Rebel Leader
New Member
GARDEBOUNCE
This is Rebel Leader signing in for the first universal deck I am posting on Poke'gym! I was inspired to make this after I got Gardevoir LV. X, which rotated out two seconds later. So it sat in my collection for quite a while until this week when I finally decide to pull a deck together. This little bugger had a 3-1 win/loss record last night at league, which exceeded my expectations. This list is slightly modified from last night:
DA LIST
Poke'mon (x18)
x1 Gardevoir LV. X (Secret Wonders)
x3 Gardevoir (Powerkeepers/Ruby and Sapphire (same card))
x2 Kirlia (Delta Species)
x3 Ralts (Dragon Frontiers/Sandstorm)
x2 Mr. Mime (Jungle)
x1 Azelf (Legends Awakened)
x2 Uxie (Legends Awakened)
x1 Cresselia LV. X (Great Encounters)
x1 Cresselia (Great Encounters)
x1 Holon's Castform (Holon Phantoms)
Goods/Items (x29)
x2 Computer Search
x2 Energy Retrieval
x2 Mr. Fuji
x2 Night Maintenance
x2 Nightly Garbage Run (Rocket's Secret Machine)
x2 Poke'mon Communication
x1 Poke'mon Trader
x2 Professor Oak
x3 Rare Candy
x2 Super Potion
x2 Mr. Briney's Compassion
x2 Professor Elm's Training Method
x3 Roseanne's Research
x2 Phoebe's Stadium
Energy (13)
x2 Boost Energy
x2 Double Colorless Energy
x9 Basic Psychic Energy
The Basic Strategy is to get Gardevoir on the bench running its Power Psy Shadow as your energy engine to pump up Mr. Mime, Cresselia, and other Gardevoirs and use them to wreak havoc on the opposing Poke'mon.
The main beaters of the deck are obviously Mr. Mime and Gardevoir.
Mr. Mime is a nasty little creature from the dawn of Poke'mon TCG. His Poke'power, Invisible Wall, makes him invulnerable to damage from attacks that do more than thirty damage. This came in mighty handy last night where I faced two Reshiram-based decks. Needless to say they did not have a good time with him. In addition to his power his attack, Meditate, is equally nasty. It does ten damage plus ten more damage for each damage counter on the defending Poke'mon. Got a defending Poke'mon with 30 damage counters on it? Smack for 40 damage. And it gets worse as the damage stacks up. There is a weakness to this monster, however, in its low HP, only 40. One basic with a twenty damage attack takes this fellow down half his HP (and one kid did do that, that was a long game). However this critter has a lot of support from the deck, as we will see later
Gardevoir is the engine of this deck, being he fetches your energy with Psy Shadow. However Psy Shadow has a big draw-back, it puts two damage counters on Gardevoir every time you use it. However, the bounce factor of this deck kind of skates around this factor. When two or three of these critters are wondering around, it is amazing. Two or three energy a turn can easily set up Mr. Mime, who only needs two energy for Meditate. Along with the factor of Gardevoirs own awesome attack, Energy Burst; which does ten damage times the number of energy on both Gardevoir and the defending Poke'mon. This is an especially nasty late game attack, and is pumped up greatly with the help of Double Colorless Energy and Boost Energy.
Then there's Gardevoir LV. X, the whole reason for building the deck, and he isn't the main attraction. Teleportation is good in a deck with a lot of retreating, but you have to be careful with Bring Down because of Mr. Mime and weakened Gardevoirs. He's not the boss monster, though.
Holon Castform also helps this deck out greatly, attaching to any Poke'mon with ease due to Psy Shadow.
Azelf and Uxie are a very big factor in this deck's support. Especially Uxie who can bounce himself back and poke the opponent for 20 damage, helping to recycle energy for Psy Shadow. Azelf helps make sure important cards aren't clogged in the prizes.
Cresselia and Cresselia LV. X are a recent addition; I had traded for Cresselia LV. X last night. Their healing attacks allow my Gardevoirs to stay on the bench longer. However, it may slow the deck up. I need to test the deck some more.
The bounce factor is increased by some old hats:
[Mr. Fuji and Mr. Briney. At first I didn't know what to do with these fellows, but as the years went by, nasty decks floated in my head, and here they are. Weak Gardevoir? Fuji it back to the ranch. Top deck a Briney? Use it to scoop up an Uxie and refill that good hand, sir! These cards are at the core of what the deck does and makes it extremely difficult to score a knockout on this deck. Plus, with all of the search power in this deck like Roseanne's Research, Professor Oak, Uxie, Professor Elm's Training Method, Poke'mon Communication, and Poke'mon Trader.
Then there is the important aspect of recycling, which besides bouncing there are a few other cards that help with this.
Energy Retrieval is an old hat that allows you to trade a card from your hand for two of your Psychic Energy in the discard pile. Ideally, you do not want any of your Psychic Energy to land there, but it happens.
Night Maintenance and Nightly Garbage Run (Rocket's Secret Machine) do the same thing, which is allow you to shuffle a mixture of three Poke'mon and three Energy back into your deck, a good way to insure Psy Shadow remains effective.
An important note:
Double Rainbow Energy does not help the deck because it would be no better than attaching another Psychic Energy to Gardevoir.
This is the first of I hope to be many decks that use cards from all sets. I hope that this helps launch a new era of deck building innovation in the Poke'mon TCG.
Comment, tell me what you think, and build something crazy! Rebel Leader, ending transmission.
This is Rebel Leader signing in for the first universal deck I am posting on Poke'gym! I was inspired to make this after I got Gardevoir LV. X, which rotated out two seconds later. So it sat in my collection for quite a while until this week when I finally decide to pull a deck together. This little bugger had a 3-1 win/loss record last night at league, which exceeded my expectations. This list is slightly modified from last night:
DA LIST
Poke'mon (x18)
x1 Gardevoir LV. X (Secret Wonders)
x3 Gardevoir (Powerkeepers/Ruby and Sapphire (same card))
x2 Kirlia (Delta Species)
x3 Ralts (Dragon Frontiers/Sandstorm)
x2 Mr. Mime (Jungle)
x1 Azelf (Legends Awakened)
x2 Uxie (Legends Awakened)
x1 Cresselia LV. X (Great Encounters)
x1 Cresselia (Great Encounters)
x1 Holon's Castform (Holon Phantoms)
Goods/Items (x29)
x2 Computer Search
x2 Energy Retrieval
x2 Mr. Fuji
x2 Night Maintenance
x2 Nightly Garbage Run (Rocket's Secret Machine)
x2 Poke'mon Communication
x1 Poke'mon Trader
x2 Professor Oak
x3 Rare Candy
x2 Super Potion
x2 Mr. Briney's Compassion
x2 Professor Elm's Training Method
x3 Roseanne's Research
x2 Phoebe's Stadium
Energy (13)
x2 Boost Energy
x2 Double Colorless Energy
x9 Basic Psychic Energy
The Basic Strategy is to get Gardevoir on the bench running its Power Psy Shadow as your energy engine to pump up Mr. Mime, Cresselia, and other Gardevoirs and use them to wreak havoc on the opposing Poke'mon.
The main beaters of the deck are obviously Mr. Mime and Gardevoir.
Mr. Mime is a nasty little creature from the dawn of Poke'mon TCG. His Poke'power, Invisible Wall, makes him invulnerable to damage from attacks that do more than thirty damage. This came in mighty handy last night where I faced two Reshiram-based decks. Needless to say they did not have a good time with him. In addition to his power his attack, Meditate, is equally nasty. It does ten damage plus ten more damage for each damage counter on the defending Poke'mon. Got a defending Poke'mon with 30 damage counters on it? Smack for 40 damage. And it gets worse as the damage stacks up. There is a weakness to this monster, however, in its low HP, only 40. One basic with a twenty damage attack takes this fellow down half his HP (and one kid did do that, that was a long game). However this critter has a lot of support from the deck, as we will see later
Gardevoir is the engine of this deck, being he fetches your energy with Psy Shadow. However Psy Shadow has a big draw-back, it puts two damage counters on Gardevoir every time you use it. However, the bounce factor of this deck kind of skates around this factor. When two or three of these critters are wondering around, it is amazing. Two or three energy a turn can easily set up Mr. Mime, who only needs two energy for Meditate. Along with the factor of Gardevoirs own awesome attack, Energy Burst; which does ten damage times the number of energy on both Gardevoir and the defending Poke'mon. This is an especially nasty late game attack, and is pumped up greatly with the help of Double Colorless Energy and Boost Energy.
Then there's Gardevoir LV. X, the whole reason for building the deck, and he isn't the main attraction. Teleportation is good in a deck with a lot of retreating, but you have to be careful with Bring Down because of Mr. Mime and weakened Gardevoirs. He's not the boss monster, though.
Holon Castform also helps this deck out greatly, attaching to any Poke'mon with ease due to Psy Shadow.
Azelf and Uxie are a very big factor in this deck's support. Especially Uxie who can bounce himself back and poke the opponent for 20 damage, helping to recycle energy for Psy Shadow. Azelf helps make sure important cards aren't clogged in the prizes.
Cresselia and Cresselia LV. X are a recent addition; I had traded for Cresselia LV. X last night. Their healing attacks allow my Gardevoirs to stay on the bench longer. However, it may slow the deck up. I need to test the deck some more.
The bounce factor is increased by some old hats:
[Mr. Fuji and Mr. Briney. At first I didn't know what to do with these fellows, but as the years went by, nasty decks floated in my head, and here they are. Weak Gardevoir? Fuji it back to the ranch. Top deck a Briney? Use it to scoop up an Uxie and refill that good hand, sir! These cards are at the core of what the deck does and makes it extremely difficult to score a knockout on this deck. Plus, with all of the search power in this deck like Roseanne's Research, Professor Oak, Uxie, Professor Elm's Training Method, Poke'mon Communication, and Poke'mon Trader.
Then there is the important aspect of recycling, which besides bouncing there are a few other cards that help with this.
Energy Retrieval is an old hat that allows you to trade a card from your hand for two of your Psychic Energy in the discard pile. Ideally, you do not want any of your Psychic Energy to land there, but it happens.
Night Maintenance and Nightly Garbage Run (Rocket's Secret Machine) do the same thing, which is allow you to shuffle a mixture of three Poke'mon and three Energy back into your deck, a good way to insure Psy Shadow remains effective.
An important note:
Double Rainbow Energy does not help the deck because it would be no better than attaching another Psychic Energy to Gardevoir.
This is the first of I hope to be many decks that use cards from all sets. I hope that this helps launch a new era of deck building innovation in the Poke'mon TCG.
Comment, tell me what you think, and build something crazy! Rebel Leader, ending transmission.