Has anyone made good use of Torkoal?

Discussion in 'Electronic Games' started by Postdog2Gengar, Nov 30, 2003.

  1. Postdog2Gengar

    Postdog2Gengar New Member

    If you have, please give me the movesets, stats, etc. I need a fire Pokemon for my team, and Torkoal was readily available.
     
  2. Bowser Minion

    Bowser Minion New Member

    Here is a standard MS

    Torkoal@leftovers/chesto
    Body Slam
    Curse
    Amnesia/ Flamethrower
    Rest

    If your a EV trainer I would go with: HP 252 SP.ATK 252 ATK 6, but that's entirely up to you.
     
  3. Spectreon

    Spectreon New Member

    Something like that is what I planned for my Torkoal too. It is basically a Curselax, Flame Turtle style. Though also consider Earthquake for Flame Thower/Amnesia. And only max out Sp At if you use Flamethrower... if you dont use it, you are wasting your time...
     
  4. Postdog2Gengar

    Postdog2Gengar New Member

    Here's what I was thinking:

    Body Slam
    Curse
    Flamethrower
    Fire Blast

    What I really need is fire moves, so if this is good for that purpse, please say so.
     
  5. Spectreon

    Spectreon New Member

    If it is for in game, then your moveset is fine, except I would still find something for Fireblast.... Rest if it is for Multi playing/battling. Try out Equake, or another physical move to go along with Curse

    with the same Type nature, Torkoal has the same potentiial in AT and Sp At. Get one that is the Nature is +Sp At, -Speed. With curse, and the fact he isnt fast anyways, it wont hurt. Sides you have Body Slam for Paralisys which will usually make you faster than the opponent. If you dont give it Flamethrower, or other Fire Attack, go +At, -Sp At (Adament I believe)
     
    Last edited: Nov 30, 2003
  6. highonair69

    highonair69 New Member

    Fire Blast has too little PP and misses a lot, so it isn't a really good choice. Even though it does 20 less damage, you might want to look into Heat Wave, or Overheat if you have maxed-out SA.
    My 2 1/2 cents.
    HOA69
     
  7. no Torkoal is better left as a tank.
    Torkoal@chesto or lefties,white herb
    sassy//white smoke
    Curse
    Amnesia
    Rest/Overheat
    Body Slam/Return-there,and how do i make threads?
     
  8. Postdog2Gengar

    Postdog2Gengar New Member

    Ok, here's what I have now:

    Torkoal-Leftovers
    Body Slam
    Curse
    Flamethrower
    Rest/Earthquake

    Please tell me, is Torkoal one of those that are really good in the HP and/or Defense area? If so, I will opt for rest.
     
  9. Spectreon

    Spectreon New Member

    He has really high defense... mediocre Sp Def, not sure on HP though....
     
  10. GuardianTIM

    GuardianTIM New Member

    As I recall, Torkoal can't get Earthquake, but Numel/Camerupt can.
    Anyways, this is my suggestion - what I do when I use Torkoal.

    Torkoal @ Quick Claw
    Curse
    FireSpin
    Flamethrower
    Iron Tail

    You'll notice that you're strong against Rock types, but still weak against Water types - but if that's a problem, try swapping moves about like this:-

    IronTail->Sludge Bomb
    Curse->Amnesia

    This will mean you have a 30% chance of poison with SludgeBomb, then you trap them with FireSpin. The only types that can't be poisoned are Steel and Poison - Steel is weak to fire, and most poison-types don't have huge stats anyway, with the possible exception of Weezing. However, Weezing only has an average level of SpDef, so that's not a big problem.

    Finally, if you really can't conceive using FireSpin, just swap it for Protect - works well against pokemon who use Dig/Fly/Solarbeam/SkullBash, etc.

    Either set seems to work well. The Quick Claw has that chance of getting past it's low speed, (and the Curse problem), and that's why I favour it over the other Hold Items.
     

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