Since Garchomps release he has been hindered by the fact that he doesn't benefit from the speed of DRE, with that going out in the rotation he has a lot more room to play around in. With the release of Rotom, chatot, garch lvl.x he has a much better chance than he used to. List: 4 Gible 2 Gabite 3 Garchomp 1 garch lvl x 2 Baltoy 2 Claydol 3 Chatot (or 4) 2 Rotom MD (or 1) 1 Duskull 1 Dusknoir 2 techs [restore techs: Ho-oh/Amphy/Empo/Gardy] or anything else 4 Bebe 4 Felicity 4 Candy 3 Roseannes 1 Buck 2 Plus Power 1 Wager 1 premier ball 2 Night Maintanence 1 Warp point 14x Energy dependant on your metagame/techs First turn Chatot is your ideal starter, free attack (giving you chance to power up a gible on the bench) free retreat is amazing for a number of reasons, retreating as soon as you have a powered up Garch without wasting energy attachments, retreating for a rotom. Rotom is amazing as he abuses felicity's early game, free retreat him in from chatot, instantly power up a garchomp. Late game his sacrifice in order to power up a chomp with the desired energy is too good. If you attach to rotom (knowing your going to dual trans energy to a chomp) for retreat, if they don't kill rotom you can always choose to attack with it's 2nd move ensuring you will save the energy. Chomp hits for 110 with the right energy of which you ensure with roseannes, OHKO gardy, leafeon x, Glaceon x, a bunch of others, with the added damage from garchomp lvl x's dragon pulse poke power nearly all major contenders will be OHKO able. Garch lvl x, restore on another garchomp, premier ball the lvl.x back to your hand, restoring your techs/chomps after discarding them with felicity's can win you matches. Claydol is Claydol. Dusknoir is still extremely effective and you can attack with it or restore it if need be. 2 Premier balls as being able to dragon pulse multiple times in a round can win it for you. Warp point combined with chomps free retreat is also good. Techs: Ho-oh is just really for fun, restore it then rotom it and attach until it can do 140/160. Ampharos helps dragon pulse for bench spread and helps vs empo/kingdra. Empo helps damage spread if needed. Gardy for Psychic lock and telepass. ------------- I have had a lot of fun with this deck so far, it does well against the meta at the moment but will do much better after rotation. Thoughts/ideas?