Pokémon TCG: Sword and Shield—Brilliant Stars

How important is the LUCK factor, in today's format?

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I believe that it is possible to make and play a deck and not require much luck what so ever, only up to 10%. With the perfect deck, it is possible to beat any opponent. While shuffing, it is possible to track where every card is in the deck using shuffing tracking (mainly used in casinos). Using this, even when a opponent cuts the deck, you are already ahead of the game.
And to a certain extent, it is also possible to track a large percent of your opponents deck. With a bit of homework on understanding what does go in a deck, and what is liked to be placed in the deck (eg. if they play RC, then its mostly for them to play 4). While monitoring how your opponent shuffles, if you know where most of the cards are then you are able to cut at the right part of the deck to give your opponent the worse draw cards.

However most of this is very hard to do, and most people will not either have the brain power or the will power to do this. This takes hours of training a week.

I am able to recall a deck of 52 playing cards being shuffled, however takes me a while to work it out. This has taken me over a year to learn. I would be able to do the same with pokemon cards, however it will take away the fun for me so i don't do so; but the above is possble.
 
If you're gonna talk trash, please get out of the thread. As you can clearly see people have offered their serious opinions..
 
If you're gonna talk trash, please get out of the thread. As you can clearly see people have offered their serious opinions..
I'm not going to trash talk, but the topic is so ripe for opinions that it's quite easy to take lightly. It's like trying to argue your side of the abortion issue. You feel strongly, but not matter what you say, you're not going to convert many on the other side of the fence.

I'm of the opinion that LUCK is huge in isolated instances. You might even experience streaks of good/bad luck. But, over the entire season, if you're unlucky, stay out of lightning storms.

:lol::wink:
 
I believe that it is possible to make and play a deck and not require much luck what so ever, only up to 10%. With the perfect deck, it is possible to beat any opponent. While shuffing, it is possible to track where every card is in the deck using shuffing tracking (mainly used in casinos). Using this, even when a opponent cuts the deck, you are already ahead of the game.
And to a certain extent, it is also possible to track a large percent of your opponents deck. With a bit of homework on understanding what does go in a deck, and what is liked to be placed in the deck (eg. if they play RC, then its mostly for them to play 4). While monitoring how your opponent shuffles, if you know where most of the cards are then you are able to cut at the right part of the deck to give your opponent the worse draw cards.

However most of this is very hard to do, and most people will not either have the brain power or the will power to do this. This takes hours of training a week.

I am able to recall a deck of 52 playing cards being shuffled, however takes me a while to work it out. This has taken me over a year to learn. I would be able to do the same with pokemon cards, however it will take away the fun for me so i don't do so; but the above is possble.

Even the thought of trying to do that makes my brain hurt. >.<
 
I'm not going to trash talk, but the topic is so ripe for opinions that it's quite easy to take lightly. It's like trying to argue your side of the abortion issue. You feel strongly, but not matter what you say, you're not going to convert many on the other side of the fence.

I'm of the opinion that LUCK is huge in isolated instances. You might even experience streaks of good/bad luck. But, over the entire season, if you're unlucky, stay out of lightning storms.

:lol::wink:


I only meant that random swords guy
 
Random? I think not... [DEL]He could beat you in pokemon anyday.[/DEL] Luck plays a big fact in any game, even if you had the most consistent deck in the world and you didn't have any luck, you would constantly lose. The starting hands are what really matter, for the sense of luck anyway. If you get a moderate hand, you can quite easily set up. If you get a god start, you will most likely win (unless you get TGW'd). But if you get a bad start, it is very hard to come back from.
 
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I wish I can get t2 gallades :(

Back to back posts merged. The following information has been added:

I wish I can get t2 gallades :(
 
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As the great jason K. says its 90% deck choice and 10% play skill. I guess he doesnt even concider luck. Well I will take what he said of the 90/10 and then add an additional 50% luck factor, that's right im up to 150%. Weird huh? Well I see it as luck being a totaly different component. As some everyone already said luck is a part of this game. It's the only thing that can't be controled. You can change the way you build your deck your change up your play stratagies, but luck is a variable. That is why I hold it in a different catigory. So to answer this threads question I think that luck has a huge part in game. have you ever gotten the "god draw" it's awesome I know. If you have then you probably also got the "OMG worst draw ever!". That's all luck, I have seen some decks out there that well... aren't really that good get their best draw possible and crush a great player's well built deck when they get a horrible draw. Of course it's not just the begaining draw, it can be in the middle of the game. It just happens sometimes.
 
When I first started playing, the luck factor involved with a typical game could easily be crippled or removed by the use of Rocket's Admin. By skillfully playing that card, the slate could be wiped clean in many instances, giving a player who was losing a fighting chance. A "God draw" could easily be reversed by this card. It's one of the main reasons that I started playing this game: I saw that players still had a chance even when their opponent got everything set up on the second turn and took half their prizes in less than a minute.

Many people would argue that Team Galactic's Wager is a suitable replacement for Admin. However, since the outcome of TGW is unpredictable, this opinion is off the mark. Since Rocket's Admin. has been rotated, this game has moved in a terribly linear fashion. Last year was especially bad for this. People either set up within two turns and went on to victory, or they had a delay in getting things set up and took a loss. Though we do have Team Galactic's Wager, even that card has its own luck element, leading many players to opt for something more consistent (Steven's Advice, Professor Oak's Visit, etc.). And with Claydol in the mix, disruption is hardly a factor at all.

So if luck is to be found anywhere, it's all in the first few turns of set up. Deck choices and skill aside, facing an opponent who gets what they need out on their first or second turn is extremely hard to deal with. With GG still running around in our format, this problem is magnified, as a first or second turn Gardevoir or Gallade is enough to make anyone concede. And with minimal cards that allow effective disruption, facing an opponent who sets up faster than you often results in a loss.

All in all, I don't think luck is as big a factor as it was last year, but it's still much bigger than the golden days of this game (3 years ago or so).
 
Luck is clearly part of any game that has a chance component. And in tournaments there are two luck components draw luck and pairings luck. But, there is a skill component as well. Most of my missed top cuts this year didn't come because of the game I lost because of bad luck, they came because of a misplay or misread of the metagame on my part. If you blame all your losses to bad luck, my guess is you aren't improving as a player.
 
I believe that it is possible to make and play a deck and not require much luck what so ever, only up to 10%. With the perfect deck, it is possible to beat any opponent. While shuffing, it is possible to track where every card is in the deck using shuffing tracking (mainly used in casinos). Using this, even when a opponent cuts the deck, you are already ahead of the game.
And to a certain extent, it is also possible to track a large percent of your opponents deck. With a bit of homework on understanding what does go in a deck, and what is liked to be placed in the deck (eg. if they play RC, then its mostly for them to play 4). While monitoring how your opponent shuffles, if you know where most of the cards are then you are able to cut at the right part of the deck to give your opponent the worse draw cards.

However most of this is very hard to do, and most people will not either have the brain power or the will power to do this. This takes hours of training a week.

I am able to recall a deck of 52 playing cards being shuffled, however takes me a while to work it out. This has taken me over a year to learn. I would be able to do the same with pokemon cards, however it will take away the fun for me so i don't do so; but the above is possble.

That would be a way of cheating, lets hope no professionals start playing Pokémon :wink:

It would be interesting to be able to mulligan with Pokémon, this would delete the bad hands. Of course each time you mulligan your would draw one less cards, just like Magic. Of they also have a patent on this :p
 
Does it really matter how big a factor luck is? You make the best deck choice you can, try to avoid misplays, and God/fate/karma/evil dice spirits decide the rest. Percentage breakdowns are meaningless. You do the best you can, and if you win, that's fantastic. If you lose, you go and home and 1) blame anybody but yourself, or 2) figure out what you could have done better (the answer to that question is almost never "nothing", I don't care how bad you think your flips/draws were).
 
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