mewoxys666
New Member
Pokemon:14
4 Snorunt MT
4 Froslass LA
3 Spirtomb LA
1 Glalie MT
1 Baltoy GE
1 Claydol
Trainers:31
4 Roseanne's Research
4 Warp Point
4 Buck's Training
4 Pluspower
4 SSU
4 Bebe's Seacrh
3 Night Maintenence
2 Dawn Stadium
2 TM De-evolutionator
Energy:15
4 Call
4 Psychic
7 Water
Froslass with some zing. Froslass deals fantastic spread damage, while dropping one Spiritomb per turn amplifies the damage spread across the bench. The idea is essentially to create widespread ruin on your opponent's field and drop a load of KO's in one turn. I know only 8 basics is risky, and even half of them being Spiritomb makes it 50/50 chance of starting with him, but if that's the case I let him get KO'd while pumping up my Froslass, then I re-use him by SSU or Night Maintenence. Glalie is there for a little wall against things with special energy, reducing damage done to him by 40 against anything using a special energy card. The oh-so popular Call energy and Multi come to mind here. Potion, yes Potion, is here for use against damage spread decks like mirror matches or Empo/Zong, so I can keep their options limited on who they can KO. TM allows even more potential ruinous moves with the already massive spread and low HP basic hiding underneath some bigger fish. The Buck's and Pluspowers help KO the already popular Uxie/Azelf/Mesprit and Snowpoint Temple combo. Else I have to 3 shot them, which is never pleasant. Any fixes would be awesome.
4 Snorunt MT
4 Froslass LA
3 Spirtomb LA
1 Glalie MT
1 Baltoy GE
1 Claydol
Trainers:31
4 Roseanne's Research
4 Warp Point
4 Buck's Training
4 Pluspower
4 SSU
4 Bebe's Seacrh
3 Night Maintenence
2 Dawn Stadium
2 TM De-evolutionator
Energy:15
4 Call
4 Psychic
7 Water
Froslass with some zing. Froslass deals fantastic spread damage, while dropping one Spiritomb per turn amplifies the damage spread across the bench. The idea is essentially to create widespread ruin on your opponent's field and drop a load of KO's in one turn. I know only 8 basics is risky, and even half of them being Spiritomb makes it 50/50 chance of starting with him, but if that's the case I let him get KO'd while pumping up my Froslass, then I re-use him by SSU or Night Maintenence. Glalie is there for a little wall against things with special energy, reducing damage done to him by 40 against anything using a special energy card. The oh-so popular Call energy and Multi come to mind here. Potion, yes Potion, is here for use against damage spread decks like mirror matches or Empo/Zong, so I can keep their options limited on who they can KO. TM allows even more potential ruinous moves with the already massive spread and low HP basic hiding underneath some bigger fish. The Buck's and Pluspowers help KO the already popular Uxie/Azelf/Mesprit and Snowpoint Temple combo. Else I have to 3 shot them, which is never pleasant. Any fixes would be awesome.
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