Gengar ex T2 Hl-on

Discussion in 'Deck Help and Strategy' started by Pokekid, Aug 12, 2005.

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  1. Pokekid

    Pokekid New Member

    3 gastly
    3 haunter
    3 gengar ex
    4 jirachi
    2 Duskull
    2 Dusclops ex

    4 swoop
    3 TVR
    3 Stevens
    3 POW!
    4 PETM
    4 candy
    3 Lannetes Search
    2 magnetic storms
    2 battle frontier
    1 rockets admin

    11 psychic
    4 Boost

    Its a t2 gengar ex attack for a lot by t2 let him kill 1 poke eventually have more prizes gg 100 a turn. Use clops ex to get stop weakness.
    Last edited: Aug 12, 2005
  2. hypnotoad1234

    hypnotoad1234 New Member

    its pretty good but mabe consiter some dusclops ex
  3. Pokekid

    Pokekid New Member

    Done and done.
  4. bangiras

    bangiras New Member

    Prize Count only hits for 100 if you're behind in doesn't snowball. Just making sure you know...

    I would get rid of the Magnetic Storms, since Gengar needs his fighting resistance to survive. The main advantage he has right now is that the other T2 decks are running Crystal Shard over Magnetic Storm, and Gex resists both Fighting and Colorless. Besides, now that you have 'Clops in there, you can easily hit the psy-resistant Pokemon. Try -2 MS, +1 BF +1 PETM. Good luck with the deck!
  5. supertyranitar

    supertyranitar New Member

    Hmmm, how about this fix
    -1 PETM
    -3 Pow
    -2 Magnetic
    +1 Frontier
    +1 Giant Stump
    +1 Gastly
    +1 Haunter
    +1 Gengar
    +1 CopyCat

    Hopefully this helps someway. gl
    Last edited: Aug 12, 2005
  6. Gengar

    Gengar Member

    Desert Ruins duh. Kill yourself so you can use Prize Count. Sheesh people these days.
  7. supertyranitar

    supertyranitar New Member

    Oh, by the way, PokeKid, try using Field Worker because of Gengar's 1st attack, so let them draw card, then it could be a trainer so it adds to your attack.
  8. tecdecs

    tecdecs New Member

    forget the dusclops it ll just slow you down the weakness you should be scared of is psychic not dark take out the boost for metal energy. forget the lannet, add in more draw
  9. Dark_Jirachi

    Dark_Jirachi New Member

    i heard of one combo
    use electirke/voltorb 2 recharge on the 1st turn. then swoop 4 duskull n evolve into duslpos ex.
    turn 2 gets 6 dc
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