Pokémon TCG: Sword and Shield—Brilliant Stars

Glaceon/Vileplume: Total Lockdown

Granted, that can happen, but in my experience, it's usually a less effective Set Up with all of those trainers clogging your hand from the Spiritomb lock, and also, Mesprit can help with that problem.

Battle Jacob, Curtis, Marvin, etc. at regionals or pre-regionals, I dont think your deck is as favourable as you might think vs LuxChomp. I did read your article, that is why I commented. I would like to see this deck in actual testing, aka real games, and then let's see how it's match-ups go.
 
Battle Jacob, Curtis, Marvin, etc. at regionals or pre-regionals, I dont think your deck is as favourable as you might think vs LuxChomp. I did read your article, that is why I commented. I would like to see this deck in actual testing, aka real games, and then let's see how it's match-ups go.

Played against several LuxChomps that didn't have Dialga G LvX using a slightly different build of this deck. Every single game went almost exactly the same.

Tomb start. Evolve the Plume quickly. They pop the first Tomb, which I replace with another if Glaceon isn't already benched. They pop the first Glaceon or a Pixie, but I've already got two Glaceon in play. They take a third prize off a Pixie or a Tomb. Lock is initiated, damage limited to 60. I take 2 prizes, they take my Glaceon, I reset. I take another 2 prizes while they can no longer attack for damage without sacrificing their bench or their Energy.

Basically, they take an early 3 prize lead by taking a Tomb, a Pixie, and a base Glaceon, but then they only take 1 prize the rest of the game.

Unfortunately, Glaceon takes a LONG time to take prizes back.

Untimed, Glaceon has a distinct advantage as it's very difficult for them to take more than 4 prizes, while my consistent 70/10 will take several prizes at once late in the game.

Timed, it's virtually even because Glaceon can't take the prizes back quickly enough.
 
Played against several LuxChomps that didn't have Dialga G LvX using a slightly different build of this deck. Every single game went almost exactly the same.

Tomb start. Evolve the Plume quickly. They pop the first Tomb, which I replace with another if Glaceon isn't already benched. They pop the first Glaceon or a Pixie, but I've already got two Glaceon in play. They take a third prize off a Pixie or a Tomb. Lock is initiated, damage limited to 60. I take 2 prizes, they take my Glaceon, I reset. I take another 2 prizes while they can no longer attack for damage without sacrificing their bench or their Energy.

Basically, they take an early 3 prize lead by taking a Tomb, a Pixie, and a base Glaceon, but then they only take 1 prize the rest of the game.

Unfortunately, Glaceon takes a LONG time to take prizes back.

Untimed, Glaceon has a distinct advantage as it's very difficult for them to take more than 4 prizes, while my consistent 70/10 will take several prizes at once late in the game.

Timed, it's virtually even because Glaceon can't take the prizes back quickly enough.

I always play timed when discussing match-ups, it wouldn't make sence otherwise.
 
The problem i see with this deck is when they knock out glacieon x how will they be able to get glacieon x back in there hand quikly.
 
The problem i see with this deck is when they knock out glacieon x how will they be able to get glacieon x back in there hand quikly.

Rescue Energy seems to be this version's only means of getting it done quickly.

I prefer the version with 2-2 Glaceon for this reason alone. At the very least, having the ability to dance Glaceons for a few turns is fun as heck.
 
I actually like this deck, truly.

I can see you making even more of a lock situation bby abusing giratina+seeker.

I also like magnezone in here for draw.
 
You're playing PONT over copycat... <_<

---------- Post added 04/07/2011 at 05:57 PM ----------

And lol, "Theoretical Testing Results"?
 
Post 5 has more accurate testing results, though based on a different build...
 
Thanks for the wonderful comments everyone! Special thanks to Bullados for the accurate testing results, I could use some of those :p

lol at Cessation Crystal XD
 
Battle Jacob, Curtis, Marvin, etc. at regionals or pre-regionals, I dont think your deck is as favourable as you might think vs LuxChomp. I did read your article, that is why I commented. I would like to see this deck in actual testing, aka real games, and then let's see how it's match-ups go.

Standard Pokegym Theorymon is if they beat their Mom, Dad, Brother, Friend, etc. playing the deck even once than they have a positive match up. There is a reason some Luxchomp Players go X-0 while others go 0-X. If people want to switch to this deck thats fine I really don't feel the need to explain that Luxchomp is a bad match up.
 
I'm sure Luxchomp can beat this. It's a big lock against them, but chances are that they will break out of trainer lock, power lock(dialga tech, luring flame, etc). Luxchomp will probably set up fine against this. It does so against vilegar. The difference is that vilegar can take KO's. Glaceon takes more energy and can't even 1HKO.
 
Uh...you put that Steelix Prime can be burned? Might wanna go check that.

*oops* That'll teach me to talk w/o reffing the card. I thought it was just Poison protection, like a previous Steelix.

Happiny: In timed matches, it does, depending almost completely on the pace of play. Luxchomp can't break the lock without a Dialga, and most variants that I've come across don't run him in numbers big enough to get out consistently and quickly (2-1 or bigger). The problem for Glaceon is that early game rush. Luxchomp will take 3 prizes before Glaceon can take 1. And Luxchomp will take the 4th prize before Glaceon can take the second. But Luxchomp will never again take another prize for the rest of the game, barring a miraculous 1-1 Dialga TecH. They burn themselves out, and lose their ability to snipe and consistently get big damage attacks without making themselves vulnerable to spread. If the pace of play is fast enough, Glaceon will come back. If it's slower, Luxchomp will hold on. That's all there is to it.
 
Not even going to lie. The list in the first post is exact card-for-card as my list was when vileplume first came out.

We must somehow have the same idea. :O
 
I like this. I've always liked the idea of Trainer+Power lock. I think you could benefit from a change like adding 1-1-1 Feraligatr, as odd and unconsistent as that is, because Glaceon's real fault is slow energy attachment.
 
I tried to play this deck in whatever tournament was just after the release of the Vileplume!

I used the fire Arceus with Lucian and Rainbow energy for my Dialga counter when I did it. OHKO against Dialga for the potential sacrifice of two energies.
 
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