ok, so i've been gone for a little while. haven't played since dragon, so obviously i'm 2 nearly 3 sets behind. fortunatly, i've heard that gardy is still a playable deck, and since that was what i played before i decided it would be the best place to start. the first deck that i have here is more or less what i can remember from my old gardy deck, with of course, a few tweaks for new trainers. the second deck here is something that i thought would be very nice when i first saw gorbyss, but that i've heard just doesn't work well. well, i decided to draw up a trial deck anyway, cause for some reason, i've been known to get funny things to work together. anyway, check them out, tell me all the stuff i'm doing wrong, lol. btw, these are both just drawn up from memory and just on paper, i haven't played with either of these decks so i'm sure there's at least a ton of fine tuning for them.
deck 1 (old deck)
Pokemon
4x ralts
3x kirilia (needed even more so now with atm rock)
3x gardivor (sorry guys, i'm not a big fan of gardy EX, just have the 1 in here for tech)
1x gardivor EX (tech, mix it up, big damage if regular gardy can't handle something)
2x skitty
2x delcatty (gotta have draw)
2x zizgzagoon
2x linoone (i like having both kitty and linoone, i just seem to always make use of both. linoone of course for searching)
Trainers
1x research (never underestimate a card that doesn't rely on anything about the opponent)
2x copycat (gotta have hand shuffling)
2x oracle (must have with a delcatty in the deck)
2x advice (not sure how much i like this card, but i can't say it isn't good, so in it goes)
3x tv reporter
2x atm rock (personally, i love the new rc ruling, though i don't think it really makes that big of a difference. eitherway, this card goes in.)
4x potions (must for gardy's power)
4x candy (speed speed speed)
2x star piece (this is a favorite of mine. gardy power to get energy on the poke, then this uses the damage from gardy to evolve in between turns. everything's connected)
4x strength charm (altering damage done to get just the right amount is what this deck is about, so this helps when you've played all your energy and used all your powers)
1x town volunteers (with only 10 psy, well, it's just nice to have)
Energy
4x boost
10x psychic
deck 2 (lets use some newer cards)
Pokemon
3x ralts
2x kirilia
3x gardivor (use only for the power, try and leave the attacking to gorbyss)
3x clamperl
3x gorbyss (main attacker)
2x skitty
2x delcatty (sorry, but delcatty-oracle is just nicer than linoone i think)
Trainers
1x research (read above for the trainers)
2x copycat
2x oracle
2x advice
3x tv reporter
2x atm rock
4x potions
3x candy
2x star piece
4x strength charm
1x town volunteers
Energy
4x double rainbow (turn one gorbyss? gorbyss from scratch? this is nice)
2x multi
10x psychic
ok, so yeah, there they are. maybe everyone is right and gorbyss-gardy just won't work, but i think that it should, but of course, i haven't been the one playtesting either. tell me what you think, show me where i'm wrong, i'm up for criticizim.
-Ditto
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