Nekizalb
New Member
This is what I've played for a while (see my sig) and so now I'd like other people's help with this, or just your opinions.
Pokemon:
1 Gardevoir Lv. X
3 Gardevoir SW
1 Gallade
2 Kirlia SW
4 Ralts PL
2 Weavile
2 Sneasel LA
1 Dusknoir
1 Shiny Duskull
1 Uxie
1 Azelf
1 Crobat G
1 Lucario GL
2-2 Claydol
1 Unown G
Trainers/Supporters/Stadiums:
4 Rare Candy
4 Bebe's Search
3 Roseanne's Research
1 Luxury Ball
4 Pokehealer +
3 Poke Turn
1 Night Maintenence
1 Palmer's Contribution
Energy:
4 Special Darkness
3 Call
6 Psychic
Strategy:
Against most decks, you want to set up a Weavile and a Gardevoir. Use Weavile's Shadow Charge to put 2 special darkness energies on Gardevoir. Next turn, retreat Weavile, bring up Gardevoir, use Weavile's Dark Engage PokePower to make Gardevoir darkness, and then Psychic Lock for 70-100, but you shouldn't have to put more than 2 special darks on Gardevoir. Gardevoir is your primary attacker. If you keep using Psychic Lock for a while, you will completely shut your opponent's deck down. One turn of Psychic Lock is like having 50 Power Sprays because you are preventing your opponent from using Set Up, Cosmic Power, Flash Bite, Bright Look, Flutter Wings, Psychic Bind, and the list goes on and on.
Gallade is there if you need it to take out a big hitter that Gardevoir can't if you need to take out that big hitter in one turn (Flygon Lv. X, Dialga G Lv. X, and Palkia G Lv. X are just a few examples).
Against Gengar, Dark Palm their Nidoqueen, then Dark Engage with one special darkness energy and Psychic Lock for 100. Next turn, play Crobat G to knock out Gengar without activating Fainting Spell.
Against Flygon, let them set up their bench, then Dark Palm a Flygon, and use Psychic Lock. Be careful not to play Gardevoir Lv. X unless you have to.
Against Machamp, do not dark engage, but play Lucario GL and Crobat G, then Psychic Lock for 120+10 for the knockout.
Against Luxape, Psychic Lock completely shuts it down. Be careful that they might be able to prevent you from getting out a Gardevoir by Bright Look/Flash Bite/Fire Spin.
Against Palkia Lock, you need to start out Psychic Locking fast, since Psychic Lock shuts down Mesprit so they can't power lock you (except with limited power sprays), and it also shuts down Palkia G Lv. X so they will have a crowded bench if they are not drawing into Poke Turns.
Against Speedrill, Dark Palm a benched Beedrill and then Psychic Lock so they can't draw it back. Chances are that they will only hit you for 90, so heal 80 off with Pokehealers and KO the last Band Attack Beedrill and hopefully they will have a lot of trouble getting another Band Attack Beedrill out.
You also have the benefit of having a "dual engine"-Claydol Lets you draw cards and Gardevoir can Telepass for Roseanne's, Bebe's, or Cyrus's Conspiracy, so the deck is pretty consistent.
Please let me know your opinions because this really is a great deck, and I really would like to improve it.
Pokemon:
1 Gardevoir Lv. X
3 Gardevoir SW
1 Gallade
2 Kirlia SW
4 Ralts PL
2 Weavile
2 Sneasel LA
1 Dusknoir
1 Shiny Duskull
1 Uxie
1 Azelf
1 Crobat G
1 Lucario GL
2-2 Claydol
1 Unown G
Trainers/Supporters/Stadiums:
4 Rare Candy
4 Bebe's Search
3 Roseanne's Research
1 Luxury Ball
4 Pokehealer +
3 Poke Turn
1 Night Maintenence
1 Palmer's Contribution
Energy:
4 Special Darkness
3 Call
6 Psychic
Strategy:
Against most decks, you want to set up a Weavile and a Gardevoir. Use Weavile's Shadow Charge to put 2 special darkness energies on Gardevoir. Next turn, retreat Weavile, bring up Gardevoir, use Weavile's Dark Engage PokePower to make Gardevoir darkness, and then Psychic Lock for 70-100, but you shouldn't have to put more than 2 special darks on Gardevoir. Gardevoir is your primary attacker. If you keep using Psychic Lock for a while, you will completely shut your opponent's deck down. One turn of Psychic Lock is like having 50 Power Sprays because you are preventing your opponent from using Set Up, Cosmic Power, Flash Bite, Bright Look, Flutter Wings, Psychic Bind, and the list goes on and on.
Gallade is there if you need it to take out a big hitter that Gardevoir can't if you need to take out that big hitter in one turn (Flygon Lv. X, Dialga G Lv. X, and Palkia G Lv. X are just a few examples).
Against Gengar, Dark Palm their Nidoqueen, then Dark Engage with one special darkness energy and Psychic Lock for 100. Next turn, play Crobat G to knock out Gengar without activating Fainting Spell.
Against Flygon, let them set up their bench, then Dark Palm a Flygon, and use Psychic Lock. Be careful not to play Gardevoir Lv. X unless you have to.
Against Machamp, do not dark engage, but play Lucario GL and Crobat G, then Psychic Lock for 120+10 for the knockout.
Against Luxape, Psychic Lock completely shuts it down. Be careful that they might be able to prevent you from getting out a Gardevoir by Bright Look/Flash Bite/Fire Spin.
Against Palkia Lock, you need to start out Psychic Locking fast, since Psychic Lock shuts down Mesprit so they can't power lock you (except with limited power sprays), and it also shuts down Palkia G Lv. X so they will have a crowded bench if they are not drawing into Poke Turns.
Against Speedrill, Dark Palm a benched Beedrill and then Psychic Lock so they can't draw it back. Chances are that they will only hit you for 90, so heal 80 off with Pokehealers and KO the last Band Attack Beedrill and hopefully they will have a lot of trouble getting another Band Attack Beedrill out.
You also have the benefit of having a "dual engine"-Claydol Lets you draw cards and Gardevoir can Telepass for Roseanne's, Bebe's, or Cyrus's Conspiracy, so the deck is pretty consistent.
Please let me know your opinions because this really is a great deck, and I really would like to improve it.