Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-On Feraligatr and Suicune & Entei Legend: Repeated Sniping for 100

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Pokemon: 25

3-3-3 fgatr prime
4 suicine & entei legend (2 top and 2 bottom)
3-3 lanturn prime
2-2-2 politoad UL

T/S/S: 15

x2 LEGEND box
x2 fisherman
x3 seeker
x2 indigo plateau
x2 pkmn collector
x4 rare candy

Energy: 20

16 water energy
4 rainbow

This deck relies on getting Feraligatr prime out as soon as possible. This lets you attach as many water energies as you want to all of your Pokemon. Then, use Lanturn to attack while Politoad is set up, and finally Suicine & Entei LEGEND (it would be best to get them this out as soon as possible). S&E can snipe for 100 to the bench, then return two energies to the hand. Feraligatr lets those water energies be re-attached so that S&E can do it again. Indigo Plateau gives S&E more HP so that it won't get knocked out too easily. Politoad gives everyone free retreat so S&E can switch out to be Seekered or so that Lanturn can come up and do its deadly work. This involves attaching as many energy cards to all of your Pokemon as you can, then doing a massive powerful spark.

All suggestions should be in HGSS on because I was hoping to use this deck (if it's any good) in the next format. I would also like some way to bring back S&E LEGEND back if it gets knocked out, but I don't know how to do that right now. Thanks for reading!
 
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Flower Shop Lady gets it from the discard into your deck, but play Seeker and or Super Scoop Up to return him to your hand, saving you 2 Prize Cards.
 
Does S&E Legend have free retreat? If so, you don't need SSU. I would probably -3-3 Lanturn Prime (It's adding a second concept to the deck, thus decreasing consistency) +4 Pokemon Communication and +2 Smeargle.
 
Its retreat is :colorless:. If SSU doesn't matter if it has free retreat cost, perhaps I shouldn't add it because of Politoed. It lets you switch your water Pokemon freely.

---------- Post added 04/30/2011 at 08:54 AM ----------

Smeargle can't retreat with Politoed, so I'm not sure that is the best idea. Lanturn gets all the water benefits and it still has a good attack. Also, Feraligatr is too valuable to get killed. I was thinking of taking out a 1-1-1 feraligatr line and adding a 1-1 lanturn prime as well as 1 other card like an Alph Lithograph 4 or something. Is that a good idea?
 
Have you tested this? 2 stage 2s, a stage 1 and a Legend with no draw power or even Pokemon Communication seems like a very slow deck.
 
yes, this is very slow. BTS would have made everything faster but it is getting rotated. PONTs and pkmn communications would be good in this deck, but I don't know how to add them. I have two spaces if I take out the politoed line and add 2-2 dodrio, so I think I will add some communictions.

I really miss Bebe's.:frown:

If there are any more suggestions, please let me know. The main flaw with this deck is speed, so mainly help with that would be great.
 
I ran a similar deck for cities and states, only difference is instead of Laturn and some other stuff, I used SF Salamence& its LV.X along with RR Starmie for getting back water energy

---------- Post added 04/30/2011 at 01:27 PM ----------

Also why do you run Rainbow energy?
 
I understand your interest in keeping Lanturn, but it really is a second concept to a deck that is already going to have issues getting all the pokes out. I don't think it's too terribly hard to "fix" your deck and keep it in though.

First, Politoad is too hard to get out for free retreat on all your pokemon. Dodrio UD is a much easier tech to get out and it still gives all your pokemon except 'gator free retreat. Even he is only 1 :colorless: with Dodrio benched.

-2-2-2 Politoad
+2-2 Dodrio
+2 Trainers

Even though gator is key to this deck, once you have one out, you really don't need a second one and definitely not a third. You should be safe enough running a 2-2-2 line.

-1-1-1 Gator
+3 Trainers

Cool as it is to have rainbow energy so you can drop it wherever you want, why not just make those 4 Rainbow Energy into :lightning: so you can get them back or search them out if you'd like. Also, 20 total energy is a ton to run even in this kind of deck. The easiest way for me to get my energy counts right is to think about it in terms of how much energy I'd need in a perfect setup. You need 3 for SEL and you have 2 SEL. You also need 3 for Lanturn and you have 3 Lanturn. That's 15 if you have everything out and powered up at once. Since energy is your main "thing" for this kind of deck with the lanturn in there, I'd go ahead and bump it up to 16 total energy.

-4 Rainbow Energy
-4 :water: Energy
+4 :lightning: Energy
+4 TRAINERS AGAIN! (Do you see the pattern? Typically you will want to reduce energy count and increase your trainer count. This always depends on the deck, but you have to make sure the T/S/S are there to support your deck and speed it up. Without that support, you're relying on luck.)

Trainer time!
To be honest, I don't like Legend Box. If you're dead set on using it, go ahead, but it's just such a toss up whether you get both halves in those 10 cards. I'd do the math, but it's 3 am here and I'm sure I'd screw it up. Needless to say, I don't think it's worth the slot. Also, Fisherman is great in some decks. In this I think it'd be overkill. You hopefully won't have that much energy in the discard pile! As I mentioned earlier, you need to be able to search out your evolutions and LEGEND pieces. Pokemon Collector and Communication combo together amazingly well for that! Collector for basics you don't need and Poke Comm them for evolutions or LEGEND halves that you do need. It's so nice. Also, Flower Shop Lady, PONT, Juniper and/or Judge are going to be staples in the coming format. The choice between Juniper and PONT are yours, in this deck, I think PONT will be the best bet. Judge is really handy after you get your big and beefy setup to basically stop their recovery in its tracks. Also, since your deck is going to take so long to setup, Twins can to be added to great effect. Last, Energy Retrieval is great nowadays for getting that energy back without taking up a Supporter slot.

-2 Legend Box
-2 Fisherman
+4 Other Trainers


Total Changes:
-2-2-2 Politoad
-1-1-1 Gator
+2-2 Dodrio

-4 Rainbow Energy
-4 :water: Energy
+4 :lightning: Energy

-2 Legend Box
-2 Fisherman
+4 Communications
+2 Collector
+2 PONT
+2 Judge
+2 Twins
+1 Flower Shop Lady

tl;dr Change to Dodrio, More Trainers, Less Energy.
 
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would DCE be good in this deck? It makes powerful spark more powerful and I fgatr needs toattack he can use it.

---------- Post added 05/01/2011 at 06:44 AM ----------

do I still need 4 rare candies with only fgatr now?

---------- Post added 05/01/2011 at 06:47 AM ----------

-2 Legend Box
-2 Fisherman
+4 Other Trainers


Total Changes:
-2-2-2 Politoad
-1-1-1 Gator
+2-2 Dodrio

-4 Rainbow Energy
-4 :water: Energy
+4 :lightning: Energy

-2 Legend Box
-2 Fisherman
+4 Communications
+2 Collector
+2 PONT
+2 Judge
+2 Twins
+1 Flower Shop Lady

tl;dr Change to Dodrio, More Trainers, Less Energy.

you are suggesting 4 collectors, correct?
 
If you're running legend box, run research record, and run 4 of both. It really increases your odds and goes off like a nuke when it happens.

I wouldn't run 4 candies, no; 3 is probably an acceptable number. Consider Junk Arm.

I'm not sold on Lanturn. It's nice in the mirror match as you're weak to water yourself otherwise, to pick up Blastoises for the most part, but I don't see the need for 3. Rainbows give more tech potential, and if you're cutting fishermen, I see few reasons not to use them.

I dislike Judge in this deck; "oh you need some disruption" isn't a justification as the coincidence of a Judge in your hand and their hand needing flushed is fairly rare if you only run 2. To me, Judge is 4 or 0 and should be a part of your strategy; here I don't think it is. If you're going with the legend box/research record strat, consider junk arms (2-4).
 
would DCE be good in this deck? It makes powerful spark more powerful and I fgatr needs toattack he can use it.

do I still need 4 rare candies with only fgatr now?

you are suggesting 4 collectors, correct?

DCE could be an interesting option.

Rare candy definitely could come down to 3.

Yes, 4 Collectors if you can. Combo it with Pokemon Communication to find your Legends.
 
I would keep politoad in... it DOES give smeargle free retreat! It says pick on of your BENCHED water pokemon and SWITCH IT TO THE ACTIVE. who is active is not relevant. :)
From your original list (don't care to read ALL of the edits right now)
-2 indigo plateau
+1-1 Noctowl (draw power)
-3 Water Energy
+3 Interviewer's Questions
-1 Rare Candy
+1 Collector
-1-2-1 Frally Prime (2 is all that's necessary)
+4 Pokemon Communication
-4 Rainbow Energy
-1 Water Energy
+2 Rescue Energy
+3 Smeargle (can be switched from by politoed. correct me if i'm wrong... but look at his power.)

That's all. I think. :)
 
I still don't understand why you'd use Politoad over Dodrio. it takes up 2 extra slots, is a stage 2, and does basically the same thing. "Get your starter out of the way"
 
No. It doesn't.
what if your feraligatr prime gets catchered to the active? What if they catcher up the dodrio and EASILY ohko it?
It'll be more difficult to OHKO 120 HP (except zekrom... but that's speed really) AND it can get itself out of the active when Dodrio can't. it also can get frally out of the active for free.
Even if you have a 1-1-1 or a 2-1-2 of it, it will save you countless times when catcher comes out (seeing as a SMART player will catcher/drag up the dodrio cause it does not pertain to itself).
It also doesn't take up the retreat for a turn. it lets you SWITCH, not give free retreat.
... and it has a much better attack if needed than dodrio (in this deck it's MUCH better.)

Politoed > Dodrio.
 
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