Pokémon TCG: Sword and Shield—Brilliant Stars

Garchomp with who?

panda45

New Member
hey guys since i started playing pokemon again i have always loved garchomp and his affect to do 70+40 if he has the right energy... so i was wondering who the best people to pair him with is? i have played him with delcatty for the speed and weavile or raichu but what else should i try and who is better to play him with please support my lonely garchomp
 
Smergle allows you to pick and choose the energy out of your deck that you might need for your Garchomp. It can also fuel Delcatty so you draw into lots more cards. Just a thought. Oh, and Memory Berry is amazing with Gible's Push Down and Gabite's attack to get back Boost energy out of your discard.
 
I think a stage one card will be quite useful - Furret! It gets you 2 cards you need out of your deck, and baton pass (doing 40) over to Garchomp, then using the exact same energies you had on Furret, add another for the knock out. It works good in my son's deck. Try it out.

Even if they pull a battle frontier on you, you've still got enough damage on them to knock out the first one, and you can draw some windstorms or Drake's stadium of your own.
 
I've tried it with Furret, with Boost, with lone helpers like Spinda, and they've all lead me to the same conclusion; Garchomp needs energy acceleration to keep up with decks like Magmortar, Blissey, and Gallade. Not being able to abuse DRE and still use it's poke-body hurts Garchomp a lot. Garchomp has the ability to do really good damage really quickly, making it a card that if given any decent way to accelerate energy, it could do very well. But right now, it is missing that one aspect that keeps it from performing at the same level as the big decks.

Furret doesn't work because after you Baton Pass, you leave the opponent open to attack Garchomp once before Garchomp can even attack.

Raichu doesn't work because it doesn't help setup Garchomp and it takes away resources to setup a Raichu before you can setup a Garchomp. Also, it limits your energy types.

Spinda is great and I love the card. With strength charm and plus power, Spinda is AMAZING. I've T1'd someone with Spinda. I've KO'd a blissey with 70 damage on it with Spinda. Spinda is a overall great card. But it doesn't help setup Garchomp and shouldn't be any kind of starter.

Smeargle helps get energy, but it doesn't help setup. And even when you do get a garchomp up, you can still only attach one energy per turn. Smeargle leaves your hand open to Wager shuffling all that energy back in and wasting your attack/s.

Boost energy is great with Garchomp. I actually T1'd someone (going second) with Gible, rare candy, Garchomp, and top decking a boost energy this past Sunday at a City Championship. But 70 damage isn't that great. It two-hit KO's most in the format and that's not that great because Boost energy gets discarded and you have no energy on Garchomp afterwards. Also, Boost energy provides fast damage but the real idea of the deck is to abuse Garchomp's poke-body leaving you in many situations where you have to Boost to deal damage but you need the 110 damage to KO the threat.
 
It depends on the strategy you are desiring.

are you looking for a starter t ohelp setup faster, and backup hitter, or a hitter to help get thing within the 110 range for the KO??

Typhlosion was a Poke some of us tried, and where it does help get Chomps powered faster, it doesnt necessarily speed up the deck! Chopm is a tricky card actually! The Donk is the best idea, but even this is luck!

Personally, I like LaChomp. Lucario wiht Garchomp is nice as Lucario has the low cost nrg attacks and damage spread to bring things within the ko range! Furret is also nice do to passing the nrg along so it doesnt delay setup as much!

It really depends on the intent of the deck!

GL and SOTG!

~Prof. Fish~
 
Hmmm, perhaps Furret/Ratata combo? Ratata is only a 30 hp pipsqueak, but it does have free retreat if they don't kill it. That's the only basic I know of that has free retreat.
 
Garchomp lv. X will have some of that energy accel built in if we ever get it. For now the poor man's substitue I've been using is Energy Switch. It doesn't help if your active is OHKOed but if he's just hurt you can switch the energy from him to a benched Chomp. It's a nice way of keeping the most effective energy in play and can let you power up a New chomp in just 1-2 turns instead of 3. I also use Memory Berry which helps with this strat.

I've been using Smeargle as a starter ... but I've been considering adding more grass energy and trying Celebi.
 
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