Hey all. I'm back with a deck that I am considering testing once the new set comes out. I think it could be great fun to use if it works properly. There are plenty of options available to use within this deck. I would like to give this forum a showing of what creativity is all about: I am tired of seeing the same decks constantly.
The Real G
Modified Format
Pokemon: 19
4 Sableye (CG)
4 Ralts (SW)
2 Kirlia (SW)
3 Gallade
2 Gardevoir (PK)
2 Cresselia (GE)
2 Cresselia Lv X
Energy: 16
12 Psychic
4 Double Rainbow
Trainers: 25
4 Roseanne's Research
4 Celio's Network
4 Rare Candy
3 Steven's Advice
3 Warp Point
3 Pluspower
2 Copycat
2 Time-Space Distortion
Translations courtesy of the Pokegym:
Cresselia L.48 – Psychic – HP80
Basic Pokemon
[C] Moonlight: 10 damage. If there’s a Stadium card in play, remove 2 damage counters from Cresselia.
[P][P][C] Crescent Moon Dance: 50 damage. You may discard 2 Energy attached to Cresselia. If you do, remove all damage counters from 1 of your Benched Pokemon.
Weakness: Psychic (+20)
Resistance: none
Retreat: 1
Cresselia L.X – Psychic – HP100
Level Up
Poke-Power: Full Moon Dance
This Power can be used once during your turn. Choose a damage counter on 1 Pokemon in play (yours or your opponent’s) and move it onto another Pokemon in play (yours or your opponent’s). This Power can’t be used if this Pokemon is affected by a Special Condition.
[P][P][C] Moon Skip: 40 damage. If the Defending Pokemon is Knocked Out by damage from this attack, when you take your Prize card take 1 additional Prize card.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
Strategy: The strategy is not too terribly complicated. It focuses on Gallade's Sonic Blade attack. The point of the deck is to choose 3 Pokemon and get them to 50 HP, then use Cresselia Lv X to finish up and take 2 prizes each for the game. The initial design of the deck contained Castaway and Strength Charm, but I changed that idea to Warp Point and Pluspower. I did this for a couple reasons. First, Sonic Blade sends the Pokemon that now has 50 HP remaining to the Bench and away from Cresselia, Warp Point can send them right back up for the 2 Prize KO. Secondly, I like having the ability to get out of sticky situations which Warp Point allows - there's more strategy involved. Besides, I think I have a pretty good consistancy engine involved. Now, onto the Gardevoir that I have chosen. No, that's not a typo, I would rather have the PK Gardevoir because Psyshadow does two things. First, it speeds up Cresselia. Second, it places damage on Cresselia for me to take advantage of her PokePower which can also act to become the extra 10 damage that I need to KO the 50 HP Pokemon and take the 2 Prizes. Sableye is in the deck because I believe it is the ideal starter, it helps so much versus Absol and Blissey during setup. It also lets you prepare yourself with Excavate for the next turn.
Comments, critiques, and input are always welcomed and appreciated. Thanks in advance for your time and interest.
~Jim
The Real G
Modified Format
Pokemon: 19
4 Sableye (CG)
4 Ralts (SW)
2 Kirlia (SW)
3 Gallade
2 Gardevoir (PK)
2 Cresselia (GE)
2 Cresselia Lv X
Energy: 16
12 Psychic
4 Double Rainbow
Trainers: 25
4 Roseanne's Research
4 Celio's Network
4 Rare Candy
3 Steven's Advice
3 Warp Point
3 Pluspower
2 Copycat
2 Time-Space Distortion
Translations courtesy of the Pokegym:
Cresselia L.48 – Psychic – HP80
Basic Pokemon
[C] Moonlight: 10 damage. If there’s a Stadium card in play, remove 2 damage counters from Cresselia.
[P][P][C] Crescent Moon Dance: 50 damage. You may discard 2 Energy attached to Cresselia. If you do, remove all damage counters from 1 of your Benched Pokemon.
Weakness: Psychic (+20)
Resistance: none
Retreat: 1
Cresselia L.X – Psychic – HP100
Level Up
Poke-Power: Full Moon Dance
This Power can be used once during your turn. Choose a damage counter on 1 Pokemon in play (yours or your opponent’s) and move it onto another Pokemon in play (yours or your opponent’s). This Power can’t be used if this Pokemon is affected by a Special Condition.
[P][P][C] Moon Skip: 40 damage. If the Defending Pokemon is Knocked Out by damage from this attack, when you take your Prize card take 1 additional Prize card.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
Strategy: The strategy is not too terribly complicated. It focuses on Gallade's Sonic Blade attack. The point of the deck is to choose 3 Pokemon and get them to 50 HP, then use Cresselia Lv X to finish up and take 2 prizes each for the game. The initial design of the deck contained Castaway and Strength Charm, but I changed that idea to Warp Point and Pluspower. I did this for a couple reasons. First, Sonic Blade sends the Pokemon that now has 50 HP remaining to the Bench and away from Cresselia, Warp Point can send them right back up for the 2 Prize KO. Secondly, I like having the ability to get out of sticky situations which Warp Point allows - there's more strategy involved. Besides, I think I have a pretty good consistancy engine involved. Now, onto the Gardevoir that I have chosen. No, that's not a typo, I would rather have the PK Gardevoir because Psyshadow does two things. First, it speeds up Cresselia. Second, it places damage on Cresselia for me to take advantage of her PokePower which can also act to become the extra 10 damage that I need to KO the 50 HP Pokemon and take the 2 Prizes. Sableye is in the deck because I believe it is the ideal starter, it helps so much versus Absol and Blissey during setup. It also lets you prepare yourself with Excavate for the next turn.
Comments, critiques, and input are always welcomed and appreciated. Thanks in advance for your time and interest.
~Jim
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