jeffrey123
New Member
So I feel like discussing this as I feel that it is an issue that is quite important regarding the new "championship" points system. This points system is no champion, and it certainly does not meet my wishes/expectations.
Now personally, today I attended a battle road and recieved a round 1 loss for being late. This happens to everyone once in awhile, but I figured that I could still have a very slight chance at making top cut. I played the 2nd round and lost the game on some bad luck to a newer player (keep in mind i've been playing 2 years). I lost, dropped, and waited for my friends to finish to go home. So why am I telling you this, you ask? Well, the goal of championship points was to encourage playing the game, right? What encourages me to play the Pokemon trading card game if I can not earn anything even if I win all the rest of my games? What purpose does it serve to play 3 more rounds?
I was thinking about this and realized how flawed the system actually is. It encourages dropping more than anything, in my opinion. I would be motivated to play the rest of my games out since I would (at the very minimum) be earning a few rating points towards my worlds invite. But instead, I would rather drop since I earn nothing and am essentially wasting my time.
For those that are optimistic and like to play the game even when they can not top cut, bless your souls. I can't stand to play when I know that I gain literally nothing from the game. Not even 1 point.
Now in my opinion, if I was to do championship points for the world's sake, they would look something like this:
Battle Roads: 1 point per win
City Championships: 4 points per win
States: 8 points per win
Regionals: 8 points per win
Nationals: 8 points per win
Worlds: 25 points per win
Now when i say win, I mean just 1 game. So in top cut, if you were to win best of 3, you would gain as much points as you would normally with a win in the corresponding event. For example; If you were to win a Battle roads going 8-0, you would gain 8 points. Regarding every loss. losing 0 points per loss encourages game play. This also makes sure that dropping would be negative because there is no negative for losing a game besides not gaining any points, albeit you do not lose any.
This encourages deck building as well, since you don't lose any points. The main issue with this system is that the players that play the most games will have the best shot at attending worlds, but this can be easily fixed by limiting the amount of points you can earn per series. For example, in Iowa you may only have 2 or 3 city championships per 500 miles, whereas Florida has 8 within 200 miles. This would make the game much better in my opinion, and would also prevent players that go 5-1 in swiss and do not cut to not feel cheated that they missed out due to resistance.
Just a little rant, let me know what you think.
Now personally, today I attended a battle road and recieved a round 1 loss for being late. This happens to everyone once in awhile, but I figured that I could still have a very slight chance at making top cut. I played the 2nd round and lost the game on some bad luck to a newer player (keep in mind i've been playing 2 years). I lost, dropped, and waited for my friends to finish to go home. So why am I telling you this, you ask? Well, the goal of championship points was to encourage playing the game, right? What encourages me to play the Pokemon trading card game if I can not earn anything even if I win all the rest of my games? What purpose does it serve to play 3 more rounds?
I was thinking about this and realized how flawed the system actually is. It encourages dropping more than anything, in my opinion. I would be motivated to play the rest of my games out since I would (at the very minimum) be earning a few rating points towards my worlds invite. But instead, I would rather drop since I earn nothing and am essentially wasting my time.
For those that are optimistic and like to play the game even when they can not top cut, bless your souls. I can't stand to play when I know that I gain literally nothing from the game. Not even 1 point.
Now in my opinion, if I was to do championship points for the world's sake, they would look something like this:
Battle Roads: 1 point per win
City Championships: 4 points per win
States: 8 points per win
Regionals: 8 points per win
Nationals: 8 points per win
Worlds: 25 points per win
Now when i say win, I mean just 1 game. So in top cut, if you were to win best of 3, you would gain as much points as you would normally with a win in the corresponding event. For example; If you were to win a Battle roads going 8-0, you would gain 8 points. Regarding every loss. losing 0 points per loss encourages game play. This also makes sure that dropping would be negative because there is no negative for losing a game besides not gaining any points, albeit you do not lose any.
This encourages deck building as well, since you don't lose any points. The main issue with this system is that the players that play the most games will have the best shot at attending worlds, but this can be easily fixed by limiting the amount of points you can earn per series. For example, in Iowa you may only have 2 or 3 city championships per 500 miles, whereas Florida has 8 within 200 miles. This would make the game much better in my opinion, and would also prevent players that go 5-1 in swiss and do not cut to not feel cheated that they missed out due to resistance.
Just a little rant, let me know what you think.