Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on Helphelphelp. Magmortar/Emboar/Shuckle Mill

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MCNewfall

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Okay. This deck is TERRIBLE. I really like the concept and I want it to work but the deck is unbelievably inconsistent. Should I just give up? Halp. Prease?

Pokemon:
3 Magmar UL
2 Magmortar TR
3 Tepig 15
2 Pignite 18
3 Emboar 20
2 Shuckle Promo
2 Unown RETURN
2 Reshiram

19

T/S/S
2 Rare Candy
2 Fisherman
4 Energy Retrieval
4 Collector
4 Communication
2 Seeker
2 Twins
1 Junk Arm

21

20 Fire energy


The basic strategy is to get Emboar set up, draw the majority of my deck with Shuckle, knock out some annoyances with Reshiram, pick all the energy up off of Shuckle with RETURN, drop it on Magmortar and discard their entire deck in 2-3 turns. I can't get set up for the life of me. I'm way new at this and I'd like to have a deck that's playable at Nationals (I'm not expecting to do well, but I'd at least like to not be laughed out of the convention center.) so any help is greatly appreciated.
 
I love decks like this and have been trying to get a good build as well. I tihnk you really only need one Reshiram, and starter may help. Overall this is VERY similar to my list. The only thing I can say to help is:

-1 Pignite
-1 Reshiram

+2 Cleffa (to save from bad opening hands)
 
Im sorry, but i see absolutely no workability with this deck. Are you trying to lose by decking yourself out? Because while you try to deck them, your magmortar will be ohko'd by a random zekrom or something. This just doesnt look like a viable nats deck.
Posted with Mobile style...
 
Sergel, I've been completely torn on Cleffa vs. no Cleffa. I think it may be the difference maker. Thanks for the input. I'll give it a shot.

Erm, NOM!, i don't plan on decking myself out, nor do I know how I do that. Magmortar is very easy to KO, but as long as he can use Top Burner at least once, it sets them back 13+ cards, and I only to set up one more to seal the deal. (Hypothetically.) And I am fully aware this isn't a viable nats deck. Hence the part where I said I wasn't expecting to do well.
 
-1 Tepig (A 2-1-2 line of Emboar is plenty.)
-1 Pignite (When you've got Rare Candy, you don't need more than 1 Pignite)
-1 Emboar (see Tepig)
-2 Reshiram (You're trying to deck your opponent, not kill your opponent's pokemon. You're better off concentrating strictly on deck milling. Your Magmortars are expendable after a Top Burner, so you should always have a Magmar/Magmortar on the bench ready to become active. Don't try to multitask beyond your original decking stratagy.)

Cards taken out: 5


+3 Junk Arm (This equates to 3 more Energy Retrievals, meaning 6 more fire Energy you can get back. This is vital when you either get a tails flip for Top Burner, or lose a Magmortar.)
+1 Magmortar (You need to be more wary of the chance that a Magmortar may be prized. With no form of recovery in this deck, if you lose a Magmortar, and the other Magmortar is prized, you're completely screwed. Having the extra Magmortar helps reduce this possibility drastically.)
+1 Cleffa (If you can find space for a second Cleffa, I'd highly recommend it. You WILL have bad starts at times, and thus you need to adapt to them. Cleffa helps this greatly.)

Card put in: 5


Extra: When you lose a Magmortar or get tails, you can still gain your energies back in one turn. 4 Energy Retrieval regains 8 energies, while 4 Junk Arms double this to 16 energies. Fisherman ups this to 20 energies. Reattach to your new Magmortar, Top Burner again, and it's over for your opponent. This should be relatively easy to do with the large hand you have, credits to Shuckle. You'll probably have much of your deck in your hand by then. The only thing you have to be wary of is Judge and Vileplume, which will completely destroy this stratagy.
 
-1 Tepig (A 2-1-2 line of Emboar is plenty.)
-1 Pignite (When you've got Rare Candy, you don't need more than 1 Pignite)
-1 Emboar (see Tepig)
-2 Reshiram (You're trying to deck your opponent, not kill your opponent's pokemon. You're better off concentrating strictly on deck milling. Your Magmortars are expendable after a Top Burner, so you should always have a Magmar/Magmortar on the bench ready to become active. Don't try to multitask beyond your original decking stratagy.)

Cards taken out: 5


+3 Junk Arm (This equates to 3 more Energy Retrievals, meaning 6 more fire Energy you can get back. This is vital when you either get a tails flip for Top Burner, or lose a Magmortar.)
+1 Magmortar (You need to be more wary of the chance that a Magmortar may be prized. With no form of recovery in this deck, if you lose a Magmortar, and the other Magmortar is prized, you're completely screwed. Having the extra Magmortar helps reduce this possibility drastically.)
+1 Cleffa (If you can find space for a second Cleffa, I'd highly recommend it. You WILL have bad starts at times, and thus you need to adapt to them. Cleffa helps this greatly.)

Card put in: 5


Extra: When you lose a Magmortar or get tails, you can still gain your energies back in one turn. 4 Energy Retrieval regains 8 energies, while 4 Junk Arms double this to 16 energies. Fisherman ups this to 20 energies. Reattach to your new Magmortar, Top Burner again, and it's over for your opponent. This should be relatively easy to do with the large hand you have, credits to Shuckle. You'll probably have much of your deck in your hand by then. The only thing you have to be wary of is Judge and Vileplume, which will completely destroy this stratagy.

DUDE. Thank you so much. That is immensely helpful. I'm reworking the list as we speak and I'll post results. Thanks a lot.
 
I am glad to see people like the concept of my deck idea. I was the first with this deck and it made it as a front page article as well. A card that you may want to put in rather then energy retrieval could be energy returner. It takes 4 energies and returns them back to your deck. you play a fisherman so it would be no problem to restart the draw combo again and will also put more cards back into your deck as well.
 
this deck will be very viable and quite scary to face once victini is out...two of those buggers on your bench and your opponent will have a very difficult time
 
Ok, take out the Pignite, you only need one if you're running Rare Candy
Take out the Shuckle and Unown, the Roast Reveal draw engine is much better.
Take out the Reshiram, you're Milling, not attacking, you don't need them.
Without Shuckle and Unown Seeker isn't as useful, and you wont be wanting to return anything on your bench
Take out a Collector, trust me, you only need 3.
Lastly, take out 5 Fire energies. I know the strategy of this deck is to mill with Fire, but 20 is too much, you'll be dead drawing half the game. And with 4 Junk Arms and 4 energy Retrievals, you'll be set.

Ok, now add a Cleffa. This will help you set up, and you can use it to stall until you have Magmortar and Emboar out.
Add a 2-2 Line of Ninetails for the Roast reveal support.
Add a 1-2 Line of Magmortars, this should bring you up to a 4-4, you need it, considering it;s the main attacker.
Add two Twins. Since you're not taking prizes, you can really abuse this thing.
Add three Junk Arms, this lets you have '8' Energy Retrievals in your deck
Add 2 Rescue Energies, this should help protect Emboar in case of Sniping, and you can use it to help prtect Magmortar as well.

So to recap:

-1 Pignite
-2 Shuckle
-2 Unown
-2 Reshiram
-2 Seeker
-1 Collector
-5 Energy

Total: -15

+1 Cleffa
+2-2 Ninetails (Roast Reveal HS)
+1-2 Magmortar (Top Burner TR)
+2 Twins
+3 Junk Arm
+2 Rescue Energies

Good luck, hope this helps.
 
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