Otaku
Active Member
I had a similar deck I was tyring for Neon... well, a similar theme anyway. The idea is to constantly heal your big hitter. I used Expedition T-Tar then, so I thought I'd give it a go now. Here's the deck:
21 Pokemon
4 Larvitar (E1)
4 Natu (E3)
2 Pupitar (E2)
3 Tyranitar (E1)
4 Xatu (SS)
2 Wynaut (SS)
2 Wobuffet (SS)
19 Trainers
2 Ancient Ruins
3 Copycat
3 Desert Shaman
2 Rare Candy
3 Lum Berry
1 Power Charge
2 Switch
1 Town Volunteers
2 Warp Point
20 Energy
4 Boost Energy
4 Darkness Energy
12 Psychic Energy
Strategy: T-tar biiiiiiiig. T-tar hit active hard, and hit bench too! Xatu heal much damage. Ffet hand Fighting Pokemon, and Muk ex. Pupitar handle Slaking. Smash good! Desert Shaman add hand denial, annoying when T-tar gets going. *grunts*
21 Pokemon
4 Larvitar (E1)
4 Natu (E3)
2 Pupitar (E2)
3 Tyranitar (E1)
4 Xatu (SS)
2 Wynaut (SS)
2 Wobuffet (SS)
19 Trainers
2 Ancient Ruins
3 Copycat
3 Desert Shaman
2 Rare Candy
3 Lum Berry
1 Power Charge
2 Switch
1 Town Volunteers
2 Warp Point
20 Energy
4 Boost Energy
4 Darkness Energy
12 Psychic Energy
Strategy: T-tar biiiiiiiig. T-tar hit active hard, and hit bench too! Xatu heal much damage. Ffet hand Fighting Pokemon, and Muk ex. Pupitar handle Slaking. Smash good! Desert Shaman add hand denial, annoying when T-tar gets going. *grunts*
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