Pokémon TCG: Sword and Shield—Brilliant Stars

Gangplume, a force to be reckoned with!

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jalkan

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-Gangplume-

Pokemon:27
4-3-3-1 Gengar SF LV.X
2-2-2 Vileplume UD
2-1 Uxie LA LV.X
1-1 Mightyena LA
4 Spiritomb AR
1 Azelf LA
1 Unown Q MD

Energy:12
4 Call Energy
7 Psychic Energy
1 Darkness Energy (Basic)

Trainers/Supporters/Stadiums:21
4 Pokemon Collector
4 Bebe's Search
3 Broken Time-Space
2 Rare Candy
2 Cyrus's Conspiracy
2 Looker's Investigation
1 Professor Elm's Training Method
1 Professor Oaks's New Theory
1 Palmer's Contribution


This deck works very well especially after the format change. On a lucky start, I can get fully set up on the 2nd or 3rd turn. On a not so lucky game, it's more like 3rd or 4th turn I should be attacking by.

The game plan:
The strategy is to hopefuly start with spiritomb, if not, search for one quickly with a call energy/pokemon collector. Set up with spiritomb and your supporters and start poltergeisting for massive damage, if all goes well you should have a gengar SF out as well as a vileplume UD (it's poke-body locks all trainers as long as its on the field. If you play it right, your opponent will not play a trainer card the entire game.
Since claydol is now gone, there is no way to get rid of the trainers in their hand anymore. So poltergeist will do a lot of damage. You should be getting a KO a turn, and when they finally knock out the gengar, they have to worry about fainting spell.
You can shadow room when necessary to do so. Gengar X is to counter Dialga G LV.X and various other LV.X cards.
 
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Luxray can't one shot Vileplume, and it can't arrange a KO with Crobat thanks to PokeTurn being a trainer. Hopefully he/she'd have enough energy on Vileplume to retreat once, and now that Lux X has used up hispower and can't 'Turn, Gengar eats it alive.

That being said, I think the single communication and single Warp Point are a waste. Only having one in the deck makes it almost impossible to get when you need it, and you can't run more than that for fear of your own Vileplume.

Can you explain your Mightyena tech? It seems kind of random.
 
Warp Energy with Vileplume and Spiritomb is quite must-ish, you don't want to get stuck with it. Warp Point shouldn't work in the entire game. I'd put in at least 2 Warp Energies to get out from Bright Look/Chatter lock/Luring Flaming.

I see your point with Mightyena, but with Gengar one-shotting everything, there's not much use for that. You could use the resources for protecting Plume with, say, Manectric, maybe even stopping powers with a single Mesprit.
 
2 with the regular LV up. Then 1 with arrons collection getting them back. Once a vileaplum is stuck up there they will snipe around it.
 
Warp Energy please

And I don't like the mighteyena tech

Chatter lock is also another thing to add to ur list of problems. I would put at least 2 Warp Energys maybe even 3.
 
chardog as i said to u earlier, try this

Pokemon:28
4-3-3-1 Gengar SF LV.X
2-2-2 Vileplume UD
3-1 Uxie LA LV.X
1-1 Mightyena LA
3 Spiritomb AR
1 Azelf LA
1 Unown Q MD

Energy:14
4 Call Energy
7 Psychic Energy
1 Darkness Energy (Basic)
2 Warp Energy

Supporters/Stadiums:
4 Pokemon Collector
4 Bebe's Search
3 Broken Time-Space
2 Cyrus's Conspiracy
1 Professor Elm's Training Method
1 Professor Oaks's New Theory
1 Palmer's Contribution
2 Lookers' Investigation


Plus you still lose to sablock as it was proven
and also try crobat prime instead of gengar lol ;p
 
The deck loses to SP in general. Espescially next format.

lol no, it wins against SP.
if they use all of there resources just trying to bring up vileplume and kill it then they wont be killing the gengars... which leaves me to **** them, and its not like i only have one vileplume, if one dies or looks like its gonna die soon ( luxrays ) then i will just set up another one.

and i have changed the list a bit. i will update it when i can be bothered XD
 
Bright Look, retreat, Level up to Uxie X, Zen Blade OHKO. Its not that hard.

---------- Post added 08/16/2010 at 06:59 AM ----------

This deck works very well especially after the format change. On a lucky start, I can get fully set up on the 2nd or 3rd turn. On a not so lucky game, it's more like 3rd or 4th turn I should be attacking by. .
By the 3rd or 4th turn, against Luxchomp, you've already lost.
 
Bright Look, retreat, Level up to Uxie X, Zen Blade OHKO. Its not that hard.

---------- Post added 08/16/2010 at 06:59 AM ----------


By the 3rd or 4th turn, against Luxchomp, you've already lost.

true with most luxchomps getting a decent or better start
Ie: getting a t2 lux x/ garch x but if you start with ghastly or spirit tomb they wont be able to use trainers so that will greatly slow them down to spped making them get there bebes to go around the vileplum witch might break the cyrus chain unless they get a really good hand witch does happen and luxchomp can go around it if they play a chatot md but that will give this deck a couple turns to be up to speed with the lux chomp witch is all it needs to make it a good gome
 
Sablelock would be a hard time for this as they play Garchomp C, they can snipe your Vileplumes and even more worse for GarPlume is that a Sableye with Darkness basic 2HKOs a Gengar with a Crobat drop.
You should really run at least two Warp Energies or Luxray is going to be a bad time for you AND many Decks run the DGX, so if they use it once to power up their Pokemon with E-Gain, etc. you have no chance to make the game anymore (even if you can remove the dgx with Gengar X, what if they spray it?).

Darkmot.
 
I think this deck can be pulled off and if you run a 1-1 line of Vespiquen UD then Garchomp can't snipe Vileplume so I would try to work that in and 2 expert belt I have always loved that card it gives you 20+ damage and gives you 20+ hp but when you are knocked out they get +1 prize but I think it is a good card and i would add at lest 2 warp energy and I would use 4 rare candy.

Hope this helps. :thumb:
 
i just updated my decklist, it is alot more consistent and the only thing it has problems against i have found is sableock.
 
I tried this deck out and I have not lost yet with how I am playing it but I got a lot of work to do on it but I think it will be a good deck in the long run. :cool:
 
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