Oh, Thanks for the answer. I'll still have plenty Cash(about $20) after my little 2-Deck Buying, so I'll be able to afford some stuff like the DCE.
I'll work on a list For a Krook Disruption in my spare time, and I'll see how it goes.
Sounds great! Power Play really doesn't mesh with my personal play style, and I would recommend two Red Frenzy over it, but if you're happy with what the Pokemon in it are, by all means, go for it. After all, that's what this thread is all about, making theme decks more playable.
On that note, I had an interesting case today of combining cards from two different theme decks (as well as miscellaneous booster pack cards) into a deck today, for someone who had taken all their decks apart and planned to make a new one before League, but simply didn't have the time to do so. Within 10 to 15 minutes, I had them working with the following combination of Green Tornado, Recon, and a few spare cards. While this isn't eaxctly doubling theme decks, I thought it would be an interesting case study to note, seeing how the contents of two different theme decks can work well together.
Pokemon: 22
1x Serperior (ability) [from booster]
2x Serperior
3x Servine
4x Snivy
2x Sawsbuck BW [1 from booster]
2x Deerling BW
2x Deerling EP [from booster]
2x Tangrowth
4x Tangela
Trainers: 22
2x Professor Juniper
2x Professor Elm's Training Method
2x Sage's Training
2x Interviewer's Questions
1x Copycat
4x Pokemon Communication
4x Pluspower [from booster]
2x Revive
1x Energy Retrieval
2x Energy Returner
Energy: 16
16x Grass Energy
Strategy: Tangela is the preferred starter, as it can get Grass Energy from your deck into play even quicker. Preferred early game attacker is Serperior (theme deck), who can heal all the Pokemon in this deck by 20 with its second attack. Combine it with ability Serperior, and you can easily heal 40 from each of your Pokemon by the time your next turn arrives, promoting strategic retreating. Ability Serperior can also move a large amount of Energy to Tangrowth, to prepare for a powerful Grind (but be careful of things that can affect your Benched Pokemon). Sawsbuck also takes advantage of having a large number of Grass Energy in play, and only needs 1 Energy in order to do so.