Alright, this is my new list for Honchkrow. I'm using a new engine that I'd like to test out for the new season. It may work, it may not.
NOTICE: Before everyone and his mother comes in here and yells about how many Pokemon I only have one of, the reason is this is my new Azelf engine. The idea behind having (for example) 2 Baltoys and 2 Claydols in a deck is to ensure that they are not prized and, in such, easier to get out. However, running Azelf, I hardly see running two of each necessary and moreover a waste of deckspace. I'll be running 2 Azelfs to help ensure that they are not both prized (should they be, however, there is a good chance that my other lines will not).
As I said before, this engine could be a horrible failure, but I want to test it because, if it works, its a huge spacesaver.
16 x pokemon
3 x Murkrow swarm
1 x Murkrow dusk stone
2 x honchkrow
2 x honchkrow lv X
2 x Azelf (la)
1 x baltoy
1 x claydol
1 x abra
1 x alakazam
1 x duskull reaper cloth
1 x dusknoir
28 x trainers/supporters/stadiums
4 x roseanne's research
4 x pluspower
4 x Rare Candy
3 x galactics mars
3 x night maintenance
2 x warp point
2 x snowpoint temple
2 x moonlight stadium
2 x energy switch
2 x galactics wager
16 x energy
3 x call
3 x sp dark
10 x basic dark
Strategy: Use Honchkrows body to ensure that all Murkrows are heavy hitting and hand disurpting. Use Alakazam to kill powers and Dusknoir for bench disruption.
Thoughts/Suggestions/Criticisms?
- Xaej
NOTICE: Before everyone and his mother comes in here and yells about how many Pokemon I only have one of, the reason is this is my new Azelf engine. The idea behind having (for example) 2 Baltoys and 2 Claydols in a deck is to ensure that they are not prized and, in such, easier to get out. However, running Azelf, I hardly see running two of each necessary and moreover a waste of deckspace. I'll be running 2 Azelfs to help ensure that they are not both prized (should they be, however, there is a good chance that my other lines will not).
As I said before, this engine could be a horrible failure, but I want to test it because, if it works, its a huge spacesaver.
16 x pokemon
3 x Murkrow swarm
1 x Murkrow dusk stone
2 x honchkrow
2 x honchkrow lv X
2 x Azelf (la)
1 x baltoy
1 x claydol
1 x abra
1 x alakazam
1 x duskull reaper cloth
1 x dusknoir
28 x trainers/supporters/stadiums
4 x roseanne's research
4 x pluspower
4 x Rare Candy
3 x galactics mars
3 x night maintenance
2 x warp point
2 x snowpoint temple
2 x moonlight stadium
2 x energy switch
2 x galactics wager
16 x energy
3 x call
3 x sp dark
10 x basic dark
Strategy: Use Honchkrows body to ensure that all Murkrows are heavy hitting and hand disurpting. Use Alakazam to kill powers and Dusknoir for bench disruption.
Thoughts/Suggestions/Criticisms?
- Xaej