Pokémon TCG: Sword and Shield—Brilliant Stars

Garchomp Updated List

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Stantler L.28 – Colorless – HP70
Basic Pokemon

[.] Guide: Search your deck for a Supporter card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.
[C][C] Deer Horn: 20 damage. If the Defending Pokemon isn’t an Evolved Pokemon, the Defending Pokemon is now Confused.

Weakness: Fighting (+20)
Resistance: none
Retreat:1
 
to everyone who said he shouldn't use 1 of every NRG, the fact that all the Pokemon he is running only require colorless makes the 2x of every basic NRG a good play. Then 3x on the ones that are most popular, and that will be determined in ABR. Or 1x of the more favorable match-ups and 3x of the least favorable match-ups, but 4x of a few and none of others is definitely not the play.
 
to everyone who said he shouldn't use 1 of every NRG, the fact that all the Pokemon he is running only require colorless makes the 2x of every basic NRG a good play. Then 3x on the ones that are most popular, and that will be determined in ABR. Or 1x of the more favorable match-ups and 3x of the least favorable match-ups, but 4x of a few and none of others is definitely not the play.

what has weakness to metal dude? and if you go up against inferncatty you NEED to have the water energy ASAP, only running 1-2 of them makes it very hard to get them out. if you go up against a rogue you have no energy against, then just live with it. however, you NEED to have the energy in there to beat out the metagame, and running 1-2 of them will not cut it.
 
Just to let you know, this is my version and trust me, this works heaps better as it can combo really well with Garchomp Lv.X

Pokemon (19)
4- Gible
2- Gabite
3- Garchomp
1- Garchomp Lv.X
2- Chingling
1- Chimecho
2- Delcatty PK
2- Skitty CG
1- tech.

Energies (16)
3- Psychic
3- Water
2- Fighting
2- Fire
2- Electric
2- Grass
1- Metal
1- Dark

Trainers (25)
4- Celios Network
3- Windstorm
4- Castaway
2- Memory Berry
4- Strength Charms
3- TV Reporter
3- Hannah's Researcher
1- Time Space Distortion
1- Night Maintainence
 
ok i made the changes. The front page will be my battle roads so that means we can use cards like the shining darkness cards or garchomp LV X.
 
Energies (16)
4- Psychic
3- Water
3- Fighting
3- Fire
3- Electric
What would happen if a rogue tries to get on you?

You need one each of the other energies - especially grass and dark IMO.

Remember, Dusknoir will see play as it combo nicely with Nidoqueen :)
 
Maybe this is obvious, but have you considered a small aerodactyl line? He can grab whatever energy you want, every turn! It seems like he was born to be combo'ed with garchomp. Rogue/mixed type deck? no problemo. :) Plus, that way you don't have to stress out so much on how to balance your energy.
 
Pokemon (18)
4- Gible
3- Gabite
3- Garchomp
1- Skarmory EX
1- Mew EX HP
1- Rayquaza EX
1- Jirachi EX
3- Chingling
1- Chimecho

I'm guessing you forgot about the Chomp Lv X or another regular Chomp?
 
what has weakness to metal dude? and if you go up against inferncatty you NEED to have the water energy ASAP, only running 1-2 of them makes it very hard to get them out. if you go up against a rogue you have no energy against, then just live with it. however, you NEED to have the energy in there to beat out the metagame, and running 1-2 of them will not cut it.

suicidalpikachu is right you need to be able to beat those filthy net decks
 
I was thinking today that Mew* also seems like he was made for this deck. His 2nd attack snipes anyone who matches the color of a basic energy attached to him...

You gotta work in some night maintenance, too, in case you need your limited energy back...
 
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