Pokémon TCG: Sword and Shield—Brilliant Stars

HS: Union

pmg24

Member
So, I couldn't finish my Rainbow Sea Set because of many mistakes on the set. So now I'm making a better set that would will be just like the real HGSS Sets and I'll try not to make any mistakes this time. Here it is:

Rare Holos:
1. Bastiodon
2. Blaziken
3. Dragonite
4. Electivire
5. Flygon
6. Gallade
7. Garchomp
8. Gardevoir
9. Giratina
10. Groudon
11. Kyogre
12. Magmortar
13. Rampardos
14. Rayquaza
15. Sceptile
16. Swampert

Rares:
17. Absol
18. Altaria
19. Arcanine
20. Armaldo
21. Breloom
22. Cradily
23. Delcatty
24. Dialga
25. Drapion
26. Electrode
27. Espeon
28. Exeggutor
29. Frosslass
30. Gengar
31. Ho-oh
32. Kabutops
33. Lugia
34. Omastar
35. Palkia
36. Umbreon


Uncommons:
37. Aerodactyl
38. Azumarill
39. Banette
40. Chimecho
41. Combusken
42. Cranidos
43. Ditto
44. Electabuzz
45. Furret
46. Gabite
47. Grovyle
48. Haunter
49. Houndoom
50. Kingler
51. Kirlia
52. Lairon
53. Magmar
54. Marowak
55. Marshtomp
56. Shieldon
57. Skarmory
58. Vibrava

Commons:
59. Anorith
60. Azurill
61. Chatot
62. Chingling
63. Cuebone
64. Eevee
65. Elekid
66. Gastly
67. Gible
68. Growlithe
69. Kabuto
70. Krabby
71. Lapras
72. Lileep
73. Magby
74. Marill
75. Mudkip
76. Omanyte
77. Pachirisu
78. Ralts
79. Sentret
80. Shroomish
81. Skitty
82. Skorupi
83. Snorunt
84. Swablu
85. Torchic
86. Trapinch
87. Treecko
88. Zigzagoon

Trainers/Supporters/Stadiums:
89. Armor Fossil
90. Claw Fossil
91. Dome Fossil
92. Fast Ball
93. Helix Fossil
94. Kurt
95. Level Ball
96. Nest Ball
97. Old Amber
98. Poke Ball
99. Quick Ball
100. Root Fossil
101. Skull Fossil

Energies:
102. Search Energy
103. Defensive Energy
104. Pure Energy

Primes:
105. Delcatty Prime
106. Flygon Prime
107. Garchomp Prime
108. Linoone Prime
109. Marowak Prime
110. Skarmory Prime

Legends:
111. Dialga & Lugia LEGEND (Top)
112. Dialga & Lugia LEGEND (Bottom)
113. Giratina & Celebi LEGEND (Top)
114. Giratina & Celebi LEGEND (Bottom)
115. Heatran & Regigigas LEGEND (Top)
116. Heatran & Regigigas LEGEND (Bottom)
117. Palkia & Ho-oh LEGEND (Top)
118. Palkia & Ho-oh LEGEND (Bottom)

Shinies:
119. Cleffa
120. Igglybuff
121. Pichu

Rare Holos
Bastiodon Lv. 66 :metal:
130 HP
Stage 2: Evolves from Shieldon

:pbody: Defense Head
When Bastiodon uses Iron Head, any damage done to Bastiodon during your opponent's next turn is reduced by 30.

:metal::colorless: Iron Head 40
Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn.

:metal::metal::colorless: Iron Rush 70
Bastiodon does 30 damage to itself.

Weakness: :fire:x2
Resistance: :psychic:-20
Retreat Cost: :colorless::colorless::colorless:
1/121

Blaziken Lv. 62 :fire:
120 HP
Stage 2: Evolves from Combusken

:ppowr: Fire Exercise
Once during your turn (before your attack), you may use this power. If you do, put 3 damage counters on Blaziken and each of Blaziken's attacks do 30 more damage. This power can't be used if Blaziken is affected by a Special Condition.

:colorless::colorless::colorless: Fire Uppercut 40
If Blaziken has at least 3 :fire: Energy attached to it, the Defending Pokemon is now Burned.

:fire::fire::fire::fire: Burning Hit 80
Discard 3 :fire: Energy from your hand. (If you can't discard any :fire: Energy, this attack does nothing.)

Weakness: :water:x2
Resistance:
Retreat Cost: :colorless:
2/121

Dragonite Lv. 69 :colorless:
140 HP
Stage 2: Evolves from Dratini

:ppowr: Draco Dance
Once during your turn (before your attack), you may attach up to 2 Energy from your hand to Dragonite. If you do, discard that many cards from your hand. This power can't be used if Dragonite is Affected by a Special Condition.

:colorless: Draco Blaster 20x
Does 20 damage times the number of Energy attached to Dragonite.

:colorless::colorless::colorless: Dragon Flare 60+
Flip a coin. If heads, this attack does 60 damage plus 60 more damage. If tails, discard the top 3 cards of your deck.

Weakness: :colorless:x2
Resistance: :fighting:-20
Retreat Cost: :colorless::colorless::colorless:
3/121

Electivire Lv. 63 :lightning:
100 HP
Stage 1: Evolves from Electabuzz

:ppowr: Thunder Force
Once during your turn (before your attack), you may flip a coin until you get tails. For each heads, search your deck for a :lightning: Energy and attach it to 1 of your Pokemon. You can't use more than 1 Thunder Force Poke-Power each turn.

:lightning::colorless: Thunder Bang 20+
Does 20 damage plus 10 more damage for each :lightning: Energy attached to each of your :lightning: Pokemon.

:lightning::lightning::lightning::colorless: Shock POW 40+
Flip a coin. If heads, this attack does 40 damage plus 40 more damage and the Defending Pokemon is now Paralyzed.

Weakness: :fighting:x2
Resistance: :metal:-20
Retreat Cost: :colorless::colorless::colorless:
4/121

Flygon Lv. 60 :colorless:
120 HP
Stage 2: Evolves from Vibrava

:pbody: Rainbow Haze
As long as Flygon is your Active Pokemon and has any Energy attached to it that is the same type as any Pokemon you have in play, when the Defending Pokemon tries to attack, your opponent flips a coin. If tails, that attack does nothing.

:colorless::colorless: Hazy Hurricane 40
If the Defending Pokemon didn't attack during your opponent's last turn, switch the Defending Pokemon with 1 of your opponent's Benched Pokemon.

:colorless::colorless::colorless: Sand Twister 60+
Does 60 damage plus 10 more damage for each Trainer card in each players discard pile.

Weakness: :colorless:x2
Resistance: :lightning:-20
Retreat Cost:
5/121

Gallade Lv. 58 :fighting:
130 HP
Stage 2: Evolves from Kirlia

:ppowr: Psycho Bulk
Once during your turn (before your attack), you may use this power. If you do, your turn ends. During your next turn, Gallade's Comabt Cut is does 60 more damage to the Defending Pokemon. This power can't be used if Gallade is affected by a Special Condition.

:psychic::colorless: Lost Psychic
Choose 1 of your opponent's Pokemon. Put up to 2 cards attached to that Pokemon in to the Lost Zone, and this attack does 30 damage to that Pokemon (don't apply Weakness or Resistance for Benched Pokemon).

:fighting::colorless::colorless: Comabt Cut 60
Does 20 damage to 2 of your opponent's Benched Pokemon (don't apply Weakness or Resistance for Benched Pokemon.

Weakness: :psychic:x2
Resistance:
Retreat Cost: :colorless::colorless:
6/121

Garchomp Lv. 71 :colorless:
140 HP
Stage 2: Evolves from Gabite

:ppowr: Dragon Flaw
Once during your turn (before your attack), if Garchomp has any damage counters on it, you may use this power. If you do, your opponent may draw a card. Move 1 damage counter on Garchomp to 1 of your opponent's Pokemon. This power can't be used if Garchomp is affected by a Special Condition.

:colorless::colorless: Giga Slash 70
Flip a coin. If tails, this attack does nothing.

:colorless::colorless::colorless::colorless: Dragon Destruction
Flip 6 coins. For each heads, this attack does 40 damage to 1 of your opponent's Pokemon. For each tails, this attack does 40 damage to 1 of your Pokemon. (You cannot attack the same Pokemon more than once)(Garchomp can also damage itself).

Weakness: :colorless:x2
Resistance:
Retreat Cost:
7/121

Gardevoir Lv. 62 :psychic:
110 HP
Stage 2: Evolves from Kirlia

:pbody: Dual Power
As long as Gallade is on your Bench, each of Gardevoir's attacks do 40 more damage.

:psychic::colorless: Psycho Blast 40
Flip a coin until you get tails. For each heads, discard an Energy attached to 1 of your opponent's Benched Pokemon.

:psychic::psychic::psychic: Death Mind 70
If you have more than than 9 cards in your hand, discard cards from your hand until you have 4 cards left. If you do, the Defending Pokemon is Knocked Out.

Weakness: :psychic:x2
Resistance:
Retreat Cost: :colorless::colorless:
8/121

Giratina Lv. 74 :psychic:
100 HP
Basic

:ppowr: Pain Transportation
Once during your turn (before your attack), you may use this power. If you do, discard an Energy attached to Giratina. Move up to 2 damage counters on Giratina to the Defending Pokemon. This power can't be used if Giratina is affected by a Special Condition.

:psychic::psychic::colorless: Ghostly Scare 20
Flip 2 coins. If both of them are heads, switch the Defending Pokemon with 1 of your opponent's Benched Pokemon.

:psychic::psychic::colorless::colorless: Power Pulse 80
Flip a coin. If heads, discard 2 Energy attached to the Defending Pokemon.

Weakness: :dark:x2
Resistance: :colorless:-20
Retreat Cost: :colorless::colorless::colorless:
9/121

Groudon Lv. 73 :fighting:
100 HP
Basic

:ppowr: Volcanic Dance
Once during your turn (before your attack), you may look at the top 5 cards of your deck. Discard all :fire: Energy and :fighting: Energy you find and put the other cards back on the top of your deck. Shuffle your deck afterwards. You can't use more than 1 Volcanic Dance Poke-Power each turn.

:colorless::colorless: Gigantic Crush 50
Does 20 damage to 3 of your opponent's Pokemon (don't apply Weakness or Resistance for Benched Pokemon).

:fire::fighting::colorless: Volcanic Blast 50+
Does 50 damage plus 10 more damage for each :fire: Energy and :fighting: Energy in your discard pile. Then put all :fire: Energy and :fighting: Energy in your discard pile on the top of your deck. Shuffle your deck afterwards.

Weakness: :grass:x2
Resistance: :lightning:-20
Retreat Cost: :colorless::colorless::colorless:
10/121

Kyogre Lv. 73 :water:
100 HP
Basic

:ppowr: Tidal Swim
Once during your turn (before your attack), you may search your discard pile for a :water: Energy and attach it to Kyogre. This power can't be used if Kyogre is affected by a Special Condition.

:water::colorless: Tidal Fluid 40+
Does 40 damage plus 10 more damage for each :water: Energy attached to Kyogre. If your opponent has any Stadium card in play, discard the Stadium and this attack does 20 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness or Resistance for Benched Pokemon.)

:water::water::colorless::colorless: Gigantic Whirlpool 80
Discard 1 Energy attached to each of your opponent's Pokemon.

Weakness: :lightning:x2
Resistance:
Retreat Cost: :colorless::colorless::colorless:
11/121

Magmortar Lv. 60 :fire:
110 HP
Stage 1: Evolves from Magmar

:ppowr: Fire Drive
Once during your turn (before your attack), when you attach an Energy from your hand to Magmortar, you may use this power. The Defending Pokemon is now Burned. This power can't be used if Magmortar is affected by a Special Condition.

:fire::fire::colorless: Burning Jab 30+
If the Defending Pokemon is Burned, this attack does 30 damage plus 30 more damage.

:fire::fire::colorless::colorless: Hyper Blaze 70
Does 10 damage to 2 of your opponent's Pokemon (don't apply Weakness or Resistance for Benched Pokemon).

Weakness: :water:x2
Resistance:
Retreat Cost: :colorless::colorless::colorless:
12/121

Rampardos Lv. 67 :fighting:
130 HP
Stage 2: Evolves from Cranidos

:pbody: Head Block
When Rampardos uses it's Head Bang, any damage done to Rampardos by any of your opponent's Pokemon during your opponent's next turn is reduced by 30.

:fighting::fighting::colorless: Head Bang 60

:fighting::fighting::colorless::colorless: Plasma Headbutt 60
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Weakness: :grass:x2
Resistance:
Retreat Cost: :colorless:
13/121

Rayquaza Lv. 75 :colorless:
100 HP
Basic

:pbody: Sky Protect
If Rayquaza has any Energy attached to it that is not a :fire: or :lightning: Energy, prevent all effects of attacks including damage done to Rayquaza by any of your opponent's Groudon or Kyogre.

:fire::lightning::colorless: Ozone Outrage 100+
Does 100 damage plus 10 more damage for each Special Energy attached to the Defending Pokemon, then discard all Energy attached to Rayquaza. Rayquaza can't use Ozone Outrage during your next turn.

Weakness: :colorless:x2
Resistance: :fighting:-20
Retreat Cost: :colorless::colorless::colorless:
14/121

Sceptile Lv. 64 :grass:
100 HP
stage 2: Evolves from Grovyle

:ppowr: Solar Extend
Once during your turn (before your attack), if you have another Sceptile in play, you may use this power. Search your deck for a number of Energy cards equal to the number of Pokemon you have in play and attach 1 to each of your Pokemon. You can't use more than 1 Solar Extend Poke-Power each turn.

:grass::colorless::colorless: Grass Blast 50+
This attack does 50 damage plus 10 more damage for each :grass: Energy attached to each of your Pokemon.

:grass::grass::grass::colorless: Solar Flare 80
Discard your hand and draw the same amount of cards you discarded in this way. This attack does 10 damage to a number of Pokemon equal to the number of :grass: Energy discarded in this way.

Weakness: :fire:x2
Resistance: :water:-20
Retreat Cost: :colorless::colorless:
15/121

Swampert Lv. 62 :water:
130 HP
Stage 2: Evolves from Marshtomp

:ppowr: Water Send
Once during your turn (before your attack), when you attach an Energy to Swampert, you may flip a coin. If heads, switch the Defending Pokemon with 1 of your opponent's Pokemon. This power can't be used if Swampert is affected by a Special Condition.

:fighting::colorless::colorless: Ground Break 50
Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon.

:water::fighting::colorless::colorless: Swamp Punch 40x
Flip a coin for each :water: and :fighting: Energy attached to Swampert. This attack does 40 damage times the number of heads.

Weakness: :grass:x2
Resistance: :lightning:x2
Retreat Cost: :colorless::colorless:
16/121

Rares
Absol Lv. 48 :dark:
70 HP
Basic

:pbody: Dark Absorb
Once during your turn (before your attack), if Absol is damaged by a :dark: Pokemon, prevent that damage and remove that many damage counters from Absol instead.

:colorless::colorless: Blade Drill 60
Flip a coin. If tails, Absol does 10 damage to itself.

:dark::dark::colorless: Hyper Slasher 70+
Look at the top 5 cards of your deck. This attack does 70 damage plus 10 more damage for each :dark: Energy you find. Then put those cards back on the top of your deck and shuffle your deck afterwards.

Weakness: :fighting:x2
Resistance: :psychic:-20
Retreat Cost: :colorless:
17/121

Altaria Lv. 45 :colorless:
90 HP
Stage 1: Evolves from Swablu

:pbody: Hazy Mist
As long as Altaria is your Active Pokemon, when the Defending Pokemon attacks, your opponent's flips a coin. If tails, that attack does nothing.

:colorless::colorless: Mist Pulse 30
You may discard an Energy attached to Altaria, if you do, discard the top card of your opponent's deck.

:colorless::colorless::colorless: Dragon Blitz 80
If Altaria is affected by a Special Condition, remove that Special Condition, and this attacks based damage is 40 instead of 80.

Weakness: :colorless:x2
Resistance: :fighting:-20
Retreat Cost: :colorless:
18/121

Arcanine Lv. 48 :fire:
110 HP
Stage 1: Evolves from Growlithe

:ppowr: Bad Burn
Once during your turn (before your attack), when your opponent uses an attack that involves flipping a coin and gets tails, you may use this power and the Defending Pokemon is now Burned. This power can't be used if Arcanine is affected by a Special Condition.

:fire::fire::colorless: Burn Crash Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon, and discard an Energy attached to that Pokemon (don't apply Weakness or Resistance for Benched Pokemon). Arcanine does 30 damage to itself.

:fire::fire::fire::fire: Heat Blast 70+
If Arcanine doesn't have any damage counters on it, this attack does 70 damage plus 70 more damage.

Weakness: :water:x2
Resistance:
Retreat Cost: :colorless::colorless:
19/121
 
Last edited:
Didn't I say don't comment yet until the set list is done? And I said I'd finish today. Read stuff before you ever comment next time.
 
Didn't I say don't comment yet until the set list is done? And I said I'd finish today. Read stuff before you ever comment next time.

No you didn't. Hence why he commented.
Also your understanding on balanced seemed a bit warped in the last set, i hope to see a bit better.
 
So, I couldn't finish my Rainbow Sea Set because of many mistakes on the set. So now I'm making a better set that would will be just like the real HGSS Sets and I'll try not to make any mistakes this time. Here it is:

Didn't I say don't comment yet until the set list is done? And I said I'd finish today. Read stuff before you ever comment next time.
lol, see? Gosh Arcanite, slow your roll.
 
Wow, 3.5 weeks...

Anyway, looks good, but intresting Legend combinations, Ho-oh Palkia? Lugia Dialga? The other way round would make more sense imo, Primary version legendaries etc.
However, The idea of Kurt and Apricorn Balls is great!

And having the LEGEND pokemon's normal forms is odd...
 
Wow, 3.5 weeks...

Anyway, looks good, but intresting Legend combinations, Ho-oh Palkia? Lugia Dialga? The other way round would make more sense imo, Primary version legendaries etc.
Sorry about that, I was taking a long time see if there were any mistakes.
I chose to make it Ho-oh and Palkia Legend and and Dialga and Lugia Legend because in HGSS, Lugia's card type is always water, and I didn't wanna make a Combination of 2 Legendaries that are the same card type.
 
I think Flygon would make more sense if it were tails, not heads, that made the attack do nothing. Tails is always the bad thing, unless it's on a card like Good Rod.
 
Why so many colorless primes? Also, isn't giratina more associated with shaymin than celebi?
 
Dude it doesn't matter what the Legends are. This is CaC, you can make any card you wanna make. Plus, I made Giratina and Celebi Legend because I made Dialga and Lugia Legend, and Palkia and Ho-oh Legend.
 
Dude it doesn't matter what the Legends are. This is CaC, you can make any card you wanna make. Plus, I made Giratina and Celebi Legend because I made Dialga and Lugia Legend, and Palkia and Ho-oh Legend.
I understand what sub-forum this is, but that has nothing to do with making a card fit a flavor more. I mean giratina isn't really the celebi of the fourth generation. I can see where dialga/lugia ho-oh/palkia match up, but giratina/celebi seems off base. In that case I would fit Celebi with shaymin, and maybe put giratina with unown. I know unown aren't exactly a legendary pokemon, but they've always has that pseudo legendary strangeness about them, and this is the CaC sub-forum right? I was just commenting on how Giratina and celebi have almost nothing in common, and that it feels like a really forced element in the set.

Also, with so many colorless primes, I'd associate them with elements more when you go to create them, sort of like the crystal bodies, but maybe in a more playable way.
 
I understand that, but I only make a set of to legendary pokemon from 2 different regions only, and plus I don't make the legends if they have 1 similar type even if one has another type that I could use for it. See, Shaymin and Celebi are both Grass. Giratina and Celebi don't have any similar types in the video game. And they don't need to have anything in common. Do you understand now?
 
I think you forgot to add damage to the first attack of Giratina. Otherwise you would pay three energies to flip two coins and if those are heads, you only get to switch the defending pokemon.
 
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