Pokémon TCG: Sword and Shield—Brilliant Stars

HS Undiscovered: Unown LEGEND Set

Lucian0

New Member
In my last post I've make a Unown LEGEND card

Unown LEGEND 100HP :psychic:


:ppowr: Alphabet Power
Once during your turn, when Unown LEGEND becomes your Active Pokémon you may search your Deck, your Discard Pile and your Hand for up to 10 Unown (Excluding Unown LEGEND) and attach them to Unown LEGEND.
Unown LEGEND gets +10HP for each Unown attached to it. Unown LEGEND can use all Poké-powers of all Unown attached to it as it own. Unown LEGEND can use only 2 Poké-Powers per turn (excluding this one).
When Unown LEGEND is Knocked Out, shuffle in your Deck all Unown attached to it.

Hidden Power :psychic::psychic: 10+
If there's any Alph Lithograph Card in any Discard Pile (Both your and your opponent's) this attack does 10 plus 60 more damage. Put that Alph Lithograph into the Lost Zone.

ABC :psychic::psychic::psychic::psychic:
Choose l of your opponent's Pokémon and count the number of letters in that Pokémon's name. This attack does 10 damage for each letter in it's name.

Weakness: :psychic:x2
Resistance:
Retreat::colorless::colorless::colorless::colorless:



Now here they are the 15 Unown of the Set:



Unown 50HP :psychic:


:ppowr: King Search
Once during your turn (before your attack) you may search your Deck for one half of Unown LEGEND and put it into your Hand. Shuffle your Deck afterward.

Hidden Power :psychic: 10

Weakness: :psychic:x2
Resistance:
Retreat:




Unown AB 50HP :psychic:


:ppowr: Absolute Brutality
Once during your turn (before your attack) if Unown AB is attached to your Active Pokémon, you may use this power.
During this turn, each of your Active Pokémon attacks does +20 more damage.

Hidden Power :psychic: 10

Weakness: :psychic:x2
Resistance:
Retreat:




Unown CD 50HP :psychic:


:ppowr: Complete Data
Once during your turn (before your attack) if Unown CD is attached to your Active Pokémon, you may use this power.
Draw a card

Hidden Power :psychic: 10

Weakness: :psychic:x2
Resistance:
Retreat:




Unown EF 50HP :psychic:


:ppowr: Energy Frenzy
Once during your turn (before your attack) if Unown EF is attached to your Active Pokémon, you may use this power.
Search your Deck or your Discard Pile for a Basic Energy Card and attach it to one of your Pokémon.

Hidden Power :psychic: 10

Weakness: :psychic:x2
Resistance:
Retreat:




Unown GH 50HP :psychic:


:ppowr: Giant Hole
Once during your turn (before your attack) if Unown GH is attached to your Active Pokémon, you may use this power.
Flip a Coin, if heads, remove l Basic Energy Card from one of your opponent's Pokémon.

Hidden Power :psychic: 10

Weakness: :psychic:x2
Resistance:
Retreat:




Unown IJ 50HP :psychic:


:ppowr: Imaginary Jail
Once during your turn (before your attack) if Unown IJ is attached to your Active Pokémon, you may use this power.
During your opponent's next turn, The Defending Pokémon's Retreat Cost is :colorless: more.

Hidden Power :psychic: 10

Weakness: :psychic:x2
Resistance:
Retreat:




Unown KL 50HP :psychic:


:ppowr: Knight Loyalty
Once during your turn (before your attack) if Unown KL is attached to your Active Pokémon, you may use this power.
During your Opponent's next turn, all damage done to your Active Pokémon is reduced by 20.

Hidden Power :psychic: 10

Weakness: :psychic:x2
Resistance:
Retreat:




Unown MN50HP :psychic:


:ppowr: Mini Nurse
Once during your turn (before your attack) if Unown MN is attached to your Active Pokémon, you may use this power.
Remove l Special Condition from your Active Pokémon.

Hidden Power :psychic: 10

Weakness: :psychic:x2
Resistance:
Retreat:




Unown OP 50HP :psychic:


:ppowr: Opponent's Power
Once during your turn (before your attack) if Unown OP is attached to your Active Pokémon, you may use this power.
During this turn and your Opponent's next turn each Pokémon (both and your Opponent's) has no Resistance.

Hidden Power :psychic: 10

Weakness: :psychic:x2
Resistance:
Retreat:




Unown QR 50HP :psychic:


:ppowr: Quick Recovery
Once during your turn (before your attack) if Unown QR is attached to your Active Pokémon, you may use this power.
Remove l Damage Counter from one of your Pokémon.

Hidden Power :psychic: 10

Weakness: :psychic:x2
Resistance:
Retreat:




Unown ST 50HP :psychic:


:ppowr: Special Treat
Once during your turn (before your attack) if Unown ST is attached to your Active Pokémon, you may use this power.
Search your Discard Pile for a Supporter Card and shuffle it into your Deck.

Hidden Power :psychic: 10

Weakness: :psychic:x2
Resistance:
Retreat:




Unown UV 50HP :psychic:


:ppowr: Unlimited Vision
Once during your turn (before your attack) if Unown UN is attached to your Active Pokémon, you may use this power.
Look at 2 of your face down Prize Cards.

Hidden Power :psychic: 10

Weakness: :psychic:x2
Resistance:
Retreat:




Unown WX 50HP :psychic:


:ppowr: Weakness Xenesis
Once during your turn (before your attack) if Unown WX is attached to your Active Pokémon, you may use this power.
During this turn and your Opponent's next turn each Pokémon (both and your Opponent's) has no Weakness.

Hidden Power :psychic: 10

Weakness: :psychic:x2
Resistance:
Retreat:




Unown YZ 50HP :psychic:


:ppowr: Yellow Zap
Once during your turn (before your attack) if Unown WX is attached to your Active Pokémon, you may use this power.
Search your Deck for a Stadium Card and put it in play.

Hidden Power :psychic: 10

Weakness: :psychic:x2
Resistance:
Retreat:




Unown !? 50HP :psychic:


:ppowr: Answers & Questions
Once during your turn (before your attack) if Unown WX is attached to your Active Pokémon, you may use this power.
Look at your Opponent's Hand.

Hidden Power :psychic: 10

Weakness: :psychic:x2
Resistance:
Retreat:
 
Last edited:
Need to include some way to attach them to Pokemon other than Unonwn Legend methinks. Forced synergy is never really a good option.
 
You need to work on the wording of the Poképowers, of Unown LEGEND is using the Poképower then any instances of a pokémon's name in the text of a Poképower will be replaced by Unown LEGNED meaning that Unown LEGEND would have to be attached to your active pokémon with unown in turn attached to it in order to use the powers as written.
 
How about you make some alph lithographs to go with the legend? Maybe one that attaches unowns to your pokemon?
Also, a 200 hp (attached unown) pokemon that can have 2 out of 10 varied effects to fit a situation in one turn might need a multiple prize rule. Really cool and unique idea though, don't have to listen to me.
 
Supporter
Translator

If there is an Alph Lithograph in the Lost Zone, take all your prize cards and shuffle them into your deck. Then, replace your prize cards with the top cards of your deck equal the the number of unown you have in play. Then, your opponent takes prizes/adds from the top of his/her deck to match the number of prize cards you have.

____________
Just a suggestion. Saw Hidden Power and got this idea
 
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