidgeot shouldn't be used.

Thanks for the replies,

~Wooper
 
Instead of Pidgeot, when you already have Delcatty, why don't you just run a better stage 2 like Bellossom to give you a chance against water or something =/. And since you play 1 Gym desert ruins will hurt you. And FOUR Network is kinda =/ in a deck whose main attackers are ex's.
 
GrandmaJoner said:
Instead of Pidgeot, when you already have Delcatty, why don't you just run a better stage 2 like Bellossom to give you a chance against water or something =/. And since you play 1 Gym desert ruins will hurt you. And FOUR Network is kinda =/ in a deck whose main attackers are ex's.

First of all, if I put in Bellossom over Pidgeot, then the only non-InSaNiTy aspect of it would be the lack of 3-3/3-4 Delcatty line. I don't want to rip the whole Blaze/Catty/Bell/(Ton) InSaNiTy type thing, so I added Pidgeot.

Secondly, when you suggest Bellossom over Pidgeot, I feel it's not such a smart choice. Remember, this is RS-On. Oracle is gone, and Delcatty has lost some of its appeal. InSaNiTy-type decks ticked a lot because of Oracle, since they were so card-dependant, and Delcatty/Oracle could get them what they needed.
Pidgeot is basically Oracle's replacement. Pidgeot's use is unlimited, however, and you should really see Pidgeot and Delcatty both using their powers on the field at the same time. It's crazy how fast the deck can go with both those beasts out on the field.
Even if Pidgeot isn't used and I focus more on straight Blaziken/Ray/Catty, Pidgeot is only a 1-1 line, so I have the best of both worlds covered. I could just opt not to play Pidgeot at all in some matchups and discard them with TV Reporter. It really depends on what kind of setup I have.

When I play 1 Gym, Desert Ruins will hurt me. That's very true. However, some of my biggest opponents, like Blastoise decks, will not be playing Desert Ruins. The HPS in my deck is often timed just right, to its maximum potential, and that's all I ever really need. However, if I take your advice and cut the Pidgeot line, I'll add a second gym for sure, since Pidgeot's ability to find the sole gym so quickly was the only real reason there was just 1 and not 2.

And as for having 4 Celio's Network, I like having the option on hand. You have no idea how handy having 4 is, and how fast it gets Pidgeot out. You really should try Pidgeot in Blaziken, it's pretty good. With just a 1-1 line and 4 Celio's Network, it's possible to get Pidgeot and Delcatty both out pretty early. And if I have too many CN in my hand at once, I can simply plop down a TV Reporter and discard a Celio, and maybe VSS is back into my hand later if I really have to.

I think you make good points, but I have relatively good arguments. I'm going to keep everything that everyone says here in mind while I test, so if you're confident that you're right, it will probably show in my testing and I'll try your suggestions. But for right now I'm sticking with a list similar to that of my earlier post, or something like it.

Don't think that because I'm not including your suggestions right away means I'm not paying attention to them. I appreciate 'em, so keep 'em rollin'.

~Wooper
 
GrandmaJoner said:
Instead of Pidgeot, when you already have Delcatty, why don't you just run a better stage 2 like Bellossom to give you a chance against water or something =/. And since you play 1 Gym desert ruins will hurt you. And FOUR Network is kinda =/ in a deck whose main attackers are ex's.
Well the only way to search for the ex's is Pidgeot who is searched out by Celio. I would stay with the 2-2 Catty 1-0-1 or 1-1-1 Pidgeot for now. I think you can get Pidgeot really quickly with all the Celio and Catty. The only really bad thing about that is a pretty high chance of the prizes taking them which could be worth the concern. It's gonna depend on the metagame which is all shadows right now but 1 gym doesn't counter non-ex decks too well. Unless there are a lot of ex's in the metagame I too think you need a 2nd gym. I don't see Magneton being too great and don't waste 2-3 cards on Bellossom who beats one deck that we don't even know if it will return. The 1-1 TA Manectric seems to fit though, I have always admired it when I play against it.
 
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