The Hotness
New Member
This is a deck that a made a few days ago, it has worked well so far.
Heres the list:
Pokemon:
1 Honchkrow Lvl.X
3 Honchkrow MT
4 Murkrow (2 MT 2 SW)
3 Weavile (1 DP 2 SW)
4 Sneasle DP
1 Darkrai Lvl.X GE
2 Darkrai GE
3 Absol SW
Trainers/Supporters:
4 Plus Power
4 Night Maintenance
2 Oak's Visit
2 Rosanne's Research
2 Celio's Network
2 Team Galactics Mars
2 Bebe's Search
2 Holon Mentor
3 Island Hermit
Energy:
2 Double Rainbow
4 Special Dark
10 Basic Dark
Strategy:
Basically, you just power up your honchkrow or honchkrow Lvl.X and let the murkrows use thier attacks for free. You MUST at all costs get murkows out and keep them out, you might think honchkrow would be the attacker, he is...but only when you have no murkrows left. If your murkrows are prized Island Hermit is for that. Weavile powers up your honchkrow and can limit your opponent's hand size. Absol is here for disruption as it is in every other deck (Galactic's Mars help's). Darkrai Lvl.X plays a huge part in this deck. its power makes all dark energies attached to your pokemon have the same effect as Special dark energies, its attack does a good 80 and puts them to sleep and they have to flip twice to become awake. Plus Power furthers the extent of damage your murkrows can do. Murkrow can doo 100 damage with 3 dark energies, plus power, and darkrai X on the field.
So....your murkrows do all the work for the "Head Honchkrow"
Fixes are appreciated!!!!!
Heres the list:
Pokemon:
1 Honchkrow Lvl.X
3 Honchkrow MT
4 Murkrow (2 MT 2 SW)
3 Weavile (1 DP 2 SW)
4 Sneasle DP
1 Darkrai Lvl.X GE
2 Darkrai GE
3 Absol SW
Trainers/Supporters:
4 Plus Power
4 Night Maintenance
2 Oak's Visit
2 Rosanne's Research
2 Celio's Network
2 Team Galactics Mars
2 Bebe's Search
2 Holon Mentor
3 Island Hermit
Energy:
2 Double Rainbow
4 Special Dark
10 Basic Dark
Strategy:
Basically, you just power up your honchkrow or honchkrow Lvl.X and let the murkrows use thier attacks for free. You MUST at all costs get murkows out and keep them out, you might think honchkrow would be the attacker, he is...but only when you have no murkrows left. If your murkrows are prized Island Hermit is for that. Weavile powers up your honchkrow and can limit your opponent's hand size. Absol is here for disruption as it is in every other deck (Galactic's Mars help's). Darkrai Lvl.X plays a huge part in this deck. its power makes all dark energies attached to your pokemon have the same effect as Special dark energies, its attack does a good 80 and puts them to sleep and they have to flip twice to become awake. Plus Power furthers the extent of damage your murkrows can do. Murkrow can doo 100 damage with 3 dark energies, plus power, and darkrai X on the field.
So....your murkrows do all the work for the "Head Honchkrow"
Fixes are appreciated!!!!!
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