desert eagle
New Member
In lieu of all the negativity surrounding the state of the game such as diminished prize support, I feel like I need to point out one HUGE thing that Pokemon USA has done right and is going in the right direction for this season and hopefully will continue to build on.
In the past , I've ripped on many of Pokemon USA's ratings invite structures and other issues regarding the state of the game, stemming from issues where players in certain areas have a nearly impossible road to worlds due to low amount of events and players within a reasonable distance.
It's been 3 years since I last played, and as a highly competitive player, I have to say that I am enjoying playing more than ever now because the new Championship Point system is a HUGE step in the right direction towards an optimal way to reward good players and send the best players to worlds. It is amazing that P USA finally took the help of one of its best and most respected players (Fulop) and implemented a very good system.
Why the new system is sick:
Consistency is finally rewarded over luck
The weighings of the championship series' is at a very good mix right now that compensates and rewards consistency while still opening the door to a bit of variation to keep things interesting. I love the 30% weighings we have on cities because:
- Most competitive players WILL take cities seriously, making them very competitive events by nature. It is not easy to top cut a cities right now, as even if the attendance is low, the players who do attend are quality over quantity.
- It is harder to top cut or win multiple cities on a consistent basis than to win a single big event such as Nationals or Worlds, especially in a competitive area. Winning Worlds takes a lucky run as much as preperation and skill while winning multiple cities requires consistency and established performance. While winning a cities obviously shouldnt be as important as winning a big event, I finally feel like a dominant cities run is rewarding, when in the past it was pretty useless.
- the Best Finish Limit is a great idea, as capping finishes ensures that you need quality finishes to get more points, rather than attending 20 cities and stockpiling
Personally, for me, in 2008 I finished cities #1 in the world in terms of rating by top cutting (mostly winning) every single City I played in. At states, I bubbled (finishing 9th in a top 8 cut) and promptly fell off the map in terms of rating and greatly jeopardized my shot at worlds, and this made me feel like my run at cities served barely any purpose at all.
Contrast to this year where I top cut 9 out of a possible 10 cities I attended (1st, 1st, 1st, 2nd, t4, t4, t8, t8, t8, 10th) and sit at 33 CP, confident I can make worlds if I play solid for SPT and Regionals.
Two similar cities runs paints a totally differnet picture, and this year's system is great for the game, rewarding players who perform at a consistent level and doesn't penalize players who can't make more than a certain amount of cities.
The 40% weighing on SPT is great as well, giving people 4-5 shots at a best 4 finish cap. Again, the multiple shots at states lowers the luck factor and increases the skill factor.
SPT and Cities makes up 70% of your CP, which is perfect. Instead of being forced to top X Nationals to get an invite for competitive players in some areas, they now have a great shot as long as they play consistent.
So far, my experience with this new system is great and I think it is a huge step in the right direction for this game. The only issue I see is the issue of players bubbling events at X-1 records and not getting any points. Of course, variation solves this (I whiffed at X-1 4 times at BRs but I made 3 cuts at 4-2 which I don't think I really deserve to make at cities) but it still sucks for anyone to go X-1 and not get anything out of it.
So let's all give credit where credit is due and hope that P USA keeps this system for future years and works to improve it as well!
In the past , I've ripped on many of Pokemon USA's ratings invite structures and other issues regarding the state of the game, stemming from issues where players in certain areas have a nearly impossible road to worlds due to low amount of events and players within a reasonable distance.
It's been 3 years since I last played, and as a highly competitive player, I have to say that I am enjoying playing more than ever now because the new Championship Point system is a HUGE step in the right direction towards an optimal way to reward good players and send the best players to worlds. It is amazing that P USA finally took the help of one of its best and most respected players (Fulop) and implemented a very good system.
Why the new system is sick:
Consistency is finally rewarded over luck
The weighings of the championship series' is at a very good mix right now that compensates and rewards consistency while still opening the door to a bit of variation to keep things interesting. I love the 30% weighings we have on cities because:
- Most competitive players WILL take cities seriously, making them very competitive events by nature. It is not easy to top cut a cities right now, as even if the attendance is low, the players who do attend are quality over quantity.
- It is harder to top cut or win multiple cities on a consistent basis than to win a single big event such as Nationals or Worlds, especially in a competitive area. Winning Worlds takes a lucky run as much as preperation and skill while winning multiple cities requires consistency and established performance. While winning a cities obviously shouldnt be as important as winning a big event, I finally feel like a dominant cities run is rewarding, when in the past it was pretty useless.
- the Best Finish Limit is a great idea, as capping finishes ensures that you need quality finishes to get more points, rather than attending 20 cities and stockpiling
Personally, for me, in 2008 I finished cities #1 in the world in terms of rating by top cutting (mostly winning) every single City I played in. At states, I bubbled (finishing 9th in a top 8 cut) and promptly fell off the map in terms of rating and greatly jeopardized my shot at worlds, and this made me feel like my run at cities served barely any purpose at all.
Contrast to this year where I top cut 9 out of a possible 10 cities I attended (1st, 1st, 1st, 2nd, t4, t4, t8, t8, t8, 10th) and sit at 33 CP, confident I can make worlds if I play solid for SPT and Regionals.
Two similar cities runs paints a totally differnet picture, and this year's system is great for the game, rewarding players who perform at a consistent level and doesn't penalize players who can't make more than a certain amount of cities.
The 40% weighing on SPT is great as well, giving people 4-5 shots at a best 4 finish cap. Again, the multiple shots at states lowers the luck factor and increases the skill factor.
SPT and Cities makes up 70% of your CP, which is perfect. Instead of being forced to top X Nationals to get an invite for competitive players in some areas, they now have a great shot as long as they play consistent.
So far, my experience with this new system is great and I think it is a huge step in the right direction for this game. The only issue I see is the issue of players bubbling events at X-1 records and not getting any points. Of course, variation solves this (I whiffed at X-1 4 times at BRs but I made 3 cuts at 4-2 which I don't think I really deserve to make at cities) but it still sucks for anyone to go X-1 and not get anything out of it.
So let's all give credit where credit is due and hope that P USA keeps this system for future years and works to improve it as well!