Pokémon TCG: Sword and Shield—Brilliant Stars

Gardegross (Purple Rain)

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light_gengar

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Pokemon- 22
4- Ralts (ds)
3- Kirlia (ds)
4- Gardevoir D (ds)

4-Beldum (hl) (call for family)
2-Metang (hl) (metal Ball)
2-Metagross (dx)
1-Metagross D (ds)
1-Metagross (hl)

1-Registeel EX (hl)

Energy- 16
7- Psychic
4- Metal Energy
2- WP Energy
3- Holon's Magneton

Trainers- 22
2- Desert Ruins
2- Magnetic Storm
2- TVR
2- R. Admin.
3- Copycat
2- Steven's Advice
2- ATM Rock
3- Celio's Network
4-Rare Candy

Ok, so first of all, I've been trying to find a combo for Gardevoir D since it came out. I started with a Mercury deck (with Starmie D), but decided that I needed more focus. With Metagross (dx), there is a higher flow of energy, and it can help control Damage done by Gardevoir D. Also, Metagross (dx) can hold his own all throughout the game if necessary.

The only Metagross D is tech for fighting against Ludicargo and ZRE/Zap-turn-dos. I know it seems like so little energy for this to work (only Holon's Magneton), but Keeping this in play with Energy jump is really no hard task.

Any questions as to why something is in here, feel free to ask. any suggestions for helping against Scizorgross (the hardest archtype to beat with this) would be great. Also, any tweaking that might be necessary for any deck combo that I might encounter would be greatly appreciated. THANKS!!!
 
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I honestly haven't had any problems against SMP with Mercury, so I doubt you would either, especially with your higher ability to deal direct damage. It's possible to do an infinite stall against SMP with Registeel ex until it hits 60 HP, assuming you've got enough Metal Energy, and after that, it's a simple matter to ATM Rock it for the KO. Sure, you'll only get one prize, and they might bring the bloody thing back later, but if there's no way it can even do damage, your opponent will switch tactics, or will eventually topdeck. Of course, you need to be careful not to topdeck yourself. You might want to include some cards to get around that possibility.

I would also include 1 Gardevoir EM. Heal Dance is damn useful when combined with all those Metal Energy effects. Its attacks aren't the best, but you'd rarely need to use them anyway.

I do have to ask though...how do you get the Metal Energy out with this? Gross only gets energy from the discard, doesn't it?
 
ok, so getting out the Gardevoir isn't the problem, and if you are fighting against something that takes time to build, using Psychic Rage isn't really a must early on, so you don't necessarily need a metal energy. Black magic is what you usually use as your first attack (it takes a while to build, but it's strength usually is also being enhanced as your opponent fills the bench.) The metal energies come out late game, through draw, and become playable and usable then. to fulfill metal energy if necessary, that is what the holon's magnetons are for. that way, I have 7 psychic, and a possible 7 metal (my draw for psy is about equal to the draw for my Metal). with all the candies, There is a great swarm mid-late game, giving the great combos of Super Connect and Energy Jump that can give great flexibility to the attacks.

edit: posted by Light_Gengar on Artemis's name.
 
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I'd just be a bit worried that you're a bit too slow from the get go. With all the T2 decks out there, can you really afford to wait until the mid game to really get setup? What do you do if you're stuck with Registeel as your initial active for instance?
 
He can take hits. you always run the risk of having him out first turn, alone, and with no support. (same goes for Mercury, where you have no starmies either). that's why there is Holon Mentor. he's just a meat shield, taking the whacks while you build the bench. Sure, you lose two prizes, but you would have anyway. There is also the possibility that your opponent could have a slow start as well. In that instance, you can be loading your Registeel with energy, getting ready for the retreat and the Super Connect. This is a great "what if", but so is starting the game with only a Registeel...

I have no beef with T2 decks, or decks that are up and running T2. I haven't faced many T2 decks, and your typical T2 decks are weak to Psy (Medicham, Hariyama, Primetool). other T2's aren't part of the metagame here, and I'm not really intimidated by things like Wishcash or Dark Slowking (although he may become a challenge: being psychic and not being weak to psychic) because most of the time I will have an ample bench to start with (at least 2. not really ample, but leaves room for flexibility.)

Yes, the deck takes time to set up, but I believe that the Metagross line provides more support and Power than Starmie ever could (60 HP, 30 damage max before weakness). Also, the tech of Metagross D has saved me SO many times! (vs fights with Ludi and Zappy).

Any suggestions on how I could get this set-up to move quicker? (other than just building a Mercury deck)
 
Hmmm....well, you could always put in a Porygon2 1-1 line, but I'm not sure that you have enough Pokémon direct draw to pull it off. ...but then again, if you have Porygon2, then the Copycat's become irrelevant, and they can be removed for more Celio's or Mentor's.

Porygon2 is really an ignored little wonder. It's done some amazing things in my playtesting (Late combos with Rocket's Admin are evil), and I've yet to have it out later than turn 3. Using its backup, and managing my hand well, I've actually drawn all the Metal Energy directly on some occasions, without needing Starmie. It does increase the SMP weakness slightly though, as you're more likely to topdeck yourself than them. However, if you're willing and able to sacrifice an ATM (might be best to put 4 in the deck), its Machine Burst attack can seriously reduce a Scizor's lifespan.
 
That's funny, beacuse the first run with Mercury, I had a 2-2 line of porygon2! only problem is, you get BF'd, you get shut down all over the board. You're right, Porygon2 is a very techable character, but as the deck is now, I have no problem with draw, and I don't want to get stuck fighting with a Porygon2. His attack is semi-decent, but against Scizor EX?-no. First off, he'll have metal energies on him to reduce the base damage. And two, One retreat + Superconnect = dead porygon2.

Does anyone else other than Archaic and Me see the advantageous power of Gardevoir D? Psychic has been given a great boost with this card, and Psychic is highly playable. My only problem now is getting around resistance. Granted, this ins't really a problem (other than T-Tar and R Sneasel Ex), but it worries me. I was thinking of doing a 2-2 of Desert Ruins/Magnetic Storm, but I know how people feel about split stadiums.

Thanks for the input Archaic! Anybody else have anything to say about this? Please, criticism is ok; that is what this forum is for!
 
I've been working on this one myself (though it's been difficult due to my inability to trade for cards).

I didn't think of a Metagross D tech, sounds like a great idea. I was planning on including Metagross HL for the mirror and for other VS-Psy matchups.. the classic Psychic Killer.

Gardy D's first attack should be able to handle decks like SMP. I was looking at that matchup myself and thought, well, the best plan of attack would probably be to snipe away Scizor's support base.. it'd take some very careful damage management to keep Gardy D fighting.. or, since all Metagross decks really like to fill their benches, it could conceivably be popped with only 1 or 2 Black Magics before being Rocked.
 
hmmm.... Meta from HL sounds interesting... he's resistant to psy right? There are two things that bother me though...

1. Where is the room? what can I take out?

2. his attack is horrible!!!... but that power does increase the flow of energy...INTERESTING!

well, now I've got to find a way to put this guy in there... maybe do 3 celio's and 1 Metagross HL?

that's what I'm going to do. see how well it plays... check the edit on top, then tell me if there are any other changes that I should make.
 
Yes, Metagross HL resists Psychic, hence the nickname Psychic Killer. His attack is iffy but not horrible.. on average you'll be doing 3 energy for 60 damage, but he's mainly reserved for annihilating psychics with a very respectable 3 energy for 120 average hit.
 
light_gengar said:
That's funny, beacuse the first run with Mercury, I had a 2-2 line of porygon2! only problem is, you get BF'd, you get shut down all over the board. You're right, Porygon2 is a very techable character, but as the deck is now, I have no problem with draw, and I don't want to get stuck fighting with a Porygon2. His attack is semi-decent, but against Scizor EX?-no. First off, he'll have metal energies on him to reduce the base damage. And two, One retreat + Superconnect = dead porygon2.

Hmmm...well, I haven't had any such problems thusfar, but yes, point made. A player who really knows what they're doing with SMP would shutdown any ideas in that respect.

As far as BF goes....I think that's a worry anyway, with Gardevoir D being part metal. I've tried using a Smooth Draw Magcargo tech instead of Porygon2, but the draw just seemed so slow in comparison, even if I could control the direction of the draw significantly more. Still...when you're going through about 1/3 of your deck within 3-5 turns, who needs direction? ^^;

light_gengar said:
Does anyone else other than Archaic and Me see the advantageous power of Gardevoir D? Psychic has been given a great boost with this card, and Psychic is highly playable. My only problem now is getting around resistance. Granted, this ins't really a problem (other than T-Tar and R Sneasel Ex), but it worries me. I was thinking of doing a 2-2 of Desert Ruins/Magnetic Storm, but I know how people feel about split stadiums.

I'd imagine that other people do see it, they just don't want to tip their hand and post their decklists before the major tournaments.

It's not resistance that's the problem I think. It's that SMP operates in very similar principles to Mercury and other such decks, and it's really a pain for anyone, not just us, to get past all those Metal Energies.

....it does make me wonder actually how a deck mixing Gardevoir D and Scizor ex might fare. Include a Gardevoir EM for healing, Porygon2 for draw....maybe Starmie D to get those energies out quick (though if you've got Porygon2 draw....sometimes, Starmie is left without any Metal energies in the deck by the time it gets out), or Dark Steelix for a backup that can retrieve the Metal energies.....
 
i tried a deck similer to it.. i prefer metagross to gardivoir, but i suggest u run 2 registeel ex in there, in case one is prized(althought he is good he shouldnt be the only attacker, u have gardivoir in there, who is awesome as an attacker IMO)
take out 2 delta gardivoir, add in 1 EM gardivoir, healing is awesome after DX metagross threw energy up, u heal it right off and continue beating the, up.

and i dunno if you noticeds this
Gardi line
11 pokemon
metagross line
10 pokemon
registeel
=22 pokemon. not 21
 
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