light_gengar
New Member
Pokemon- 22
4- Ralts (ds)
3- Kirlia (ds)
4- Gardevoir D (ds)
4-Beldum (hl) (call for family)
2-Metang (hl) (metal Ball)
2-Metagross (dx)
1-Metagross D (ds)
1-Metagross (hl)
1-Registeel EX (hl)
Energy- 16
7- Psychic
4- Metal Energy
2- WP Energy
3- Holon's Magneton
Trainers- 22
2- Desert Ruins
2- Magnetic Storm
2- TVR
2- R. Admin.
3- Copycat
2- Steven's Advice
2- ATM Rock
3- Celio's Network
4-Rare Candy
Ok, so first of all, I've been trying to find a combo for Gardevoir D since it came out. I started with a Mercury deck (with Starmie D), but decided that I needed more focus. With Metagross (dx), there is a higher flow of energy, and it can help control Damage done by Gardevoir D. Also, Metagross (dx) can hold his own all throughout the game if necessary.
The only Metagross D is tech for fighting against Ludicargo and ZRE/Zap-turn-dos. I know it seems like so little energy for this to work (only Holon's Magneton), but Keeping this in play with Energy jump is really no hard task.
Any questions as to why something is in here, feel free to ask. any suggestions for helping against Scizorgross (the hardest archtype to beat with this) would be great. Also, any tweaking that might be necessary for any deck combo that I might encounter would be greatly appreciated. THANKS!!!
4- Ralts (ds)
3- Kirlia (ds)
4- Gardevoir D (ds)
4-Beldum (hl) (call for family)
2-Metang (hl) (metal Ball)
2-Metagross (dx)
1-Metagross D (ds)
1-Metagross (hl)
1-Registeel EX (hl)
Energy- 16
7- Psychic
4- Metal Energy
2- WP Energy
3- Holon's Magneton
Trainers- 22
2- Desert Ruins
2- Magnetic Storm
2- TVR
2- R. Admin.
3- Copycat
2- Steven's Advice
2- ATM Rock
3- Celio's Network
4-Rare Candy
Ok, so first of all, I've been trying to find a combo for Gardevoir D since it came out. I started with a Mercury deck (with Starmie D), but decided that I needed more focus. With Metagross (dx), there is a higher flow of energy, and it can help control Damage done by Gardevoir D. Also, Metagross (dx) can hold his own all throughout the game if necessary.
The only Metagross D is tech for fighting against Ludicargo and ZRE/Zap-turn-dos. I know it seems like so little energy for this to work (only Holon's Magneton), but Keeping this in play with Energy jump is really no hard task.
Any questions as to why something is in here, feel free to ask. any suggestions for helping against Scizorgross (the hardest archtype to beat with this) would be great. Also, any tweaking that might be necessary for any deck combo that I might encounter would be greatly appreciated. THANKS!!!
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