Pokémon TCG: Sword and Shield—Brilliant Stars

How to Identify Hacked Pokemon

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Pikamaster

Active Member
Well, with the recent addition of the VGC championships, there has been a rise in the normal VG tournaments, this article should help find the Hackers who attempt to enter with their cheated team. (This is also my first article, so please help me on anything I got wrong/missed.)

Be sure to read the second post from Vaporeon, it goes into a little more depth some stuff.


Sections:
Section 1 Finding the Hacks
Section 1 A: Moveset
Section 1 B: Pokeball
Section 1 C: Catch Location and Catch Level
Section 1 D: Egg Obtained and Hatch Location


Section 2: Hidden Power, EVs, Stats Ability's and Migrated Pokemon
Section 2 A: Hidden Power
Section 2 B: EVs
Section 2 C: Stats
Section 2 D: Migrated Pokemon
Section 2 E: Abilities

Section 3: Third Party Hack Checking, Common Hacks that don't Affect the Pokemon, Miscellaneous
Section 3 A: Third Party Hack Checking
Section 3 B: Common Hacks that don't Affect the Pokemon
Section 3 C: Miscellaneous


Section 1 Finding the Hacks

Most hackers will try to make their Pokemon look as real as possible, legal catch location, legal stats, etc. However, there are a few simple ways to fine a hacked Pokemon without a third party device.

Section 1 A: Moveset

Having access to a site like Serebii is almost always needed here. Some people will enter Pokemon that have 2 or more Egg Moves, this is usually fine, but there are some Egg Moves that cannot be obtained with others, I.E, Blastoise with Mirror Coat, Fake Out and Refresh. If a Pokemon that isn't in the Ground Egg Group* has Egg Moves that can only come from 2 or more DIFFERENT Pokemon, the moves had to be hacked on. This is also the case if a Pokemon has moves that it cannot learn through Move Tutor, Level Up, TM or Special Event. As MegaVelocibot pointed out, there is Chain Breeding for an Egg Move. I.E, Barrier/Rapid Spin Cloyster. (Rapid Spin Squirtle > Rapid Spin Kabuto > Rapid Spin + Barrier Tentacool > Shellder)

Note. Be sure to check Emerald Tutors, XD Tutors and XD Purification moves for any Pokemon being checked.

Note. Smeargle can learn ANY four moves (Excluding Judgment until Arceus is released). This being so, he can pass on any four moves to any pokemon in the "Ground" egg group. (As noted below.)

*Pokemon in the Ground Egg Group can breed with Smeargle, who can pass on up to four of any Egg Moves.


Section 1 B: Pokeball

Is that Toys R Us Shaymin in a Masterball? Make sure you check the Pokeball that a Pokemon is caught in. Starters from any generation can only be in Pokeballs, most (if not all) Toys R Us Download Pokemon are always in a Cherish ball. Park Balls do not show up on a Pokemon, only event Pokemon can be in Cherish Balls, only Pokemon obtainable in the Safari Zone and have that as their Catch Location can be in Safari Balls. Finding some Pokemon this way will be easy, but not always.

*Note. As pointed out by MegaVelocibot, Quilava/Typhlosion, Bayleaf/Meganiumand Croconaw/Feraligatr can both be in any Pre-DP ball via Pokemon Colosseum.*


Section 1 C: Catch Location and Catch Level

Some people who hack will be lazy and catch a Pokemon on some random Route, this is another big giveaway. Always check the catch location of a suspect Pokemon to see if it can legally be obtained there. Check the level it was caught at too and make sure it's a legal catch level.


Section 1 D: Egg Obtained and Hatch Location

I've been told that an easy mistake when using a cheating device is mixing up the location where the Egg was obtained with the hatch location. If an Egg wasn't obtained at the Daycare Couple, it is a hack. If it was hatched at the Daycare Couple, it's a hack.

The exceptions to the obtained location are:

Togepi: Can be obtained from Cynthia at Eterna City
Riolu: Can be obtained from Riley at Iron Island



Section 2: Hidden Power, EVs, Stats, Ability's and Migrated Pokemon

Here I'll go into detail about stuff the relies/affects a Pokemon's Stats, also a short section on Pokemon that need to have been Migrated.


Section 2 A: Hidden Power

A Special Attack with any Power from 30-70 and any Type that any Pokemon except Ditto can learn, its Power and Type rely on the Pokemon's IVs (Individual Values). Make sure that if a suspect Pokemon is using Hidden Power, it's Type and Power are obtainable with the IVs the Pokemon has. Here's a link to a Hidden Power Calculator, you can either type in the IVs a Pokemon has and check the Type and Power, or enter the Type and Power you want to search and it'll bring up a list of all possible combination's that get the Type and Power you entered.

For quick reference, here's a list of all possible IVs for every Hidden Power Type for the Power of 70.

Code:
You can choose any of the IVs in any order from a given section.

Bug

HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 3, 7, 11, 15, 19, 23, 27, 31


HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 2, 6, 10, 14, 18, 22, 26, 30


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 3, 7, 11, 15, 19, 23, 27, 31


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 2, 6, 10, 14, 18, 22, 26, 30


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 2, 6, 10, 14, 18, 22, 26, 30

Dark

HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 3, 7, 11, 15, 19, 23, 27, 31

Dragon


HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 3, 7, 11, 15, 19, 23, 27, 31


HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 3, 7, 11, 15, 19, 23, 27, 31


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 3, 7, 11, 15, 19, 23, 27, 31


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 3, 7, 11, 15, 19, 23, 27, 31

Electric


HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 2, 6, 10, 14, 18, 22, 26, 30


HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 2, 6, 10, 14, 18, 22, 26, 30


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 2, 6, 10, 14, 18, 22, 26, 30


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 3, 7, 11, 15, 19, 23, 27, 31

Fighting

HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 2, 6, 10, 14, 18, 22, 26, 30


HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 2, 6, 10, 14, 18, 22, 26, 30


HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 2, 6, 10, 14, 18, 22, 26, 30


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 2, 6, 10, 14, 18, 22, 26, 30


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 2, 6, 10, 14, 18, 22, 26, 30

Fire

HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 2, 6, 10, 14, 18, 22, 26, 30


HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 2, 6, 10, 14, 18, 22, 26, 30


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 2, 6, 10, 14, 18, 22, 26, 30


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 2, 6, 10, 14, 18, 22, 26, 30

Flying
HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 3, 7, 11, 15, 19, 23, 27, 31


HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 2, 6, 10, 14, 18, 22, 26, 30


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 2, 6, 10, 14, 18, 22, 26, 30


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 2, 6, 10, 14, 18, 22, 26, 30

Ghost

HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 3, 7, 11, 15, 19, 23, 27, 31


HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 3, 7, 11, 15, 19, 23, 27, 31


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 3, 7, 11, 15, 19, 23, 27, 31


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 3, 7, 11, 15, 19, 23, 27, 31

Grass

HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 3, 7, 11, 15, 19, 23, 27, 31


HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 3, 7, 11, 15, 19, 23, 27, 31


HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 3, 7, 11, 15, 19, 23, 27, 31


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 3, 7, 11, 15, 19, 23, 27, 31


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 3, 7, 11, 15, 19, 23, 27, 31

Ground
HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 2, 6, 10, 14, 18, 22, 26, 30


HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 3, 7, 11, 15, 19, 23, 27, 31


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 3, 7, 11, 15, 19, 23, 27, 31


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 3, 7, 11, 15, 19, 23, 27, 31

Ice

HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 3, 7, 11, 15, 19, 23, 27, 31


HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 3, 7, 11, 15, 19, 23, 27, 31


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 3, 7, 11, 15, 19, 23, 27, 31


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 2, 6, 10, 14, 18, 22, 26, 30

Poison

HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 3, 7, 11, 15, 19, 23, 27, 31


HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 3, 7, 11, 15, 19, 23, 27, 31


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 3, 7, 11, 15, 19, 23, 27, 31


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 3, 7, 11, 15, 19, 23, 27, 31

Psychic

HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 2, 6, 10, 14, 18, 22, 26, 30


HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 2, 6, 10, 14, 18, 22, 26, 30


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 2, 6, 10, 14, 18, 22, 26, 30


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 2, 6, 10, 14, 18, 22, 26, 30

Rock


HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 2, 6, 10, 14, 18, 22, 26, 30


HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 2, 6, 10, 14, 18, 22, 26, 30


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 2, 6, 10, 14, 18, 22, 26, 30


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 2, 6, 10, 14, 18, 22, 26, 30

Steel

HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 2, 6, 10, 14, 18, 22, 26, 30


HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 3, 7, 11, 15, 19, 23, 27, 31


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 2, 6, 10, 14, 18, 22, 26, 30


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 3, 7, 11, 15, 19, 23, 27, 31
SpD: 2, 6, 10, 14, 18, 22, 26, 30
Speed: 3, 7, 11, 15, 19, 23, 27, 31

Water

HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 3, 7, 11, 15, 19, 23, 27, 31


HP: 2, 6, 10, 14, 18, 22, 26, 30
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 2, 6, 10, 14, 18, 22, 26, 30


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 2, 6, 10, 14, 18, 22, 26, 30
Def: 2, 6, 10, 14, 18, 22, 26, 30
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 3, 7, 11, 15, 19, 23, 27, 31


HP: 3, 7, 11, 15, 19, 23, 27, 31
Att: 3, 7, 11, 15, 19, 23, 27, 31
Def: 3, 7, 11, 15, 19, 23, 27, 31
SpA: 2, 6, 10, 14, 18, 22, 26, 30
SpD: 3, 7, 11, 15, 19, 23, 27, 31
Speed: 2, 6, 10, 14, 18, 22, 26, 30

Section 2 B: EVs

Also called EPs, EVs are a way to boost your Pokemon's stats. For more info, read Jran Sakarra's EV, IV and Nature Guide, but for now, here are the basics. Each Pokemon can have a max of 510 EVs total with a max of 255 in a single stat, every 4 EVs give off 1 stat point. If a Pokemon has more than 510 EVs or has more than 255 in a stat, those EVs were hacked.

Section 2 C: Stats

HP, Attack, Defense, Special Attack, Special Defense, Speed. For every Pokemon, there is a maximum number that a Pokemon can have in a single stat, no Pokemon can ever have 999 in any stat. Again, use a site like Serebii to check the maximum number a Pokemon can have in any certain stat. Be sure to calculate the number the Pokemon has in it's IV and how many EVs it has in a stat. If a Pokemon exceeds the max it can have in any stat, needless to say, that Pokemon is hacked.

Section 2 D: Migrated Pokemon

Really short here, all rules still apply to Migrated Pokemon, only you can't see the obtained location.

Section 2 E: Abilities

A Pokemon can only have one Ability at a time (I.E, Tyranitar can only have Sand Stream), some Pokemon can only have 1 Ability while others can have 1 of 2 Abilities (I.E, Probopass can have Sturdy or Magnet Pull). Make sure a Pokemon's Ability matches up correctly. Here's the Ability Dex from Serebii.


Section 3: Third Party Hack Checking, Common Hacks that don't Affect the Pokemon, Miscellaneous

Section 3 A: Third Party Hack Checking

Now, I know there are programs for your computer that you can get that will check a Pokemon's legitimacy, but I don't know how to get them, where to get them or how to use them. The only one I know exists is Legit.exe, so help here would be appreciated.

Mind if I add on this? Hack checking isn't an easy process if you don't have the right equipment. IIRC the only way you can do it is to use a flash cart, a program, as well as a computer. You have to be able to extract the PKM files from the game itself in order to check the legality of the Pokemon. The program checks the checksum of the Pokemon in the game to see if it was modified in any way or made with a program such as Pokesav. If the checksum doesn't add up right the Pokemon will come up as invalid.

Section 3 B: Common Hacks that don't Affect the Pokemon

Now, if you saw a kid with 30 of the exact same Dialga, you'd think he's hacking, right? Technically he is, but this doesn't affect the Pokemon. A few common AR codes that people use get them Max Items, Max Healing Items, Max Pokeballs, Max Berries and Cloning, none of these affect a Pokemon's legitimacy in any way. So even if a kid hacks his items, or clones his Pokemon so he won't lose the Infernape he spent weeks breeding, his Pokemon aren't necessarily hacked too.

Section 3 C: Miscellaneous

Yep, just about at the end. Here's where I'm putting stuff that's either new or random about, you guessed it, hacking.

~ Any Entei, Raikou or Suicune that doesn't have the location as "Distant land" that has good IVs is hacked. The Fire Red/Leaf Green Dogs were glitched to have bad IVs.

~People may try to play with HG/SS Pokemon with some moves that some Pokemon can only get from HG/SS, some of these moves are not listed on Serebii. Try finding a complete list of these moves.

~With the use of RNG, any Pokemon hatched or caught can be Shiny and/or Flawless, it is (technically) not hacking. If you looked, the Nats VGC Champ had a Shiny Cresselia with Hidden Power Fire. Using RNG for a Pokemon won't set off any alarms.

~In Emerald and DP, there was an in game glitch that allowed you to clone, Pokemon from these games that were cloned might not have been cloned with an AR.

~
All starters come from Pokeballs all the time except for the GS ones from Coliseum. Make sure that if it states that it was hatched that says Lv 1, some say other levels other than that. Arceus has yet to be released in the US so most if not all of them in the US are hacked. Check the OT and OT ID # of Legendary Pokemon that were only given out via Events. Darkrai in DP can only have 1 ID and 1 OT though in PL it is caught so this can not be used.



Well, that's about all I can think of. Thanks for reading, hope this helps someone someday. Any comments/contributions are welcomed, I can't possibly know everything.
 
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I'll go more in depth on this.

Spotting over EV'd Pokemon

Normally, Pokemon have a max of 510 EVs that can be earned all together from training in battle. A Pokemon can only have a total of 510 in its stats, even if you put 85 EVs in each, it can only be 510. Most people can't spot Pokemon exceeding the 510 EV cap so its hard to tell unless a Pokemon has at least 200 in all its stats. The only tool to use against this is Pokemon Battle Revolution as it turns them into 'Bad Eggs'. I've seen this happen to a persons Latios at a GameStop tournament.

Checking Pokemon(Basic)

Checking Pokemon is easy if you know where to look. ID number, Attacks, Stats, and where the Pokemon came from. Unless the Pokemon came from a 3rd generation game, here's how to check.

1) The Pokemon ID has to match the ID of the Trainer in the current game if the Pokemon came from that game. If you see a Zapdos in someones game and it has their Pearl Trainer ID, then it was hacked.


2) Attacks are pretty hard to tell if you're not a Pokemon Attack Dex like most people here. A common player might think that Flareon can get Flare Blitz because Flareon has a high Physical Attack Stat and its a fire type, but Flareon can't learn that. Most common people also don't know Cresselia can't learn Recover but you do run into them. The only for sure way to tell is a) you use that Pokemon so you know what your talking about, or b) check their Pokemon against a online sites Attack Dex or even ask a expert. Putting those Pokemon on PBR's online wi-fi will also kick you off for not having legal attacks on Pokemon.

3) The only for sure way to tell if stats are higher then normal is to look at its stats. Most Pokemon rarely are good at 3 or 4 things unless their Base Stats say so. To spot the hack, ether do a PBR test as the game will reset the stats to what they would normally be, if they have EV's they will be counted, if they are EV'ed over 510, even by one point, they will be turned into Bad Eggs. Stats will still be put to their Pokemon's legal limit. The only cure for this is to make players deposit their Pokemon because this will also reset stats if you're not using PBR.

4) Most people don't care when the Pokemon came from as long as the Pokemon can be generated within the games legal boundaries, hacking or not. Most people might check a game or request a hack check if say, your Roaming Zapdos in Platinum was caught in a cave or a location not available like the Mystery Zone or a Event location. A Pokemons caught location has no effect on the game but if it does not match, you may check or request a check on their game.

Checking Pokemon(Advance)

Now for some advance stuff. Pokemon Abilities, Base Stats, IV's, caught level's, Event Pokemon and Pokeballs.

1) Pokemon have abilities to help them in battle or to give the advantage. Abilities are not generate at random or what some people say, "It came like that". The game does not have any glitches that would affect a battle in any way, unless its the Acid Rain Glitch. Its normally easy to spot ability hacks. If you don't think the ability is right for it, have it check out. Vaporeons do not have Pure Power or Volt Absorb. I still don't know why people put Volt Absorb on Vaporeons and not expect to get called on it.

2) Base Stats are what keep a Pokemon stat pool along with IV's in check. If a Pokemon with a Attack Base Stat of 134 would have at least 394 or 402 ATK by 100. Its one of the two. While Base Stats have little to do with the game, knowing them can spot stat hacks when the common player can not.

3) My favorites are the caught levels. Most people think its cool to catch them at 99(some skilled people do it to EV their Pokemon) or 100, which can't be EV'ed anyway. Caught level does not matter unless it come to a Pokemon's species, like catching a Charizard at level 16 or something like that. Its still not game breaking but still warrants a hack check if you request one.

4) Don't know why this came up really. Everyone have high IV'ed Pokemon. Any IV over 31 is hacked but there is no real way to check this ether with out AR.

5) Event Pokemon can only be obtained one way, and that's through a event. Any Event Pokemon that DO NOT have a Event Item that is given to you as a Pokemon is always in a rare Pokeball, the Cherish Ball. The Cherish Ball is unobtainable inside the game without the use of a external device. There were some earlier Event Pokemon this does not apply to. In-game Event Pokemon can be caught with any type of Pokeball. If a Event Pokemon, ID, Ability, Nature, as most are set, Moveset that Pokemon can't learn, Original Trainer and Id and SID does not match, this warrants a game check. Event Pokemon are really hard to hack because it requires a lot to do that a external device can't do.

6) Pokeballs are not game breaking at all. The only way to check Pokeballs for hacks is by the balls animation. You already know that only Event Pokemon given to you can only be in a Cherish Ball. Starter Pokemon can never be in any other ball the the Pokeball, if they are, that means that their caught locations are off as well. Most people don't care about what Pokemon in caught in which Pokeball, but it can warrant a game check ether way because the game in its legal field can't make starter Pokemon in and other ball but Pokeballs.

Everything Pikamaster said is also valid. Just adding to it.
 
Doesn't a guy in Hearthome also give you a Happiny in an egg?

Yeah, he give you some Pokemon but Pokemon like that, any rare or legendary Pokemon can hatch in any location. That Pokemon will have a special obtain location but that's the only one.
 
Section 1B is currently incorrect.
Section 1 Finding the Hacks
Section 1 B: Pokeball

Is that Typhlosion in an Ultra Ball?
Thanks to Pokemon Colosseum, any Johto starter, from its first or second evolution (Quilava & Typhlosion, etc.) can be caught in any ball available during the third-generation. Post-main game, trading is available, as are the two starters you didn't choose to snag. By trading over Balls, or purchasing them in-game, you can have a not-Poke Ball. Heck, my first playthrough's starter Quilava was Snagged in a Premier Ball, by selling a bunch of stuff, then buying 10 Poke Balls. I've got things like Dive Ball Croconaw, Repeat/Luxury Ball Quilava, so it can be legitimately done, but only for those Pokemon.
 
Section 1B is currently incorrect.

Thanks to Pokemon Colosseum, any Johto starter, from its first or second evolution (Quilava & Typhlosion, etc.) can be caught in any ball available during the third-generation. Post-main game, trading is available, as are the two starters you didn't choose to snag. By trading over Balls, or purchasing them in-game, you can have a not-Poke Ball. Heck, my first playthrough's starter Quilava was Snagged in a Premier Ball, by selling a bunch of stuff, then buying 10 Poke Balls. I've got things like Dive Ball Croconaw, Repeat/Luxury Ball Quilava, so it can be legitimately done, but only for those Pokemon.

You're right. We overlooked that.
 
Section 1B is currently incorrect.

Thanks to Pokemon Colosseum, any Johto starter, from its first or second evolution (Quilava & Typhlosion, etc.) can be caught in any ball available during the third-generation. Post-main game, trading is available, as are the two starters you didn't choose to snag. By trading over Balls, or purchasing them in-game, you can have a not-Poke Ball. Heck, my first playthrough's starter Quilava was Snagged in a Premier Ball, by selling a bunch of stuff, then buying 10 Poke Balls. I've got things like Dive Ball Croconaw, Repeat/Luxury Ball Quilava, so it can be legitimately done, but only for those Pokemon.

Ah, I missed that. It's been way to long since I dragged out my Colosseum game. =P

Any help from anyone is welcome, I'm sure I'm missing stuff.
 
So can Bayleef/Meganium, besides Croconaw/Feraligatr and Quilava/Typhlosion.

Also, don't forget chain breeding, for things like Barrier/Rapid Spin Cloyster. (Rapid Spin Squirtle > Rapid Spin Kabuto > Rapid Spin + Barrier Tentacool > Shellder)
 
So can Bayleef/Meganium, besides Croconaw/Feraligatr and Quilava/Typhlosion.

Also, don't forget chain breeding, for things like Barrier/Rapid Spin Cloyster. (Rapid Spin Squirtle > Rapid Spin Kabuto > Rapid Spin + Barrier Tentacool > Shellder)

Yes, I need to do that. I hate it when I'm about to do something, then get kicked off of the computer. >_>
 
I got a shiny Gliscor from the GTS, but it was captured at the Pokemon League so I know it was Hacked.
 
Both Marriland and Serebii have pretty decent reverse stat calculators, so you don't need to do the calculations yourself. Just plug the Pokemon, the Levels, and the Stats into the Calculator, and see if they make sense.
 
It's been a while since I used a Serebii calculator, and I don't go to Marriland, but that's good for future reference.
 
All starters come from Pokeballs all the time except for the GS ones from Coliseum. Make sure that if it states that it was hatched that says Lv 1, some say other levels other than that. Arceaus has yet to be released in the US so most if not all of them in the US are hacked. Check the OT and OT ID # of Legendary Pokemon that were only given out via Events. Darkrai in DP can only have 1 ID and 1 OT though in PL it is caught so this can not be used.
 
All starters come from Pokeballs all the time except for the GS ones from Coliseum. Make sure that if it states that it was hatched that says Lv 1, some say other levels other than that. Arceaus has yet to be released in the US so most if not all of them in the US are hacked. Check the OT and OT ID # of Legendary Pokemon that were only given out via Events. Darkrai in DP can only have 1 ID and 1 OT though in PL it is caught so this can not be used.

Ah yes, adding it now.
 
If a Pokemon that isn't in the Ground Egg Group* has Egg Moves that can only come from 2 or more DIFFERENT Pokemon, the moves had to be hacked on.

I don't think this is true. I may be wrong, but Serebii (and many other sites) have POTW sets that ignore this rule now and again, and a couple of third-party battle simulators ignore it completely as well. When I think about it, it doesn't seem that hard to breed an egg move onto a Pokemon until you get a male of that Pokemon, then breed another egg move onto that one until you get both moves.
 
I don't think this is true. I may be wrong, but Serebii (and many other sites) have POTW sets that ignore this rule now and again, and a couple of third-party battle simulators ignore it completely as well. When I think about it, it doesn't seem that hard to breed an egg move onto a Pokemon until you get a male of that Pokemon, then breed another egg move onto that one until you get both moves.

You have to keep reading, I did edit in the part about Chain Breeding.
 
Mind if I add on this? Hack checking isn't an easy process if you don't have the right equipment. IIRC the only way you can do it is to use a flash cart, a program, as well as a computer. You have to be able to extract the PKM files from the game itself in order to check the legality of the Pokemon. The program checks the checksum of the Pokemon in the game to see if it was modified in any way or made with a program such as Pokesav. If the checksum doesn't add up right the Pokemon will come up as invalid.
 
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