Pokémon TCG: Sword and Shield—Brilliant Stars

Gardevoir PK

For me, Emerald Gardevoir is needed while Gardy Ex is a tech against bad match-ups, such as Metanite, otherwise you will be wasting spaces for the Gardy and the Holon's Pokemon/fire energies needed for its attack, which could be used for other cards, like a beefier Magneton line, or more techy trainers, or something else. Many Pokemon can be taken care of by Magneton, which, IMO, is the main attacker.
Also, you said it needed a good acronym, so why didn't you say about GMD before when you thought of it?

well i like the technical ones, some one had to spell out RAMBO, simply because it was so bloody genious!
hmm, i like to use gardy ex main attacker, magneton 2nd, gardy PK 3rd, mag simply dosn't have enough health, it's a late game attacker, and gardy ex saves 2 energy with castform attached. just may oppinion, and it works for me also.
 
gardevoir is slow and heres the damage calculation chat for gardevoirs energy burst on how much damage you give to the opponents pokemon depending on the amount of energies between the 2 active pokemon.

Gardevoir VS Random Pokemon
1----------- 10----------- 0
2----------- 20----------- 0
3----------- 30----------- 0
4----------- 40----------- 0
5----------- 50----------- 0

Gardevoir VS Random Pokemon
1----------- 20----------- 1
2----------- 30----------- 1
3----------- 40----------- 1
4----------- 50----------- 1
5----------- 60----------- 1

Gardevoir VS Random Pokemon
1----------- 30----------- 2
2----------- 40----------- 2
3----------- 50----------- 2
4----------- 60----------- 2
5----------- 70----------- 2

You see how slow gardy can be. You will end up losing so much ground when gardy is KOED with a bunch of energies and the only way to give out damage is having alot of energies on her so really she isnt fast and doesnt do much damage.
 
If you use this, I don't think that your plan would be attacking with Gardevior PK...

ah someone with an ounce of intelligence! ill spell it out scarmbliss; gardys speed power gardy ex d, you may use gardy EM to heal, gardy ex imprisens and kills. also, when hes going to die, you move the energy to a magneton PK, attach boost energy any where and psyshadow to the ralts about to become gardy ex d. you then murder the opponent untill backup (gardy ex d) is ready to be played.
 
ah someone with an ounce of intelligence! ill spell it out scarmbliss; gardys speed power gardy ex d, you may use gardy EM to heal, gardy ex imprisens and kills. also, when hes going to die, you move the energy to a magneton PK, attach boost energy any where and psyshadow to the ralts about to become gardy ex d. you then murder the opponent untill backup (gardy ex d) is ready to be played.

still, thats slow~
 
supertyranitar-against Raieggs, Gardy relies on top decking Windstorms or Stadiums. If Gardy has one in they hand at all times, then Gardy would have a good match. If not, then Gardy is likely to lose.
Against Metanite, Gardy can tech in Gardevoir Ex (Df) and Crystal Shards to make the match-up easier.
Bandoom is extremly tough, but a possible Sceptile Ex (Cg) tech could help, as could Lati-lock with Latios Ex (Df). Either one will make the match-up significantly easier.
Flariaods is another tough match-up, I will admit that, but Ariados is weak to Gardy, and once again, our friend Sceptile Ex will help, by shutting down Flareons Power.
What I'm trying to say is that Gardevoir will survive and be a good tech in the current format because it's an easy deck to tech into to fit the local metagame. If it wasn't for that fact alone, then it would be bad. Because of this teching ability, it's great.

Alright then.

First off, Windstorm is only half the battle. From what I've seen, RaiEggs doesn't exactly depend on those trainers alone. Plus, with relying on top-decking, it's not always a definite. Not to mention, RaiEggs is just going to be faster. Plus, Raichu d would help alot within the match, with Zzap, and a possible OHKO on Gardy, and most likely will happen.

Second off, vs. MetaNite. Latios* is in there for a very good reason. Not to mention SCEPTILE EX would help a great deal within the match, since, as long as that's out, no imprisoning, which would still allow the MetaNite player to use it's powers, and thus making it a much harder game. Plus, Sceptile ex is a psychic, and can easily rid of Gardy ex d if need be.

As for Bandoom, it'll be hard to get everything set up when the deck itself can set up quick enough, and start hitting things on T2. As true as Lati-Lock can help, the deck still has your weakness, and still sets up fast. So, what do you really use as a main attacker in the match-up? Magneton won't last long, Catty doesn't deliever much, and the only thing that could save you is Latios ex d, and even then that's probably not going to help much due to things like Safeguard Banette, and Shady Move's will rid of it with not too much problem.

And Flariados would be one of it's easier match-ups, of course, even then it's not a guaranteed win. Use Gardy, KO an Ariados. The Flariados player will probably forsake Ariados, and just use Flareon, due to no weakness to Psychic. Plus, don't they usually tech Espeon ex to begin with? And Sceptile ex would help a great deal, yet it is weak to fire/Grass, and Spider Trap can pull things up, can it not?

Gardy will find it hard to survive. Why? Well, sure it can tech, but even techs can only go so far. Plus, it's doubtful it'll be strong enough to take on something like MetaNite, which seems to be the new LBS of the format (With being very strong and all), or some of the fast decks like RaiEggs, or Banette. Not to mention, it's hard to set up compared to something like MetaNite, or RaiEggs, who can take advantage of Castform to full extent. Or Bandoom, which can pull out it's evolved on t2 via Shuppet so long as you have the energy to do so. Plus, Gardy's power makes you take 20 from it's attachments. Sure, it can be resolved via Heal Dance, but that's another bench space. The deck will require alot of bench space to be used, and alot to have out. Heal Dance, at least 1 Catty, at least 1 Magneton, at least 1 Gardevoir PK. Now, with all that, what'll be the attacker, or how is one going to get everything out so fast?
 
lolganium-what ratio of Gardevoirs do you play, so I can try that out. Gardevoir Ex will probably end up being the main attacker, but for me, it's a tech at the moment.
supertyranitar-Against Raieggs, Gardy could just use Magneton to fight against Raichu (as long as the Gardy player has 7+ energies in play) and use Gardy to OHKO Eggexcutor. It's not rocket science!
Against Metanite, I completly forgot about Scepy, but not every Metanite runs Scepy. It's one of several techs they could play. If they don't have Scepy in play, then the Gardy player would Imprison Dragonites, making Latios* and the whole deck alot slower. If they play Scepy AND can get it out, then the match will be a whole lot harder. And a final phrase for Gardy players against Metanite; Pokemon Reversal will help.
Against Boom, yes, Gardy is weak to it and Latios Ex would be the main attacker, but it would take ages to KO Latios using only shady Move when you consider Heal Dance. Yes, it would take 4 turns to KO Banette Ex, but that could actually help. They may want to build up more Banettes, increasing their bench, possibly helping you. And if they use Safeguard Banette, you have Lati-lock, Safeguard doesn't work.
Against Flariados, something I forgot to mention was that Gardy could tech SWITCHES or WARP POINTS in, to escape Spider Traps. And if the Gardy player doesn't want to use Scepy for fear of the weakness, they could use Latios Ex (Df) again. Admittedly, it wouldn't be that useful, but it would still be powerful.
Finally, bench space. This deck only needs 1 Gardy (Pk), 1 Gady (Em), 1 Magneton (Pk), and 1 Delcatty (Pk). It won't be as quick as Boom or Castform decks, but drawing 3 cards per turn with Delcatty (get that out first) will allow you get set up quickly. The final 2 bench spaces can be given to techs or more Gardys/Delcattys/Magnetons, it's up to the player. And the attacker IMO would be Magneton.
 
supertyranitar-Against Raieggs, Gardy could just use Magneton to fight against Raichu (as long as the Gardy player has 7+ energies in play) and use Gardy to OHKO Eggexcutor. It's not rocket science!

Easier said than done. Good luck getting 7+ energy in play when you can't use your powers half the time and you're losing pokemon. Not to mention another raichu or an eggs (not unlikely) just comes up and kills your magneton. Plus, if they have a cursed stone, Metallic Thunder = GG Gardy. I think RaiEggs has the edge.

Against Metanite, I completly forgot about Scepy, but not every Metanite runs Scepy. It's one of several techs they could play. If they don't have Scepy in play, then the Gardy player would Imprison Dragonites, making Latios* and the whole deck alot slower. If they play Scepy AND can get it out, then the match will be a whole lot harder. And a final phrase for Gardy players against Metanite; Pokemon Reversal will help.

Almost every Metanite I've seen lately has the sceppy (at least in the south/southeast), so it's the kind of thing I'd expect to see. The thing with the ex is it gets one imprison in before it goes down. 6 energy isn't outrageous, and neither is a latios*, even if you imprison the draggy. If they have a large hand, a candy-draggy or metagross DX isn't that unlikely. There's ways around Imprison. You can send it up to attack, let it die, and farmer it back for another use. Some people also play Briney in metanite, which would kind of help against the imprison. Pokemon Reversal would help I guess, but do you really have the room? I don't know how tight the list is, but with all these different pokemon and techs it seems a little cluttered.

Against Boom, yes, Gardy is weak to it and Latios Ex would be the main attacker, but it would take ages to KO Latios using only shady Move when you consider Heal Dance. Yes, it would take 4 turns to KO Banette Ex, but that could actually help. They may want to build up more Banettes, increasing their bench, possibly helping you. And if they use Safeguard Banette, you have Lati-lock, Safeguard doesn't work.

Latios ex d is going to DIE to safeguard Banette. Yes, I know you stop Safeguard, but they still two hit you, and if you don't use Ice Barrier then the ex Banny is gonna come get you. And I assure you the safeguard banny WILL be used.

Against Flariados, something I forgot to mention was that Gardy could tech SWITCHES or WARP POINTS in, to escape Spider Traps. And if the Gardy player doesn't want to use Scepy for fear of the weakness, they could use Latios Ex (Df) again. Admittedly, it wouldn't be that useful, but it would still be powerful.

Yeah, this matchup isn't that bad. Ariados only needs one energy though so you'll still need three on a gardy to get rid of it. Latios ex makes Flareon CRY, just watch out for an ariados attack on it.
 
Penguin master-on Raieggs-Gardy will need Windstorms for this match-up, 3 at least. Personally, I think 4 is compulsary in Gardy now. Now, I know the OHKO on magneton is likely, but if Gardy will KO whatever came out, it's not that bad. As for Cursed Stone, they will actually jave to get it our AND keep it out. Any sane Gardy player will use Tauros for a starter, thus to also get rid of Cursed Stone. It's hard, but winable for Gardy.
On Metanite-This is easily one of the harder match-ups for Gardy (there are only about 2 harder), I know Latios* isn't outrageous, but IF they don't have a large (barely ever), then they may not be able to Candy, Dragonite/Mategross. I'll admit, it's unliekly, but anything can happen. Also, I think the list for Gardy isn't that tight, as there are alot of cards that can be replaced in my version, so is very flexable.
On Boom-Obviously, I forgot to mention that a good idea would be to attack with MAGNETON against the Safeguard Banny, mainly as a ruthless sacrifice as it will probably be KOed by Banny Ex. Id oubt it's that hard.
On Flariados-Latios Ex will only come into play when they start attacking with Flareon, using Gardevoir for energy acceraltion.
 
jiggalipuff666-my pokes at the mome are; 2 touros cg
4 ralts d
2 kirlia d
2 gardy PK
2 gardy ex d
2 skitty
2 dellcatty
2 magnemite DS
2 magneton
2 holon castform
touros gives turn 3 setup, am trying to play more, and briney.
i play 1 switch(tech) but i also play phoebe.
against raieggs; if cessation is in play you boost! sorted!
 
the only thing i dont like about gardy decks(mercury vareints w/e) is that their solid BUT all their matchups vs the topdecks are hard. every single one
 
jiggalipuff666-my pokes at the mome are; 2 touros cg
4 ralts d
2 kirlia d
2 gardy PK
2 gardy ex d
2 skitty
2 dellcatty
2 magnemite DS
2 magneton
2 holon castform
touros gives turn 3 setup, am trying to play more, and briney.
i play 1 switch(tech) but i also play phoebe.
against raieggs; if cessation is in play you boost! sorted!

Thanks. If I can get another Gardy Ex, I'll try it out.
Now, I just need to find room for Bosst energies...
 
I take it you guys started playing pokemon since 05 and 06 cuz you guys have no idea how bad the deck is. Honestly. If you have played the game earlier than 05 then you guys have no intelligence on the TCG game AT ALL!!!!

It only won Nats in '04. So, yea it was bad.
 
Lol you guys are giving gardy way to much credit against Flaridos.


I'd say Flar is about 60/40 or even closer to 70/30 just because of how it outspeeds you. I know ppl are going to want to argue , I'm not in the mood for a long drawn out debate. I''ll be at 4 states , 2 regionals , xx Battle Roads , and nats. Just find me - we can settle it at the table.
 
Latios ex d is going to DIE to safeguard Banette. Yes, I know you stop Safeguard, but they still two hit you, and if you don't use Ice Barrier then the ex Banny is gonna come get you. And I assure you the safeguard banny WILL be used.
...what's the issue here? Latios ex would have free retreat, and you simply switch to something that will OHKO the safeguard Banette. Sure, you'll end up trading prizes when the ex Banny comes back, but then you just bring your Latios ex back up. Simple.

the only thing i dont like about gardy decks(mercury vareints w/e) is that their solid BUT all their matchups vs the topdecks are hard. every single one
Not true. However, it would be accurate to say that what makes those matchups wins for the Gardy decks isn't Gardy, but rather, the techs brought in to support it.


Having said all that though....Gardevoir PK won't be seeing play in my Mercury decks. I like the card, but without Gardevoir ex SS being reprinted, I don't think it's really suited to the format, even though the old Gardy decks from the RS/SS days are quite solid.
 
i like gardy PK in mercury, i have it in mine, i use it to power techs and increase gardy d's rage attack
its really useful for when you dont wanna waste bench space on a starmie, or its prized
 
i wasnt on the gym back when gardy and blaze were around but what decks were in the arche type sections in the 03-04, 04-05 back then?
 
I really don't see much potential within this pokemon...
I mean to put 2 dmg counters, and an lame-average attack, it ain't so great
 
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yeah, after all
its not like we have a gardevoir who heals for two or anything
or pokemon who can use the damage counters for their own end
yep, just play it by itself...
 
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