master1116
New Member
i know i've been posting a lot of threads, but i've been full of ideas. I think i'm just going to focus on 1 deck (this one) until after Battle Roads.
22 Pokemon:
4 Spheal (2 MT, 2 PK)
2 Sealeo MT
3 Walrein
2 Walrein ex
3 Snorunt (2 PK, 1 MT)
3 Glailie MT
3 Mantyke
2 Mantine MT
22 Trainer:
3 Bebe's Search
3 Team Galactic's Bet
3 Rare Candy
3 Plus Power
2 Celio's Network
2 Glacia's Stadium
2 Warp Point
2 Night Maintenance
1 Speed Stadium
1 Crystal Shard
16 energy:
11 Water
3 Holon WP
2 Scramble
snipe with Prinplup/Empoleon and finish off with Walrein (MT)/ex. if i use Gyarados i'll use Rainbow energy, if i use Mantine i'll use Holon WP.
Mantine L.25 – Water – HP80
Basic Pokemon
Poke-Body: Giant Fin
If Mantine is evolved from Mantyke, each of your Water Pokemon has its retreat cost reduced by 2.
[W][W] Giant Wave: 50 damage. Mantine can’t use Giant Wave during your next turn.
Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 1
Glalie L.43 – Water – HP90
Stage 1 – Evolves from Snorunt
Poke-Body: Grim Face
As long as Glalie is your Active Pokemon, any damage done by your opponent’s Stage 2 Evolved Pokemon is reduced by 20.
[W][W][C] Intimidating Stone: 50 damage. Flip a coin, if heads your opponent can’t play any Trainer cards or Supporter cards from his or her hand during your opponent’s next turn.
Weakness: Steel (+20)
Resistance: none
Retreat: 2
Spheal L.17 – Water – HP50
Basic Pokemon
[C] Rollout: 10 damage.
[W] Overzealous: Flip a coin, if heads, during your next turn, the base damage of Spheal's Rollout attack is 40.
Weakness: Steel (+10)
Resistance: none
Retreat: 2
Sealeo L.27 – Water – HP80
Stage 1 – Evolves from Spheal
[W][W] Ice Rider: Does 30 damage to 1 of your opponent's Pokemon.
Weakness: Steel (+20)
Resistance: none
Retreat: 2
Walrein L.53 – Water – HP130
Stage 2 – Evolves from Sealeo
Poke-Power: Freeze
You can use this power once during your turn, when you play Walrein from your hand to evolve 1 of your Pokemon. Flip 2 coins. If both are heads, choose 1 of your opponent’s Active Pokemon and discard that Pokemon and all cards attached to it (it doesn’t count as a Knocked Out Pokemon).
[W][W][C] Ice Bind: 70 damage. Unless your opponent discards 1 card from his or her hand, the Defending Pokemon is now Paralyzed.
Weakness: Steel (+30)
Resistance: none
Retreat: 3
Night Maintenance - Trainer
Search your discard pile for 3 in any combination of Pokemon and Basic Energy cards, show them to your opponent, and shuffle them into your deck.
Bebe's Search – Supporter Card
Choose 1 card from your hand and shuffle it into your deck. Then, search your deck for a Pokemon card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.
You can play 1 Supporter card during your turn. Place this card next to your Active Pokemon. At the end of your turn, discard this card.
22 Pokemon:
4 Spheal (2 MT, 2 PK)
2 Sealeo MT
3 Walrein
2 Walrein ex
3 Snorunt (2 PK, 1 MT)
3 Glailie MT
3 Mantyke
2 Mantine MT
22 Trainer:
3 Bebe's Search
3 Team Galactic's Bet
3 Rare Candy
3 Plus Power
2 Celio's Network
2 Glacia's Stadium
2 Warp Point
2 Night Maintenance
1 Speed Stadium
1 Crystal Shard
16 energy:
11 Water
3 Holon WP
2 Scramble
snipe with Prinplup/Empoleon and finish off with Walrein (MT)/ex. if i use Gyarados i'll use Rainbow energy, if i use Mantine i'll use Holon WP.
Mantine L.25 – Water – HP80
Basic Pokemon
Poke-Body: Giant Fin
If Mantine is evolved from Mantyke, each of your Water Pokemon has its retreat cost reduced by 2.
[W][W] Giant Wave: 50 damage. Mantine can’t use Giant Wave during your next turn.
Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 1
Glalie L.43 – Water – HP90
Stage 1 – Evolves from Snorunt
Poke-Body: Grim Face
As long as Glalie is your Active Pokemon, any damage done by your opponent’s Stage 2 Evolved Pokemon is reduced by 20.
[W][W][C] Intimidating Stone: 50 damage. Flip a coin, if heads your opponent can’t play any Trainer cards or Supporter cards from his or her hand during your opponent’s next turn.
Weakness: Steel (+20)
Resistance: none
Retreat: 2
Spheal L.17 – Water – HP50
Basic Pokemon
[C] Rollout: 10 damage.
[W] Overzealous: Flip a coin, if heads, during your next turn, the base damage of Spheal's Rollout attack is 40.
Weakness: Steel (+10)
Resistance: none
Retreat: 2
Sealeo L.27 – Water – HP80
Stage 1 – Evolves from Spheal
[W][W] Ice Rider: Does 30 damage to 1 of your opponent's Pokemon.
Weakness: Steel (+20)
Resistance: none
Retreat: 2
Walrein L.53 – Water – HP130
Stage 2 – Evolves from Sealeo
Poke-Power: Freeze
You can use this power once during your turn, when you play Walrein from your hand to evolve 1 of your Pokemon. Flip 2 coins. If both are heads, choose 1 of your opponent’s Active Pokemon and discard that Pokemon and all cards attached to it (it doesn’t count as a Knocked Out Pokemon).
[W][W][C] Ice Bind: 70 damage. Unless your opponent discards 1 card from his or her hand, the Defending Pokemon is now Paralyzed.
Weakness: Steel (+30)
Resistance: none
Retreat: 3
Night Maintenance - Trainer
Search your discard pile for 3 in any combination of Pokemon and Basic Energy cards, show them to your opponent, and shuffle them into your deck.
Bebe's Search – Supporter Card
Choose 1 card from your hand and shuffle it into your deck. Then, search your deck for a Pokemon card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.
You can play 1 Supporter card during your turn. Place this card next to your Active Pokemon. At the end of your turn, discard this card.
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