PokeNoodle
New Member
Played this in one tournament, undefeated. I rarely get to play tournaments so thought I'd share as I don't see it around.
It rarely loses to anything, and I almost think it's unfair. Folks hate to play it... almost like a MtG Control Deck.
Pokemon
-----------------
Garchomp C 3/1
Uxie 1
Azelf 1
Baltoy/Claydol 2/3
Quilaca/Cyndaquil/Typhlosion 1/1/1
Brozong G 2
Unown G 1
total - 17
Trainers/Supporters
-----------------
Power Spray 4
Cyrus's Conspiracy 3
Energy Gain 3
Poke Turn 4
Pokedex 4
Roseane's 4
Bebe's Search 3
Sp Radar 1
Luxury Ball 1
Premier Ball 1
Aaron's Collection 1
Night Maintenance - 2
Warp Point 2
---------
Total - 33
Energy
----------------
4 Call Energy
6 Fire Energy
total – 10
Strategy:
Go first! Or 2nd… but first is nice. Get 2 energies and a gain on Garchomp C. Strike for 80 to anyone on 2nd turn. Take out a Baltoy/Claydol. Ideal start. Go First. Play Call on Garchomp, put a bronzing g and baltoy on bench. Put a backup Garchomp on bench and power spray Uxies. Nail any Baltoy/Claydol.
Once card advantage is done… earthquake/dragon… or Poketurn and do 80 each turn.
2nd priority is getting Typhlosion set up. Great for the end game.
Against the common decks… in our league… I’ve only ever lost consistently to a mirror. Here’s how it goes:
80/20 Flygon + Variants… take out Claydol. Spray Uxie. Kill anything that hits the bench of value. If Flygon gets set up first… can be rough, but save the poketurns and hope they aren’t using the fighting type one.
90/10 Tangrowth/Salamence. Both of these can’t hang with Garchomp. Too slow. Sceptile hits bench, it’s a goner. Salamence… too slow and needs too many critters which Garchomp snipes.
60/40 Gengar. If you can take control early on… it’s over. If Gengar is set up… too many poke-powers in this deck. Can get ugly.
Try this out. We’ve tried to beat if consistently… we don’t believe it can be done. Don’t know why I don’t hear about it more. Though folks don’t like to play it… it’s like playing blue control in MTG.
It rarely loses to anything, and I almost think it's unfair. Folks hate to play it... almost like a MtG Control Deck.
Pokemon
-----------------
Garchomp C 3/1
Uxie 1
Azelf 1
Baltoy/Claydol 2/3
Quilaca/Cyndaquil/Typhlosion 1/1/1
Brozong G 2
Unown G 1
total - 17
Trainers/Supporters
-----------------
Power Spray 4
Cyrus's Conspiracy 3
Energy Gain 3
Poke Turn 4
Pokedex 4
Roseane's 4
Bebe's Search 3
Sp Radar 1
Luxury Ball 1
Premier Ball 1
Aaron's Collection 1
Night Maintenance - 2
Warp Point 2
---------
Total - 33
Energy
----------------
4 Call Energy
6 Fire Energy
total – 10
Strategy:
Go first! Or 2nd… but first is nice. Get 2 energies and a gain on Garchomp C. Strike for 80 to anyone on 2nd turn. Take out a Baltoy/Claydol. Ideal start. Go First. Play Call on Garchomp, put a bronzing g and baltoy on bench. Put a backup Garchomp on bench and power spray Uxies. Nail any Baltoy/Claydol.
Once card advantage is done… earthquake/dragon… or Poketurn and do 80 each turn.
2nd priority is getting Typhlosion set up. Great for the end game.
Against the common decks… in our league… I’ve only ever lost consistently to a mirror. Here’s how it goes:
80/20 Flygon + Variants… take out Claydol. Spray Uxie. Kill anything that hits the bench of value. If Flygon gets set up first… can be rough, but save the poketurns and hope they aren’t using the fighting type one.
90/10 Tangrowth/Salamence. Both of these can’t hang with Garchomp. Too slow. Sceptile hits bench, it’s a goner. Salamence… too slow and needs too many critters which Garchomp snipes.
60/40 Gengar. If you can take control early on… it’s over. If Gengar is set up… too many poke-powers in this deck. Can get ugly.
Try this out. We’ve tried to beat if consistently… we don’t believe it can be done. Don’t know why I don’t hear about it more. Though folks don’t like to play it… it’s like playing blue control in MTG.