Pokémon TCG: Sword and Shield—Brilliant Stars

Help with my possible VGC team!

Conkeldurr without Mach Punch, when he is the only Gen V pokemon who can know Mach punch, is... odd.
Both WoW and Boiling Water on Jellicent seems needlessly redunant, especially when it could have Blizzard instead.
 
I'm sticking with this team:

Cofagrigus @Mental herb
Grudge
Curse
Shadow ball
Trick room

Amoonguss @Black sludge:
Spore
Rage powder
Giga drain
Protect

Conkeldurr @Lum berry:
Mach punch
Hammer arm
Bulk up
Stone edge

Jellicent @Water gem
Water spout
Protect
Ice beam
Shadow ball
 
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No I mean like

Druddigon
@: Life Orb
Brave
Max HP/Atk
~Dragon Claw/Outrage if it gets it
~Superpower
~Sucker Punch
~Filler
 
Jellicent is actually a fairly formidable sweeper in TR with Water Spout, don't let the singles idea of Jellicent being a tank fool you; it can hit hard when EV'ed right.

I'd opt for Ice Beam or Shadow Ball over Wring Out though, maybe even dropping Surf for another attack for coverage if you feel risky.
 
Hmmm, i'll drop surf for ice beam and wring out for shadow ball.

Eh, make sure you test it first...since your partner doesn't have Surf to restore Jellicent's HP at all, Surf might be good for you to have as a backup attack since Water Spout will hit like a limp noodle around 50%. Wring Out is good to replace though as it is too inconsistent, only really being useful on fresh Pokemon and Normal type not really providing much coverage.
 
OK, I know I haven't updated this, but my team is completely different now, lol.

Tornadus @Flying gem
Prankster FTW

Hurricane
Rain dance
Taunt
Protect

Mienshao @Lum berry/Life orb

Fake out
Drain punch
Protect
Rock slide

Jellicent @ Water gem

Water spout
Protect
Blizzard
Shadow ball

Terrakion @Choice scarf

Close combat
Rock slide
Sacred sword
Quick attack

Galvantula @Electric gem
Unerve

Bug buzz
Thunder
Protect
Hidden power

Chandelure @Focus sash

Flamethrower
Shadow ball
Imprison
Trick room
 
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OK, I know I haven't updated this, but my team is completely different now, lol.

Tornadus @Flying gem Voltoros @: something
Prankster FTW

HurricaneThunder
Rain dance
Taunt
ProtectAttacking move

Mienshao @Lum berry/Life orb

Fake out
Drain punchHJK
Protect
Wide gaurdAttacking move, Wide Guard is nigh useless

Jellicent @ Water gem

Water spout
Protect
BlizzardEh...meh.
Shadow ball

Terrakion @Choice scarfGo LO, so you can do a SD sweep set imo

Close combat
Rock slide
Sacred swordNo
Quick attackNo

Galvantula @Electric gem
Unerve

Bug buzz
Thunder
Protect
Sucker punchHidden Power

Chandelure @Ghost gem/Focus sashSash Def

Flamethrower
Shadow ball
Imprison
Trick room

run less gems too imo.
 
HJK is risky, and drain punch helps him stay alive longer.
Thundurus: No.
Terrakion, what should I change the moveset to? Also the choice scarf is to deal with pesky Whimsicott+Terrakion teams.
On Galvantula, I kind of want hidden power on the set, but I feel sucker punch is needed.
And yeah, i'll go with the sash for Chandelure.
 
1. HJK always, always, always. Almost twice as strong as Drain Punch, and Mien has no defenses to keep it alive otherwise.
2. Well...I mean, WHY Tornadus? Thundurus gets STAB Thunder which is, imo, better than STAB Hurricane. You're also not using Tailwind or Acrobat, and I think Electric Stab>>>>FLying Stab, and Thundurus has more resistances for no cost.
3. You could go Sub, RP, or SD and then EQ, Sedge, and CC.
4. Sucker Punch is unneeded, and you can just run more priority on your team.
 
Tailwind is a much better option on Tornadus instead of Rain Dance. Galvantula also wants Compoundeyes to raise Thunder's accuracy to 91%. Berries aren't nearly common enough in VGC to the point where Unnerve will be of much use.

Mienshao should not have two protecting moves. It is a glass cannon and wants to dish as much damage as possible before going out. I would suggest removing Wide Guard and perhaps including some weakness coverage such as Rock Slide/Stone Edge or U-Turn (the latter of which could take advantage of Regenerator if it took Life Orb damage).
 
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