Pokémon TCG: Sword and Shield—Brilliant Stars

Guarenteed Groudon T2 99.9 percent of the time

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Explain to me why Groudon needs Regirock/Stark Stadium to work? If you run 4 Groudon/56 energy, do you not still get 100 turn2/3/5/6/7? I don't see a reason why people should reduce consistency and run regirock and stark mountain in hopes of getting the 100 dmg every turn. I'd much rather have a consistent Groudon that doesn't have a bad start with Regirock that can do 100 5 times in 7 turns than a Groudon that has to recycle energy more since it doesn't run as much and has possible horrible starts.

I'm not saying I'm a pro with Groudon, but I have built my own version of it and have been tweaking it since the last PR I attended until it works well.

The obvious idea is Groudon/Regirock/Stark Mountain, but have you tested out other stuff with Groudon or did you just build the obvious idea to begin with?

not to ask for you to give away your tech Prime, but could we see your list for ideas perhaps?
 
I don't mind giving out the techs. I haven't tested much with them, but they were ideas I thought would enhance or work with Groudon. 1 was Solrock from GE. For 1 fighting, it can do 20 (which can soften up the active for the OHKO if it has 120HP) and can attach a fighting from the discard (which there should be many of) to one of your Pokemon. A great way to segway into another Groudon.

The other tech was Deoxys Speed Forme from LA. It has free retreat, so if you start with it, you don't have to worry about wasting energy on getting Groudon active. For CC, it can hit any Pokemon for 30. I feel this would be a neat way to spread 30's so Groudon could OHKO big stage 2's, or even a cute get-a-round for Mewtwo lv.X if you need to take a last prize.

With the tech's, I tried to keep it short, like not running 4 of each, so I started with Groudon all the time still, and for them to compliment Groudon in a way that wouldn't be overly difficult or that would require a certain set of cards. I run so many energy in the deck that it's close to impossible to know when you are going to draw into the stadium or set of cards you need. So having just basic techs that can do what they need to without poke-powers or a group of cards on the field was the best way I felt to run it.

Again, I am no expert with Groudon, and have been testing just a small bit of time. These are just my thoughts on the idea.

And no worries about asking for my ideas, but I would never post a list. Posting lists doesn't help people learn, it just helps people copy.
 
wow lots of posts lol thanx for your ideas i think i will change it but not 100% sure what ill put in yet will update when its finished. I will be keeping it at 4 groudons only though.
 
I think Helghast came closest to the best possible decklist for this deck. Remember, you don't want to end up with a Regirock or Unown or anything else starting. This deck is all about getting a kill every turn 2-7 to keep your opponent from reacting in time. Perhaps including cards like Team Galactic's Wager for disruption might be one of the best options to prevent those techs. It also allows a new hand after a Regi Cycle, for example.

Pokes: 6
4x Groudon
2x Regirock LA

Trainers: 18
4x Stark Mountain
4x Roseanne's Research
3x Warp Point
2x Quick Ball
2x Buck's Training
3x Pluspower
2x Team Galactic's Wager
3x Energy Pickup
2x Energy Restore


Energy:
29x Fighting Energy

Some of my choices:
Stark Mountain, not Snowpoint, because this deck is all about offense, killing before the opponent can react/tank a hit, keep the energy moving with regi cycle and take a shot every turn. There are so few accessible Pokemon which can attack hard on turn 2 consistently as this deck can. Kingdras won't be able to get one out till turn 2 realistically, and it will die. If not, warp points are there to kill what will likely be a thin bench by turn 2.

Roseanne's for 1st/2nd turn grabbing a Regi and more energy, or just energy if hand's bad. Quick balls for those dire times where you need a Pokemon to stay in, but not too many to sacrifice the aggressive nature of the deck.

Bucks/Pluspowers to kill things for sure. With 5 total, you should be able to use one when you need to. Otherwise, hold onto these. Energy Pickup together with Regirock and Stark Mountain, on top of your natural energy attachment will allow you to attack every turn with near-certainty. You can't really spam pokemon that have over 100 hp that often when one keeps dying every turn and Stark Mountain is being locked.

Around turn 2-3 you might start seeing your opponent try to tech in some stuff to get to countering your deck. This is when you regi cycle and wager them. If they throw down a Mewtwo, you'd better get that joker in and dead fast. If not, you'd better hope you have the ability to wait it out for a warp point or something. If they get it out and you have 3 or more prizes left, it's GG.

I'm going to try this deck in RedShark real quick and see how I do on my own side.
 
Everyone's missing something in their lists..

And no regirock- the idea is JUST groudon, so that you will always open with it.
 
Pokes: 4
4x Groudon

Trainers: 22
4x Buck's Training(drawing/pump)
4x Felicity's Drawing(draw)
4x Pluspower(pump)
2x TSD
4x Quick Ball
4x Energy Pick-Up

Energy: 34
34x Fighting

I think something like this,would be good.
 
Not having one Regirock in this deck is a lot like not having a Claydol in most decks. Especially when you're playing Stark Mountain as your counter-stadium, you might as well get an extra attach every turn when you need it.

I think the difference between a Groudon-only, and a Groudon+assist deck is that the Groudon only deck can't ever attack on turns 1 or 4 whereas Groudon + assist can attack every single turn (including, theoretically the 1st, although the odds are very bad) and simultaneously build another threat while Groudon #1 is wreaking havoc.

Edit:
After some testing in RedShark, I see that Mulligans are going to be a serious problem for this deck, even in my version that includes Regirock.

In 30 games I opened, I had 19 mulligans, 7 'Good' starts with a Groudon and enough energy (including one setup for a turn-1 attack), 1 Regirock-only start, and 3 starts with fewer than 3 fighting energy (though in each situation, I had a Roseanne's research.

So given my deck in the above post, for each 'Good Start' you're going to be figuring in about 2 or 3 extra cards for your opponent to work with, and about a third of the time you do get a start, you'll have a problem. You can compare this to the 4/56 deck which tends to have around 4 mulligans for every good start, but which is 100% consistent on a T2 kill, given no intervention from your opponent. So I may have to admit that a less trainer-heavy and more energy-heavy deck will be the solution.

Though I will still adamantly argue that too many Pluspowers/Bucks may be as much a problem as anything else.

I'll mod the deck a bit and see what I can do.

Helghast your new list looks pretty good, but I'd probably take out a buck's or two, a felicity's or two, a pluspower maybe, put in more warp points for disruption, probably put in Energy Restore over TSD just b/c its cheaper, maybe add a night maintanance, and take out a quick ball or two. More Roseanne's and Stark Mountain (Definitely 4x) are obvious ways to get energies (especially if you're playing regirock) or kill enemy stadiums like Snowpoint that might deny you OHKOs.

I was also thinking Rowan's might be a good card for this deck, allowing you to keep something useful and get a whole new hand of 4 cards without having to discard anything.
 
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Yeah, I added Rowan to mine pretty soon after I started testing it. Refreshing the hand and keeping an important card is very important to a deck that doesn't run Claydol.
 
Pokes: 6
4x Groudon
2x Regirock

Trainers: 21
2x Buck's Training(drawing/pump)
2x Felicity's Drawing(draw)
3x Roseanne's Research
3x Pluspower(pump)
2x Quick Ball
2x Energy Pick-Up
4x Stark Mountain
3x Prof. Rowan

Energy: 33
33x Fighting

changed mine up a bit.
 
my version:

POKEMON: 4
4 : Groudon
TRAINERS: 12
4 : Roseanne's Research
4 energy restore
4 Rowan
ENERGY: 44
44 : Fighting Energy
 
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Ok my new decklist

Pokemon 4

4 Groudon

Trainers 9

4 Rosannes Reasearch
1 Proffesor Rowan
1 Cynthias Feelings
1 Night Maintenence
2 Warp Point
2 Stark Mountain

energy

fighting 47
 
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Regirock still seems like it would be hard to grab without roseanne. This deck would probably benefit from Great Ball being reprinted in the next set.

Buck's isn't going to help imho, since drawing 2 cards in a deck that is close to half energy will draw you energy more than anything else. It isn't grabbing you the key Energy Pickups or Plus Powers you might need. The added +10 damage isn't going to help against many threats, unless they are 110HP since many pokemon will be KO'd by the 100 damage anyways.
 
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